Imperial Guards 4.0 The Elder Scrolls III: MORROWIND Plugin File Author: CryptsOfTheDead seasonsofwither67@yahoo.com ----------------------------------------------------------------- M O D R E Q U I R E M E N T S ----------------------------------------------------------------- This new 4.0 version requires Morrowind, Tribunal and Bloodmoon ----------------------------------------------------------------- M O D I N F O R M A T I O N ----------------------------------------------------------------- This is a plugin I made for personal use which changes a few things with the Imperial Guards. #1. I noticed that the Imperial Guards in the game were labled just "GUARD" and that always bothered me. Other guards such as Telvanni, Hlaalu, Redoran all are labled "Hlaalu Guard, "Telvanni Guard," etc., so the Imperial Guards will now show up as "Imperial Guards." #2. I also noticed a few places where there are no guards on duty where I think there should be, so I placed a few. You will now see them in the places listed below... Arrille's Tradehouse (Seyda Neen) Governor's Hall (Caldera) Hodismod (Caldera) Halfway Tavern (Pelagiad) North and South Guard Towers (Caldera) Guard Tower (Caldera Mining Company) #3. Female Imperial Guards! Yes, there are now more female Legionnaires in the game; about 12, including archers as described in #6. There are a few plug-ins that add female guards to the game, but not just Imperials, so this does just that. You will see them outside Seyda Neen, Pelagiad, Buckmoth Legion Fort, Moonmoth Legion Fort, Caldera, Gnisis, and Ebonheart. #4. "REAL" Imperial Archers. For some reason, Bethesda named these guys "Imperial Archers" but gave them no faction or rank, so I changed that and made them Imperial Legion Troopers. They also had very LOW skill in marksman, so I beefed that up a bit; equipped them with bonemold longbows, and also gave them torches so they don't look stupid walking around in the dark. I didn't think that was fair for the other guards to have them and not the archers, so now they have light! :) Also, since most archers will tell you they prefer to use spears when forced to melee combat, they now carry Silver Spears. #5. Fixed the orcs and other guards in Gnisis. For some odd reason (perhaps purposely) the orcs and guards walking around outside Gnisis are all equipped with short blades instead of long blades. Mind you, their short blade skill is ONLY 7!, whereas their long blade skill is 4 times that, so now they are equipped with the proper weapons. I also gave the Dark Elf guard near the eggmine a torch. God forbid if he fell off the hill because he tripped in the dark! NOTE: The LGNPC project, either "Pelagid" or "Seyda Neen" also does what I did in #5, so don't use that with this. It will CLASH! #6. Female Imperial Archers have been added to blend in with the Male Imperial Archers. They are higher level, and dressed a bit different so they stand out as a female soldier should. They also carry lanterns instead of torches. ----------------------------------------------------------------- CHANGES FROM 3.0 Changed the Archers class to Guard. I did this because without being of the guard class, they will not attack hostile NPCS or creatures. They looked rather silly just standing there while the other guards were having fun killing baddies. Well, now they will attack enemies on sight. They will tell you they are guards, but are still named "Imperial Archers." They will also use their bows to fight. If they run out of arrows, they still have spears. ----------------------------------------------------------------- I N S T A L L A T I O N ----------------------------------------------------------------- To install this plugin, unzip into the top level of your "..\Morrowind\Data Files" directory. Typically: C:\Program Files\Bethesda Softworks\Morrowind\Data Files ----------------------------------------------------------------- P L A Y I N G ----------------------------------------------------------------- From the Morrowind Launcher, select Data Files and check the box next to the "Imperial Guards 4.0" esp. ----------------------------------------------------------------- S A V E G A M E S ----------------------------------------------------------------- This plugin should not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. This plugin does not interfere with your regular game. ----------------------------------------------------------------- C O N F L I C T S ----------------------------------------------------------------- They only mod(s) this plugin should clash with is any other mod that makes the same changes, other than that, it should be compatible with anything. I have about 100 mods running and have no problems. You will just have to test and see. ----------------------------------------------------------------- P L U G I N I N F O R M A T I O N ----------------------------------------------------------------- This file has been tested and cleaned with MEE (Morrowind Enchanted Editor). Please address all comments and feedback to: CryptsOfTheDead seasonsofwither67@yahoo.com ----------------------------------------------------------------- C R E D I T S & T H A N K S ----------------------------------------------------------------- Bethesda for making the best game the world has ever known.