!REMINDER!: some races have a differnet bitrate for there sound files. Each uploaded silent audio file will be tailored for a specific race. If you need to change the bitrate google "MP3 Bitrate Changer". Sorry i forgot to mention this before. ====================================================================================== This will be updated periodically like the rest of my uploads until every immersion breaking annoying sound is fixed including sound effects (I can't stand the shitty punching and combat sounds) so if you do not wish to fix it yourself just wait for my updates. Races: ====== Imperial (Male and Female) Any of you who tried my "Dynamic Morrowind - Towns" mod knows that the scripted thugs in the street get awful annoying when they keep blurting out insults and threats when you get too close. For Installation simply extract into your "Data Files" folder like any mod and overwrite the files. In the folder called tools you will notice a a few files. Files: ==== Silent.mp3 - Silent audio file used by batch files Imperial (Female) Attack Sound Generator - Generates silent female Imperial attack sounds in the "Output" folder using the silent audio file. Imperial (Male) Attack Sound Generator - Generates silent male Imperial attack sounds in the "Output" folder using the silent audio file. Do it yourself instructions: ====================== Lets take a look at the batch file: ============================================================ Code: ============================================================ @echo off :loop if "%loopamount%"=="1" set filename=Atk_IF001 if "%loopamount%"=="2" set filename=Atk_IF002 if "%loopamount%"=="3" set filename=Atk_IF003 if "%loopamount%"=="4" set filename=Atk_IF004 if "%loopamount%"=="5" set filename=Atk_IF005 if "%loopamount%"=="6" set filename=Atk_IF006 if "%loopamount%"=="7" set filename=Atk_IF007 if "%loopamount%"=="8" set filename=Atk_IF008 if "%loopamount%"=="9" set filename=Atk_IF009 if "%loopamount%"=="10" set filename=Atk_IF010 if "%loopamount%"=="11" set filename=Atk_IF011 if "%loopamount%"=="12" set filename=Atk_IF012 if "%loopamount%"=="13" set filename=Atk_IF013 if "%loopamount%"=="14" set filename=Atk_IF014 if "%loopamount%"=="14" set filename=Atk_IF015 if "%loopamount%"=="15" set filename=bAtk_IF001 if "%loopamount%"=="16" set filename=bAtk_IF002 if "%loopamount%"=="17" set filename=bAtk_IF003 if "%loopamount%"=="18" set filename=bAtk_IF004 if "%loopamount%"=="19" set filename=bAtk_IF005 if "%loopamount%"=="20" set filename=bAtk_IF006 if "%loopamount%"=="21" set filename=bAtk_IF007 if "%loopamount%"=="22" set filename=bAtk_IF008 if "%loopamount%"=="23" set filename=CrAtk_IF001 if "%loopamount%"=="24" set filename=CrAtk_IF002 if "%loopamount%"=="25" set filename=CrAtk_IF003 if "%loopamount%"=="26" set filename=CrAtk_IF004 if "%loopamount%"=="27" set filename=CrAtk_IF005 if "%loopamount%"=="28" exit copy /y Silent.mp3 Output cd Output ren Silent.mp3 %filename%.mp3 cd .. set /a loopamount = loopamount + 1 goto loop ============================================================ Code End: ============================================================ So if you wish to generate silent audio files for another race you navigate to "Morrowind Installation-Data Diles-Sound-Vo" and each letter in the folder names are just the abbreviations for the race. Where you see "set filename=?" is where you put the names of the sound files you wish to change. The loop amount must not skip numbers, must start at 1, and last number should end the batch script. It's just a simplified way to make the job not so tedius using a basic batch script. My Mods: ============================================================================== Dynamic Morrowind - Towns: http://www.nexusmods.com/morrowind/mods/43147/? Basic Combat Skills: http://www.nexusmods.com/morrowind/mods/43160/? Beast Race Passive Ability Fix: http://www.nexusmods.com/morrowind/mods/43159/?