Ebonheart Home Seeblick: Read Me By Jan Heuser (aka Skil8) Index: 1. Installation 2. Requirements 3. Version History 4. Save Games 5. Playing the Mod 6. Summary 7. Bugs and Conflicts 8. Credits 9. Contact and Permissions ************************************************************************************************* 1. Installation ************************************************************************************************* Simply extract all files to your Morrowind/Data Files/ directory. Typically found on the C hard drive under Program Files. If you have the Steam version of Morrowind, locate your Steam folder and go to your /steamapps/common/Morrowind/Data Files directory and install the files there. ************************************************************************************************* 2. Requirements ************************************************************************************************* All you need is Morrowind, no expansions and no other mods are required. ************************************************************************************************* 3. Version History ************************************************************************************************* 1.0 - Initial Release 1.1 - English Compatibility Version, this update fixes a few minor problems when trying to play Ebonheart Home Seeblick with the English version of Morrowind. A handful of typos have also been fixed, path grids have been added to the interiors, and a few minor bugs have been removed. 1.2 - Fixed some minor grid snap issues, fixed a few various floaters and bleeders, added North Markers, and fixed a handful of typos. ************************************************************************************************* 4. Save Games ************************************************************************************************* If you have a save game with Ebonheart Home Seeblick already installed, then you'll either need to A). Load a previous save game before it was added or B). Clean the save of Ebonheart Home Seeblick before activating/replacing the current file with version 1.2 (please remember to take anything you may have stored in Ebonheart Home Seeblick out before you do this!). ************************************************************************************************* 5. Playing the Mod ************************************************************************************************* There's only one esp included with this file, Ebenherz Home.esp. To activate it, simply checkmark it in the Data Files list on the Morrowind launcher. ************************************************************************************************* 6. Summary ************************************************************************************************* My newest house mod brings you a small Estate called Seeblick. It is located outside of Ebonheart, right at the water. It's a decent sized two-part house built in the imperial style. Here are the Features: *Player House "Seeblick" -Over 2600 placed objects/references -Unique Items -Your own NPC's: A smith, a guard, A bartender/cook, a farmer and a boat captain. All with services. -Estate like building: A manor, fields, a dock with boats, staff quarter building -Many many hidden things: -35 Hidden loot chests all over the place (Let me know how many you find ;) ) -2 Hidden doors that can be activated with hidden levers -Hidden notes with flavortext giving some background to the house -Hidden gems and valuables all around the place -A hidden room that should be a challenge to find.. Epic loot awaits! -A hidden grotto! -Rooms: -Lobby/Dining -Master Bedroom -Storage Basement -Alchemy Laboratory -Veranda in beergarden style -No spoilers for hidden rooms but they extend the space of the house by quite a bit -Rooftop Laboratory -Technically another room: The staff quarters -Lots of lore and flavortexts in forms of journals and notes scattered in and around the house -Scripted events (nothing fancy. Only messageboxes, buttons and area effects) -Tried playing around with sounds a bit -A quest that involves a "boss fight" and some rather valuable rewards. -Dr. Jekyll and Mr. Hyde-like story with lots of quotes and parts of the original story scattered around -Intertwined Npc stories -Lots of Sorted storage space -A Hidden Grotto Notes: Unfortunately I still can't figure out how to do dialogue so I wrote most of the lore about NPC's and the house in notes and books and put them all over the place. If this stuff interests you you can search for them all :) The quest can only be done by looking around and finding hidden things! I won't spoil anything but the quest won't be done until you find THE MASK. So if you haven't found that one there is obviously still stuff hidden ;) There is also stuff hidden outside around the house and not only inside! This mod is supposed to be played with moderate brightness settings. Mine are rather low but some things might be hard to find if you got it too dark. There are some quotes in this mod that are from Dr.Jekyll and Mr.Hyde so obviously all respects go to that. I just didn't want to do the quotation marks and stuff in ingame notes. I thought that might ruin immersion. If anyone wants me to build them a house just tell me in the comments where and what kind of house you want! *Cleaned with Morrowind Enchanted Editor* ************************************************************************************************* 7. Bugs and Conflicts ************************************************************************************************* Bugs: Currently there are no known bugs, please report any bugs you find on Morrowind Nexus using the Bug Report tool! Conflicts: This mod modifies the terrain in cells Ebonheart (1, -13), Ebonheart (2, -13), Ascadian Isles (1, -14) and Ascadian Isles (2, -14). It will conflict with any other mods that make land alterations to the same cells. Confirmed Conflicts: MNC: Ebonheart, The Vvardenfell Libraries, and Morrowind Rebirth ************************************************************************************************* 8. Credits ************************************************************************************************* Jan Heuser (aka Skil8) - For the creation of the actual mod. Bethesda Softworks - For Morrowind and the Construction Set, without which we wouldn't have any mods. Link: http://www.elderscrolls.com/home/home.php Farren Hayden - For Morrowind Enchanted Editor, a wonderful little program that makes cleaning mods all the easier. Link: http://mw.modhistory.com/download--1662 Darlelfguy- For fixing up the English version of the mod, adding path grids, and fixing typos. Link: http://darkelfmodding.com/ ************************************************************************************************* 10. Contact and Information ************************************************************************************************* If you need to contact me for help, bugs, mod support, or anything else you can message me on the Nexus Mods website (username: skil8). Permissions: Feel free to re-upload or make any changes you want to this mod!