TES III - Morrowind : "Wider Spellcasting" v 1.0 by FiegmundL Created on MovingTarget's mod : "EBJ Spell Organizer". Hi. This is my very first mod. Be sure to read the requirements and warnings, because there are requirements and drawbacks. And be sure to read the installation process as well because there is something you must make sure of. You may use the ".esp" the way you like, share it anywhere you want, merge it with any other mod, modify it to create your own mod, just don't forget to give credits. This ESP was cleaned with ESPCleaner. -------------------------------------------------------------------------------- I. PURPOSE OF THIS MOD II. REQUIREMENTS III. WARNING IV. INSTALLATION & UNINSTALLATION V. LIST OF CHANGES VI. SUGGESTIONS & BUG REPORTS -------------------------------------------------------------------------------- I. PURPOSE OF THIS MOD It is a mix of several mods that enhance the magical gameplay of the game, for magic classes as well as classes that use magic as miscellanous skills. It reduces the cost of magicka for spells I've listed in part V. You'll see you never use these spells, not a lot, at least, or you use enchanting instead. And this mod also sorts your spells by school, with the help of "EBJ Spell Organizer" by MovingTarget. My first intention was to make every spell you can purchase in the game be useful in a unique way at some point in the game or with different charater builds. But I haven't done that, and only changed basic magicka cost for spells which I seldom use or never use because the cost in magicka is too high. See the list of changes in part V. II. REQUIREMENTS Morrowind.esm , Tribunal.esm, Bloodmoon.esm Morrowind Overhaul - Sounds and Graphics (MGSO) - Ornitocopter Team OR Morrowind.esm , Tribunal.esm, Bloodmoon.esm FIMs Better Spell Effects - F.I.M. Excellent Magic Sounds - Asirion III. WARNING I couldn't make it a standalone mod, because mods I'm using for my own gameplay are in conflict. So, basically you'll require animation and sound mods, which I've listed above. This also means that you won't be able to use this mod with any other mods that modify spells, spell sounds or spell animations, unless you can configure it by remaking the mod with the TES construction set. IV. INSTALLATION & UNINSTALLATION Extract the ".esp" file into your Data Folder. Then check it, and make sure it comes after "Excellent Magic Sounds" in your mod load order, or just uncheck "Excellent Magic Sounds". Make sure this mod comes as the last mod that modifies spells on your mod load order. To uninstall, just uncheck the mod, and recheck any mod you unchecked to install this mod. V. LIST OF CHANGES The numbers I give is the multiplier I've applied to the original magicka cost. For example, a Burden spell now costs 5 times less magicka for the same effect. A "#" means spells you can purchase are useless, but you may get good effects at good magicka cost at the spellmaker. I intend to make another ".esp" file in the future to add a remake these "#" spells you can purchase. If you ever wonder why some values seem insane, just look at the description of the spell in some wiki, and you'll probably understand. ALTERATION Burden : 1/5 Feather : 1/5 Element Shield : 2/5 Jump : 1/3 Levitate : 2/3 Shield : 2/5 Slowfall : 1/4 Swift Swim : 1/5 CONJURATION No change. DESTRUCTION Damage Magicka : 1/2 Disintegrate Armor : 1/40 Disintegrate Weapon : 1/10 Drain Attribute : 1/6 Drain Fatigue : I can't figure it out. 1/30 Drain Health : # I can't figure it out, this can work as an effective death spell if under 100 HP, with spellmaking. Drain Magicka : 1/20 Drain Skill : 1/4 Poison Damage : Same cost as Shock Damage. Weakness to Common Disease : 1/5 Weakness to Element : 1/2 Weakness to Magicka : 3/5 ILLUSION Blind : 1/2 Calm & Demoralize & Frenzy : 1/2 Charm : # Rally : # Sanctuary : 1/2 Silence : 5/8 Sound : 1/6 MYSTICISM Absorb Attribute : 1/2 Absorb Fatigue : # Detect Animal : 1/10 Detect Key : 1/2 Detect Enchantment : 1/2 Reflect : 1/5 Spell Absorption : 1/5 Telekinesis : 1/2 RESTORATION Fortify Attack : 1/2 Fortify Attribute : 1/2 Fortify Fatigue : # 1/10 Fortify Health : 1/2 Fortify Magicka : # Fortify Skill : 3/4 Resist Disease : 1/5 Resist Element : 1/2 Resist Magicka : 3/5 Resist Paralysis : Cost reduced to 15, which is what you get from the spellmaker. VI. SUGGESTIONS & BUG REPORTS If you have any good ideas of change I could make, or if you see something in your game that is not what I've announced in the list of changes above, just tell me by sending an e-mail to : ilikeleesooyoung@yahoo.fr. Again, if by using this mod, some spells are still useless to you because of their cost or because you could use another spell or potions or enchanting instead, just let me know. On the contrary, if you find some spells become over-abusive, just tell me.