******************************************************************************** * * * The Elder Scrolls III * * MORROWIND * * Rise of House Telvanni (RoHT) v1.52 * * * * March 13, 2011 * ******************************************************************************** Authors: Pozzo, Karpik777, bhl, et al. Type: Quests, Factions Requirements: Morrowind, Tribunal, Bloodmoon Table of Contents: 1. Introduction 2. How to get started 3. Installation and requirements 4. Updating from previous versions 5. Uninstallation 6. Compatibility/Known Conflicts 7. Mod History 8. Credits 9. Permissions 10. Contact Information ******************************************************************************** 1. Introduction ******************************************************************************** This mod is an extended version of Pozzo's Rise of House Telvanni. By a series of quests and political decisions the player can either lead House Telvanni to political predominance or expand it moderately. Depending on the player's decisions, House Telvanni will gain one to four new strongholds, topple or leave alone the Mages Guild, crush or support the Twin Lamps, take over or lose all influence in the East Empire Company, and maybe even shake Vvardenfell's Grand Council to the core. In total, RoHT features a main questline that, depending on the player's choices, consists of up to 19 quests. In addition, there are 2 miscellaneous quests. It also gives some lore about the Telvanni and a chance to reclaim some ancient Telvanni artifacts. ******************************************************************************** 2. How to get started ******************************************************************************** Once you have become the Telvanni Archmagister, go to Sadrith Mora, enter the Council House, and turn left. There's a door leading to the Archmagister's chambers: enter it, and talk to Llovyn Salvu, your personal advisor. ******************************************************************************** 3. Installation and requirements ******************************************************************************** This mod requires Morrowind, Tribunal, and Bloodmoon. There are two ways to install this mod: - the automatic way with the help of Wrye Mash's installer function, BAIN - the manual way The automatic way ----------------- Copy this archive into Wrye Mash's "Installers" directory which is usually located in your ..\Morrowind\ directory. Then start Wrye Mash, click on the "Installers" tab, and select "RoHT v1.52.7z" in the left column. You'll notice that it features two Sub-Packages: "Base Mod" and "Patches and Addons". "Base Mod" contains the actual mod "Rise of House Telvanni", and "Patches and Addons" contains various additions that improve or provide compatibility betwenn RoHT and other mods. You'll find descriptions for those files further down in this Readme file section. Select all .esm/.esp files you want to use, right-click on "RoHT v1.52.7z" in the left column, and select "Install". Then, switch to the "Mods" tab and select all .esm/.esp files you want to use. The manual way -------------- To install the mod, unzip the files into the Morrowind\Data Files directory. From the Morrowind Launcher, select "Data Files", check the box next to "Rise of House Telvanni.esm", and you're ready to start. In order to use one of the Patches and Addons, select its respective .esp file as well. The files in detail (..\ is your Morrowind\Data Files\ folder) -------------------------------------------------------------- ..\Rise of House Telvanni.esm The actual mod ..\Docs\Rise of House Telvanni v1.52 Readme.txt This file ..\Docs\Rise of House Telvanni v1.5 Modder's Readme.txt Information for modders who want their plugins to cooperate with or build on RoHT. ..\Docs\Rise of House Telvanni v1.5 Quest Tree.png A diagram of RoHT's quest structure, useful for modders who want to work on or with RoHT ..\Icons\RoHT\*.* Icons used for objects in RoHT ..\Meshes\RoHT\*.* Meshes used for objects in RoHT ..\Textures\RoHT\*.* Textures used by RoHT's meshes Patches and Addons ------------------ If you intend to use one or more of these, copy these appropriate files to ..\ ..\Patches and Addons\RoHT CoM Addon.esp Addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move some children to safety in critical situations. It was made for CoM v2 but should also work with v1. Only use this patch if you are using both RoHT and CoM. ..\Patches and Addons\RoHT GDR Aleft Patch.esp Patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR Aleft). GDR Aleft completely redesigns Aleft. This plugin copies a couple of RoHT's items to another location within Aleft so that RoHT remains playable in conjunction with GDR: Aleft. It was made for GDR: Aleft v1. Only use this patch if you are using both RoHT and GDR: Aleft. ..\Patches and Addons\RoHT Havish Patch.esp Patch for JOG's "Havish" Some of Havish's quests require members of the Mages Guild. This mod makes RoHT and Havish completely compatible with each other, even if you decide to destroy the Mages Guild. It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3. Only use this patch if you are using both RoHT and Havish. ..\Patches and Addons\RoHT NoM v2 Addon.esp Addon for Nymeria's and Taddeus' "Necessities of Morrowind" (NoM) v2.x. It will add drinks and water sources to a couple of RoHT's Cells. It will also change the bottles in RoHT's Cells according to NoM v2's Compatibility Pack FAQ. NoM v2.x is required for this addon to work! Only use this addon if you are using both RoHT and NoM v2.x. ..\Patches and Addons\RoHT NoM v3 Addon.esp Addon for and Taddeus' "Necessities of Morrowind" (NoM) v3.x. With v3, Taddeus changed a couple of objects and removed others. These changes required a new NoM addon. If you're using NoM v3.x, use this addon, not RoHT NoM v2 Addon.esp. It will add drinks and water sources to a couple of RoHT's Cells. Where possible, it will also change the bottles in RoHT's Cells according to NoM v2's Compatibility Pack FAQ. NoM v3.x is required for this addon to work! Only use this addon if you are using both RoHT and NoM v3.x. ..\Patches and Addons\RoHT Taddeus Balancing.esp Patch for Taddeus' "Balanced Armors" and Taddeus' "Balanced Weapons" This patch changes the stats and values of RoHT's armors and weapons so that they blend in with Taddeus' changes. I recommend that you only use this patch if you are also using Taddeus' mods. Otherwise, RoHT's weapons will appear puny and cheap. ..\Patches and Addons\RoHT TLSH Patch.esp Patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH) TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to restore full compatibility between RoHT and TLSH. It was made for TLSH v1.5. Only use this patch if you are using both RoHT and TLSH. NPCs that must be alive ----------------------- Whatever you do in Morrowind, don't kill Aryon, Divayth Fyr, Yagrum Bagarn, or Edd Theman (Fast Eddie). I need them for RoHT. ******************************************************************************** 4. Updating from previous versions ******************************************************************************** Updating from v1.3 and later ---------------------------- Updating from RoHT v1.3 and later should be rather harmless: master files (.esm) are said to be very forgiving in terms of being updated, and it's also said that they don't suffer from duplicating and the likes. I haven't tried yet. Wrye sheds some light on this matter in his Notes: http://wryemusings.com/Wrye%20Matching.html The things that slightly worry me are in section "Effects of Common Doubling Fixes": While RoHT's file date has changed with v1.5, it is absolutely possible that its ModIndex for your savegame remains intact, and its ObjectIndex numbers for references are in a rather regular range. So as with all mods, do create a backup of your savegame before you begin using RoHT v1.4. If you don't like it, or if (against all probability) it should screw up your game, you'll have something to revert to. You might want to clean your savegame with Wrye Mash in any case. (Again: create a safety copy of your savegame before you alter it.) One thing you really need to be aware of is that the Oubliette's Cell name has changed since v1.3. That means that every thing you may have stored there, will get lost after the update. I consider it highly unlikely that you left anything there, but your milage may vary. I have only slightly updated most Addons and Patches, I have mostly updated their headers so that they won't complain about outdated masters. The exception are the NoM Addons: since they replace references from RoHT, they need to be rewritten every time their master file (Rise of House Telvanni.esm) changes. Otherwise, they might change the wrong references. For example, I've seen an outdated NoM addon exchange a flower tub for a bottle of water. So when updating RoHT to v1.52, you should definitely update the NoM Addon, and I encourage you to update the other Addons and Patches as well. Afterwards, you should run your savegame through Wrye Mash in order to repair all ModIndex entries. As always: be sure to create a backup of your savegame first. Also, please be aware that 3rd party addons for RoHT might require an update. A good rule of thumb is: If an addon only adds things to RoHT, it probably doesn't require an update. If it changes objects or references from RoHT, it will most likely need to be updated. (the joys of mismatched ObjectIDs) Updating from v 1.25 and earlier -------------------------------- RoHT v1.3 et seq. are technically completely different from v1.2x and earlier: not a single ID has remained the same. That means that an actual update is impossible. You can replace versions 1.25 and earlier with v1.52 without any problems, and you can play through v1.52 just fine, but you will lose all progress you have made in those earlier versions. Also, when you have killed either Canctunian Ponius, Divayth Fyr, or Duke Vedam Dren, you will have to accept the consequences. As with all mods, do create a backup of your savegame before you begin playing RoHT's quests. If you don't like it, or if (against all probability) it should screw up your game, you'll have something to revert to. I'm sorry for the inconvenience, but with so many changes in v1.3, it wasn't possible to maintain compatibility with earlier versions. ******************************************************************************** 5. Uninstallation ******************************************************************************** The automatic way ----------------- Start Wrye Mash, click on the "Installers" tab, and select "RoHT v1.52.7z" in the left column. Right-click on "RoHT v1.52.7z" and select "Uninstall". The manual way -------------- From the Morrowind Launcher, select "Data files", unselect the box next to "Rise of House Telvanni.esm". Also unselect the boxes next to any of the addons and patches if you have installed them: "RoHT CoM Addon.esp", "RoHT GDR Aleft Patch.esp", "RoHT Havish Patch.esp", "RoHT Taddeus Balancing.esp", "RoHT TLSH Patch.esp", and either "RoHT NoM v2 Addon.esp" or "RoHT NoM v3 Addon.esp", depending on which NoM version you're using. Then, delete all of RoHT's files as listed in section 3 of this Readme file. ******************************************************************************** 6. Compatibility/Known Conflicts ******************************************************************************** I have done my best to make RoHT as compatible as possible. First, RoHT doesn't alter anything in Tel Uvirith. So it is compatible with most interior mods for Tel Uvirith. RoHT is already compatible with: -------------------------------- Greath House Dagoth by The Mad God Hunter Modification by Elim Garak RoHT contains the following objects from this mod: ring_daedreyon (clothing) boundring (enchantment), telebernanit (global variable), daedreyon (NPC) None of these objects are altered. I just need them in RoHT in order to reference them. Less Generic NPCs (LGNPC) Tel Uvirith v1.20 by the LGNPC team Tamriel Rebuilt, Maps 1 and 2 by the Tamriel Rebuilt team Town of Uvirith v1.3 by Tapani_doe Ushindra Beach v1.2 by The Pixie Uvirith Inside v1.6 by TheDopeHatMan Uvirith's Legacy v1.09 et seq. by Stuporstar Village of Mora Uvirith v1.0 by Kosta51 I have included external Addons or Patches for the following mods: ------------------------------------------------------------------ Balanced Armors and Balanced Weapons by Taddeus Children of Morrowind v2 by Emma (will also work with v1) Greater Dwemer Ruins: Aleft v1.0 by Julian K. Spire Havish v1.2 by JOG (will also work with v1.0, v1.1, v1.3) Necessities of Morrowind v2.x by Nymeria and Taddeus Twin Lamps and Slave Hunters v1.5 by Nevena RoHT has a non-critical impact on unmodded Morrowind: ----------------------------------------------------- Please note that RoHT's impact on quests will only set in after playing RoHT's respective quests. If you play the following Morrowind quests before you start playing RoHT's quests, you won't notice any difference to unmodded Morrowind. Also, please note that the following section contains SPOILERS on a few things that will happen in RoHT. Quests: ------- A1_4_MuzgobInformant (Main Quest: Gra-Muzgob Informant) Sharn gra-Muzgob will die in the assault on the Guild of Mages, but you can get her notes either from the Telvanni mercenaries or from the Telvanni councilor, Neral Sarodan. B6_OmaniHort (Main Quest: Hlaalu Hortator) If the player has successfully framed Orvas Dren for his brother's assassi- nation, Velanda Omani will quickly adapt to the situation and name you Hortator. B6_UlesHort (Main Quest: Hlaalu Hortator) If the player has successfully framed Orvas Dren for his brother's assassi- nation, Nevena Ules will behave as if Orvas Dren was dead. I.e., she'll be very anxious to name you Hortator. EB_Express (Ebonheart Misc Quest: Dredil's Delivery) RoHT doesn't really have an effect on this quest. Its first Journal entry introduces Llalam Dredil as one of Duke Dren's advisors, even if the Duke is dead. That hardly justifies a patch, so I left it alone. HH_LiteracyCampaign (House Hlaalu: Literacy Campaign) This is labeled as a House Hlaalu quest, but in fact, Ilmeni Dren will give it to anyone who asks her about it. I think that it doesn't befit a Duchess to give such a petty quest when she has much more powerfull methods at her disposal. So Duchess Ilmeni will let the player end this quest if she has issued before taking office, but she won't start the quest. HH_TwinLamps1 (House Hlaalu: The Twin Lamps) This is labeled as a House Hlaalu quest, but in fact, Ilmeni Dren will give it to anyone who asks her about it. I think that it doesn't befit a Duchess to give such a petty quest when she has much more powerfull methods at her disposal. So Duchess Ilmeni will let the player end this quest if she has issued before taking office, but she won't start the quest. HH_TwinLamps3 (House Hlaalu: Free Hides-His-Foot) This is labeled as a House Hlaalu quest, but in fact, Ilmeni Dren will give it to anyone who asks her about it. I think that it doesn't befit a Duchess to give such a petty quest when she has much more powerfull methods at her disposal. So Duchess Ilmeni will let the player end this quest if she has issued before taking office, but she won't start the quest. HT_SilverDawn (House Telvanni: Staff of the Silver Dawn) You are Archmagister, for Jyggalag's sake! Do you really want to run this petty errand? IC14_Ponius (Imperial Cult: Pledge from Canctunian Ponius) Ponius will get killed during RoHT's questline. This quest, however, can be completed by simply paying the money out of your own pocket. And since that money pledge was Ponius' private commitment: tough luck for the player. Nobody will pay you that money back. IL_MaidenToken (Imperial Legion: Maiden's Token) Ilmeni Dren's dialogue will still be available when she has become Duchess. MT_DB_Darys (Morag Tong: Ultimatum for Movis Darys) When the Mages Guild has been destroyed, you'll find Movis Darys in Ald-ruhn, Council Club. The Telvanni mercenaries will give you a hint where to look for him. MV_SlaveMule (Rabinna's Inner Beauty) I don't see any reason to provide a patch here. Either you support the Twin Lamps, and the quest is playable as is, or you crush them in which case you wouldn't escort the slave to the Argonian Mission in the first place. MV_RunawaySlave (The Runaway Slave) I don't see any reason to provide a patch here. Either you support the Twin Lamps, and the quest is playable as is, or you crush them in which case you wouldn't escort the slave to the Argonian Mission in the first place. TG_CookbookAlchemy (Thieves Guild: Potion Recipe) If you sent Telvanni mercenaries to wipe out the Guild of Mages, Big Helende will react as if Tusarmicil was dead (which logically is true). TG_LootAldruhnMG (Thieves Guild: Loot the Mages Guild) I haven't touched any dialogue, but if Ald'ruhn's Mages Guild Hall has been transformed into the Telvanni Consulate, you'll find the Tanto hidden behind a stone within the Consulate. TG_SadrithMoraDefenses (Thieves Guild: Wizard For Hire) There's no need for the Thieves Guild to hire a wizard from the Mages Guild when one of their members is Archmagister of House Telvanni. I added some appropriate dialogue to shorten this quest. TG_SS_GreedySlaver (Thieves Guild: Bal Molagmer, Brallion's Ring) In case that Ilmeni Dren has already followed her father in office, I copied all dialog entries for the topic "Brallion's Ring" to Duchess Ilmeni Dren as well. Gentleman Jim Stacey won't recognize that Ilmeni is Duchess, but the quest will work. TG_SS_Plutocrats (Thieves Guild: Bal Molagmer, Books for Vala) Vala Catraso is shopping for books when the Telvanni mercenaries dash into Ald'ruhn's guild house. You'll find her in Codus Callonus' bookstore. She does not comment on the raid, though. town_Sadrith (Miscellaneous quest Sadrith Mora: Gateway Ghost) After Uleni Heleran's demise (along with the entire Guild of Mages), the Gateway Haunt will vanish forever. If you haven't solved the mystery until then, you won't solve it ever. VA_VampChild (Aundae quest: Blood Ties) Sinyaramen will speak with you if the Mages Guild has been destroyed, so you don't need to see Tusamircil or Iniel first. Containers: -------- de_p_desk_dren I needed to attach a script to Orvas Dren's desk. This is vital for RoHT. Doors: ------ MH_JailDoor_02 RoHT doesn't actually alter this door from the Tribunal addon. Instead, it replaces the door from "Mournhold, Royal Palace: Guards' Quarters" to "Mournhold, Royal Palace: Jail" with a different door ("RoHT_MH_JailDoor_02") I needed a unique door for the "RoHT_CoupDEtat" quest at this place. NPCs: ----- Canctunian Ponius I have attached a script to Canctunian Ponius. RoHT isn't dependent on that script, so it doesn't really matter if another mod overwrites RoHT's changes. ilmeni dren I have attached a script to Ilmeni Dren. RoHT isn't dependent on that script, so it doesn't really matter if another mod overwrites RoHT's changes. Orvas Dren Druglord I have attached a script to Orvas Dren. RoHT isn't dependent on that script, so it doesn't really matter if another mod overwrites RoHT's changes. Scripts: -------- treboniusScript This has been slightly changed. RoHT isn't dependent on those changes, so it doesn't really matter if another mod overwrites RoHT's changes. RoHT has non-critical conflicts with: ------------------------------------- Building Up Uvirith's Grave (BUUG) v1.1 by Acheron BUUG moves Fast Eddie to Uvirith's Grave, and RoHT might move him back or vice versa. This does not affect each mod's functionality. Master Index Plugin (Bethesda Softworks) This mod requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. RoHT will move him to Shenk's Shovel after the player has sent Telvanni mercenaries to wipe out the guild. Propylons v1.1 by Charles Cooley This mod requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. RoHT will move him to Shenk's Shovel after the player has sent Telvanni mercenaries to wipe out the guild. Sixth House v2.03 final by Endrek RoHT and Endrek's Sixth House mod are compatible as long as the player doesn't try to actively play them both at the same time. That's absolutely fine with me: I wouldn't want to be both Archmagister and Dagoth Ur's lap dog. It seems to be safe to have both mods running at the same time so that you can choose which House you'd like to join. But when you're playing both mods simultaneously, I can't offer you assistance if anything breaks (which will probably happen since Sixth House requires Divayth Fyr to be killed while RoHT needs him for quests, and both mods may have the player kill Duke Dren.) Shortly spoken: using both mods together might work, or it might not. In case you intend to try both mods simultaneously, I suggest that you at least complete Zubadaiah's and Edwinna's quests first. That way, you won't have to worry about killing Divayth Fyr for the Sixth House. Various face and hair replacers This is not really a conflict: RoHT features a couple of new incarnations for Edwinna Elbert, Mallam Ryon, and Skink-in-Tree's-Shade. While plugin- based head/hair replacers will alter their original Morrowind incarnations, they won't effect their RoHT clones. It might look odd, that's all. RoHT has unresolved critical conflicts with: -------------------------------------------- Balmora Council Club by Princess Stomper This mod requires that the player talks to Duke Dren a lot which will become impossible during RoHT's questline. Ebonheart Interior Expansion by Princess Stomper This mod requires that the player talks to Duke Dren a lot which will become impossible during RoHT's questline. Grandmaster of House Hlaalu by Lady Galadriel This mod replaces Orvas Dren's desk with a different desk so that it breaks RoHT's final quest. It also requires that the player talks to Ilmeni Dren and Duke Dren who might both become inaccessible in the course of RoHT's questline. Taking into account that this is a mod solely for Hlaalu players, there's a simple cure for every Telvanni: just don't run it alongside RoHT. As a Telvanni, you won't miss it. Less Generic NPCs (LGNPC) Pax Redoran v1.20 and earlier Less Generic NPCs (LGNPC) Tel Uvirith v1.10 and earlier I have contacted Cyrano about this, and he has added patches into LGNPC Tel Uvirith with v1.20. Thank you, Cyrano! Ushindra Beach v1.1 by The Pixie Ushindra Beach requires that the player talks to Ald'ruhn's Mages Guild guide, Estirdalin. In RoHT, she will be disabled after the player has sent Telvanni mercenaries to wipe out the guild. v1.2 is compatible with RoHT. (I worked on that update.) ******************************************************************************** 7. Mod History ******************************************************************************** Long ago, Pozzo created a mod that allowed the Archmagister of House Telvanni to gain considerable influence on Vvardenfell by completing a series of quests to undermine the Empire and strengthen House Telvanni: Rise of House Telvanni was born. On October 22, 2003, Pozzo released v1.2 Beta of this mod to the public. Shortly afterwards, he left Morrowind modding and also this mod as a Beta. On June 28, 2006, Karpik777 rediscovered it and presented his find to the Morrowind community. Despite its Beta status it was received very well, so after fixing the most pressing errors and balancing some over-the-top rewards, Karpik777 re-released it as version 1.21 on the Bethesda Forums. From then on, the mod saw a quick succession of updates. On July 7, 2006, Karpik777 fixed a couple more errors that SkyShadowing had found before. The next day, he released it as v1.22 on Planet ElderScrolls, thus making it available to the entire community again. On July 31, 2006, Aeroldoth volunteered to fix the mod's spelling and grammatical errors. As he put it: "I LOVE to fix spelling errors, or rather, I HATE to read them." He finished this endeavoring assignment within a month, so that on August 25, 2006, a completely proof-read v1.23 saw the light of day. In addition to proof-reading, he also fixed a lot of the mod's errors. On February 17, 2007, Karpik777 fixed another quest breaking bug and released v 1.24 to the public. That was about the time that I set eyes on this beauty of a mod. I played it and liked most of it. So I began to fix any error I could find. I also removed the previously incorporated mod "Of Human Bondage", thus creating what was to be v1.25. On April 20, 2007, Karpik777 uploaded it to Planet Elderscrolls. I was honestly flattered by that and since I really liked - and still like - the mod began to ponder how it could be further improved. On July 8, 2007, almost exactly one year after Karpik777 resurrected the mod, I announced that I had begun to work on it again. It took me more than two years, before on October 7, 2009, I was finally ready to present the completely revised and greatly extended version 1.3 of RoHT. Another nine months later, on June 25, 2010, v1.3 had been met with an amount of praise and affection that I would never have dreamt of. At that time, more than 2800 players had downloaded it, played it, and quite a few had told of their experience. Many wished for an alternative way to play RoHT's final quest and found a couple of bugs along the way. Most of the bugs were harmless. However, a few did have a critical impact on Morrowind and other mods, so it was time for an update again. v1.4 fixed the known bugs and provided an alternative way for the final quest. In the following months a couple of small yet annoying scripting errors were discovered that required yet another update. The most notable error was RoHT's cdc_teleportation implementation (compatibility with CDCooley's "Improved Tele- portation" or Melian's "Teleport Plugin"). Due to a faulty script, it only worked one way: teleportation would be disabled but not enabled again. I still can't explain why the script was failing, but the new script does its job properly. While I was working on it, I polished every bit of dialogue again, paying special attention to punctuation. I also polished the scripts' syntax as well as all other parts of the mod. New features were the built-in water level fixes (important for mods like NoM who need to determine the water level in in- terior Cells) and the addon for the newly released NoM v3. To improve the installation process, I also restructured RoHT's archive so that it will be recognized by Wrye Mash's installer function, BAIN. RoHT v1.5 was released on January 2, 2011. Less than three weeks later, on January 22, it was discovered that I acciden- tally removed the teleport settings from the door that leads into Mournhold's jail. Since my interests had begun to shift away from modding, I tried to take advantage of RoHT being a master file (.esm) and made a quick patch - v1.51 which I released on February 15. And true to Murphy's law the patch didn't work and crashed the game, instead. So after only three hours I withdrew the v1.51 patch. Fortunately, only about 30 people had downloaded it until then, so it couldn't create too much damage. After that experience I discarded the idea of an external patch and began to update RoHT's master file once again. Another bug was reported where the crea- tures in Ulaeash fell through the floor. So I raised all creatues in Ulaeash a bit from the floor in hopes that this will prevent the bug from happening. This has at least worked for Sankekur1 who reported the bug. And while I was at it, I edited Tel Dwemeris' corridor and Tel Koj-Ruskthss' lower tower to simplify RoHT's interaction with StuporStar's mod "Uvirith's Legacy" (UL; I added those alcoves that UL's RoHT addon would add in earlier versions). So today on March 13, 2011 I present you RoHT's latest and hopefully error-free version 1.52. Welcome to the Rise of House Telvanni. I hope you enjoy playing it as much as I enjoyed making it. bhl ChangeLog --------- Version 1.52 - Fixed a quest-breaking bug with the door that leads into Mournhold's jail - Raised the creatures in Ulaeash from the floor to prevent them from falling through it - Simplified interaction with StuporStar's "Uvirith's Legacy" Version 1.51 - The black sheep in RoHT's line of ancestors. Best left forgotten Version 1.5 - Fixed compatibility for cdc_teleportation - Overhauled the entire dialogue and added a couple of lines to reflect the changes in Vvardenfell during RoHT's quests - Added optional dialogue for the discrediting Orvas Dren quest when Orvas is already dead at the beginning of the quest - Overhauled all scripts - Fixed a couple minor glitches - Added an internal patch for the Great House Dagoth (GHD) mod: I set the unique 6th House creatures in Telasero to peaceful after the player has started GHD's metamorphosis process - Applied Taddeus' Water level fix to RoHT's new interior Cells - Made an addon for Taddeus' "Necessities of Morrowind" v3 - Restructured the archive for use with Wrye Mash's Installer function, BAIN Version 1.41 - Fixed a bug in the RoHT_Oubliette_Door_Scr Version 1.4 - Fixed various bugs - Provided an alternative way for the final quest - Elaborated on a few dialogue lines - Added support for constantly levitating player characters - Added support for CDCooley's "Improved Teleportation" and Melian's "Teleport Plugin" - Made an addon for Nymeria's and Taddeus' "Necessities of Morrowind" - Made an addon for Taddeus' "Balanced Armors" and "Balanced Weapons" Version 1.3 - Fixed various bugs - Changed all IDs to a new, coherent nomenclature - Added various quests and expanded on existing quests - Added a system of global variables for interaction with other mods - Made RoHT a master file (.esm) - Added interaction with Elim Garak's "Hunter Mod" - Made an addon for Emma's "Children of Morrowind" - Made a patch for Julian K. Spire's "GDR: Aleft" - Made a patch for JOG's "Havish" - Made a patch for Nevena's "Twin Lamps and Slave Hunters" - Added a separate Readme file for modders Version 1.25 - Fixed various bugs - Removed both the "Of Human bondage" mod and the Festival Slave market Version 1.24 - Changed the requirements for the "Zafirbel's Star" dialogue Version 1.23 - A whole lot of grammar, spelling and logical corrections thanks to Aeroldoth Version 1.22 - Fixed various bugs - Added a more balanced version Updates since Beta v.1 - Altered the Daedric realms slightly - Added another for a small Three Sisters quest - Incorporated a skip "Destroying Mage Guild" option. - Various typo fixes - Fixed various bugs in the Archmagister's quarters, - Changed Lighting in Archmagisters quarters ******************************************************************************** 8. Credits ******************************************************************************** A mod of RoHT's scope isn't built by a single person. I may have done most of the work on v1.3 to v1.52, but I couldn't have done it completely on my own. My heartfelt gratitude goes to every single of the following people. (All names are listed in alphabetical order if not stated otherwise.) Special thanks to RoHT's "fathers" (in chronological order): ------------------------------------------------------------ Pozzo: for creating RoHT in the first place and for giving me free hand on any update Karpik777: for rediscovering RoHT, for fixing its bugs, for reuploading it, for inspiration on new quests, for Beta testing it, and for much more Thanks to those who have worked directly on RoHT: ------------------------------------------------- Aeroldoth: for fixing bugs as well as fixing grammatical and spelling errors Darkside: for merging the "Of Human Bondage" mod into an early version of RoHT. I have removed it with v1.25, but it was part of RoHT for a long time. Thanks to those who gave me information and inspiration: -------------------------------------------------------- Arcimaestro Anteres: for inspiration on the deceased Archmagisters Cyrano: for explaining how to make dialogue hyperlinks show up when their topic is introduced and when you have also just updated their Journal conditions Froderick, aka ElvisX3K: for being a constant source of inspiration and for being the world's best Beta Tester Gez: for background information on Morrowind and Tamrielic lore haplobartow: for help with the Tamriel Rebuilt integration Harlequin: a HUGE THANK YOU for inspiration for many quests, especially for Skink-in-Tree's-Shade's quest series Jac: For Scripting Help on the RoHT_Alighiere_sc_Note_1_Script and thanks to Erstam for developing the Script in the first place JOG: although having nothing directly to do with this mod, I learned a lot from reading his scripts from Havish and Booty Island. Leonardo: for explaining how to make mod archives compatible with Wrye Mash's Installer function, BAIN ManaUser: for explaining how to set up creatures as guards and thanks to SpectreoftheSpectrum for asking it in the first place. Also thanks for explaining how to make a book readable but not pickupable And thanks to RedwoodTreeSprite for linking me to ManaUser's explanation. Olivares: for inspiration on the Duke Dren quest Psyringe: for inspiration on Edwinna Elbert's quests Stuporstar: for information about the cdc_teleportation (for companion behavior with a couple of teleport mods) Turrican man: for inspiring Pozzo on the lighting effects in the Archmagister's chambers. Tyraa Rane: for proofreading RoHT's entire dialogue - twice Varana: for bringing me down to earth after the lore/number of used slaves discussion Vorwoda the Black: for inspiration on the Duke Dren quest Thanks to those who made the tools I used: ------------------------------------------ Argent: for BookGen and the bsa Browser Alphax, amorilia, m4444x, Shon, tazpn, wz, and everyone who contributed to NifSkope Bethesda Softworks: for the Construction Set and for making Morrowind Ely VanReen Soto: for the TES Plugin Conflict Detector Farren Hayden: for the Enchanted Editor GhanBuriGhan, Yacobi, Melian, and anyone who contributed to Morrowind Scripting For Dummies (MWSFD) Ghostwheel: for TESTool john.moonsugar: for tes3cmd and tes3lint MentalElf: for TESFiles Rougetet: for the Morrowind Grid Use Map (MMGUM) Srikandi: for her Dialogue tutorial and for the Elder Scrolls Construction Set Item Index Wrye: for Mash Thanks to those who provided me with modder's resources: -------------------------------------------------------- Acid_Basik: for Floating Islands Allerleihrauh: for the textures on Rhedd's heads and hairs DemonXen: for New Centurions (Mechanical Creatures) dongle: for Water Meshes and Druid Staffs Korana: for Authentic Documents Lady Eternity: for the Fire Pillar, the Flaming Floor, and the Graveyard Fog Lochnarus: for chests McMornan: for the Dwemer Ingot Michael "HelioS" Bennett: for his Silver Battle Axe Phijama: for the Serpentine Staff Qarl: for Rays of Light and the Flask Replacer Rhedd: for lots of new face and hair meshes SotiCoto: for Dreamer Heads StarCon5: for the Shovel Westly: for the Dwarven Shade Wytch: for the Blackened Skull Thanks for testing RoHT and helping to fix its bugs: ---------------------------------------------------- abot Anonytroll Aorawn ateserol Bruno13069 Conquest Calvin Daedra Lord DivinePanda Eddbeard fable2 Froderick, aka ElvisX3K gaiusimperator Hakuroshi happyelk Karpik777 Layson Kaar Leonardo LostGateToCruelty Mask*DeMasque Master Sam MogTM NovemberRain povuholo Raym Rednave21 Rex Little saleg37 Sankekur1 Scotty1215 Spiffyman SkyShadowing TehStumpeh th3undon3on3 Tyraa Rane Valre Thanks for helping with compatibility: -------------------------------------- Cyrano: for making the Less Generic NPC project (LGNPC) compatible with RoHT Emma: for allowing me to release the Children of Morrowind patch Elim Garak: for allowing me to add a Mouth for Master Daedreyon from The Hunter Modification JOG: for allowing me to release the Havish patch Stuporstar: for making Uvirith's Legacy compatible with RoHT Thank you all! You have helped make RoHT what it is today. bhl ******************************************************************************** 9. Permissions ******************************************************************************** Reuploading: ------------ I may be updating RoHT, so I'd like to know where it is hosted. Please don't reupload it without asking me first. If I cannot be contacted for an extended period of time (6 weeks), chances are that I have left the Morrowind community. In that case feel free to reupload the mod. Also, should RoHT disappear from the internet, by all means reupload it. Altering RoHT: -------------- I may be updating RoHT, so I'd like for people to contact me first. If I cannot be contacted for an extended period of time (6 weeks), chances are that I have left the Morrowind community. In that case go ahead and alter the mod. Using RoHT content in other mods: --------------------------------- RoHT is made to be modded: please refer to the modder's readme file for more information. Also feel free to contact me for additional information. However, do not merge RoHT itself into a compilation. If you'd like to expand on it, use a separate plugin. Using resources in other Morrowind mods: ---------------------------------------- I have altered all Meshes so that their texture paths point to ..\Textures\RoHT. I have done so to provide players with an easy way of installing and uninstall- ing RoHT, and I'd like to keep it easy. If you like one of my icons, meshes, or textures for your Morrowind mod, take it. You may use it and alter it to your liking. In order to keep the installa- tion and uninstallation process easy, I ask that you move all files you use out of the ..\RoHT subfolders and edit the meshes accordingly. I'd also like to know how my work is used, so I also ask that you contact me and give credit where it is due. For permissions regarding other modders' work, please refer to the modder's readme file: "Rise of House Telvanni Modder's Readme.txt" I have listed each file's origin in that file. If you like something, please download the original resource. Using resources in other games: ------------------------------- All icons, meshes, and textures made by Pozzo or me are alterations of standard Morrowind files. You may not use them in any other game than Morrowind. Concerning other resources, please refer to RoHT's modder's readme file or ask their respective authors for permission. Translations: ------------- I of course appreciate if someone wants to take the time to translate RoHT. I take for granted that the translated content will be the same as in the original version. As RoHT is very dialogue-intense, I think it's a good idea for a translator to contact me first, in order to ensure that there isn't already a translation on its way from someone else. If I cannot be contacted for an extended period of time (6 weeks), chances are that I have left the Morrowind community. In that case go ahead and translate anyway. ******************************************************************************** 10. Contact Information ******************************************************************************** bhl The Official TES Forums: bhl http://www.bethsoft.com/bgsforums/index.php Great House Fliggerty: bhl http://www.fliggerty.com/phpBB3/index.php eMail: bhlMods(at)gmx.net