The Elder Scrolls III MORROWIND: Gondoliers VERSION HISTORY: 1.11 - couple fixes in configuration menu - should fix a possible glitch with waterwalking if player was using constant effect enchanted items while travelling - there's a new configurable option that, if you have Morrowind Code Patch SetAngle actor fix enabled, should allow player to better follow boat/riverstrider abrupt rotations in 1st person view mode. You can try and set it on the fly from the configuration menu, keep in mind that smaller value = more sensitivity. Default value is 60. You can also change the related global variable directly from console using e.g. set ab01ARA to 45 1.10b - added to the archive missing abotGondoliersRV.esp 1.10 - fixed a missing scenic route dialog option to Telvanni Compound for Talsi Uvayn (thanks TaxAkla!) 1.9 - fixed unintended changed position of an 'ex_imp_towerb_light_01' in 'Ebonheart 2,-13' - updated some dead links in readme 1.8c - removed fading in/out from black, was still causing problems with "Skip rest of scenic trip" option 1.8b - fixed a fading from black command with "Skip rest of scenic trip" option 1.8 - added ab01goAngle global float variable containing gondola angle for possible interaction with other mods (e.g. following companions) 1.7 - improved code robustness - added (configurable) topic to access configuration menu also from dialog - improved route from Ebonheart to Vivec Temple 1.6 - added more safety code to auto reset speed to standard if needed - removed unnecessary TCL on start 1.5 - fixed night lantern flickering during player trip - added a ladder from water to gondolier place at Ebonheart - changed configuration menu sound - removed changes to fMaxHeadTrackDistance GMST setting 1.4 - added (configurable) extra gondolier going from Ebonheart docks to Vivec Temple and Hlaalu cantons. - added (configurable) extra gondolier going from Tel Mora to Firewatch docks if Tamriel Rebuilt is detected/Blight is gone. - changed a caravaner reference to gondolier in comments - added safety code to auto reset speed to standard if needed - added trip fee display - added disposition check to offer scenic trips similar to normal gondola trips 1.3 - added in the extras folders a version that does not set fMaxHeadTrackDistance GMST pros: NPCS will turn and look at you as usual cons: player will look at his feet in 3rd person view when travelling by gondola 1.2 - random trip skipping bug should be gone - added specific .esp version for Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp, including the Docks gondolier - added compatibility with HG Vivec Cantons.esp - fixed player moving lips instead of gondolier at trip end goodbye - increased max configurable speed - added some scenic passengers - now also scenic gondoliers go back! - improved scripts and routes - added some new gondolier comments (thanks Athirena!) - stripped waypoint placeholders to separated .esp for modders 1.1 - invisibility effect removing fixed - moved dark elf BB texture reference to a subfolder to avoid replacing BB dark elf texture in use 1.0/beta - first release USAGE: Tribunal or Bloodmoon scripting engine required Tribunal and/or Bloodmoon.esm loading not required If you are using Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp load abotGondoliersRV.esp, else load abotGondoliers.esp. INFO: Using a mix of my water life & silt strider mod tech, I'm happy to introduce to you real time travel Vivec gondoliers. To enjoy the scenic trips use the gondolier "- scenic travel" dialog topic. To dismount from the gondola or reach destination immediately activate the gondolier while sailing. From the same menu you can also configure the mod. To fully enjoy the mod as intended, you should have last MGE/MGE XE distant land, some MGE macro keys set to move the 3rd person view camera, and last MCP (Morrowind Code Patch) Vanity camera lock option checked. This will allow you to pan the camera and enjoy a much more scenic experience during the trips. As usual, I tried to be as compatible as possible, so routes are not so straight but it is fully compatible with Vivec Expansion (which is a great addition for this mod if your computer is powerful enough). KNOWN GLITCHES: Light lantern on nocturnal gondoliers can flicker during cell changes. If you can't bear it, just disable it from the configuration menu. To avoid most hostile attacks/Vivec Expansion pickpockets following you when sailing, player by default is set invisible by script (a ...invisible invisibility effect). Be warned though, some pickpockets from Vivec Expanded seem to be able to catch a glimpse of you when illuminated by gondolier night lantern, so in that case you may want to disable "light lantern light" option using the configuration menu. Don't use a constant invisibility item while travelling, you don't need it and probably you will have to wait the end of the trip before the invisibility transparency of your spell is reset unequipping the enchanted item. If you are using latest MGE-XE with dynamic ripples, better set height of waves to about 40% TESTING ONLY: set ab01debug to 25 will enable some debugging messages. TECH NOTES: Speed change selected using the configuration menu is effective when next waypoint with different scheduled speed is reached. RELATED/SUGGESTED MODS: If your Morrowind setup can handle their FPS draining, some mods redesigning Vivec are really great for a scenic gondola experience: 1. Vivec Expansion by Hoghead the Horrible Nexus: http://morrowind.nexusmods.com/mods/571/ MMH: http://mw.modhistory.com/download--5141 2. Redesigned Vivec by Piratelord (*) download: http://piratesretreat.webs.com/Vivec.htm MMH: http://mw.modhistory.com/download--14633 3. or get the Pseron Wyrd unofficial combined version of them (*) MMH: http://mw.modhistory.com/download--14742 download: http://www.morrowind4kids.com/pseronwyrd/PW_Redesigned_Vivec-Vivec_Expansion.zip 4. HG Vivec Cantons by Holy_Handgrenade MMH: http://mw.modhistory.com/download--10043 5. MNC: Ebonheart by Mercarryn MMH: http://mw.modhistory.com/download-87-14237 6. Tamriel Rebuilt Nexus: http://morrowind.nexusmods.com/mods/42145/ GHF: http://download.fliggerty.com/download-48-720 (*) Note: 2. and 3. move physical cantons so load abotGondolierRV.esp instead of abotGondolier.esp when using them. For best effect, I like PW_Redesigned Vivec-Vivec_Expansion.esp + abotGondolierRV.esp or Vivec Expansion + HG Vivec Cantons + abotGondoliers.esp. I experienced only a noticeable conflict between 1. and 4., easily fixable deleting a duplicated Foreign Quarters docks gondola. MODDERS ONLY: If you are a modder willing to create your waypoints, the relevant code section in the ab01goGondXXScript(s) is after the set y3 to ab01goSpeed line. Anti-headache hint: you may need to split nested ifs if things do not seem to work (e. g. x_dext and y_dest remain 0). I really suggest you place waypoint markers in TESCS and copy/paste coordinates to the script, much better than handwrite them. Please don't use identifiers in the range 00..99 (e.g. ab01goGond99Script), I'd like to be able to use them in future expansions. I have put in the extras folder a couple of example mods with some waypoints placed as reference for copy/paste coordinates. CREDITS Kudos to Arcimaestro Antares for the original gondolier animation and mod, http://mw.modhistory.com/download-7-6230 I think I found the right code tools to use for the job instead of the limited Morrowind AI. The passenger lady is from Lidicus'URM creatures (seducer) http://mw.modhistory.com/download-68-6223 dressed with Korana's flemish dress from Clothiers of VVardenfell http://www.nexusmods.com/morrowind/mods/27167/ The sitting passenger is a reworked drummer resource by Lady Eternity. As usual, feel free to use anything done by me, just give credit when credit is due and be sure to be compatible with this mod (that usually means: always use different ids, not super-easy but if you are a modder capable to tackle with the code you should know how to do it). -abot