This zip contains the following meshes. - 6-sider.nif - An animated six-sided die. Depending on which idle you call (use a script), you get different rolls. - almalexia_helm.nif. It can be worn, but causes either baldness or decapitation depending on how it is set up. Intended for display. - azura_sm.nif. This is a small version of Bethesda's original azura nif. It is about as large as a person, and translucent red. - cliffracer_trophy.nif. A cliff racer head mounted on a plaque for display on the wall. - crystal_ball.nif. A crystal ball on a metal three-legged stand. - dagoth_ur_helm.nif. See almalexia_helm.nif. - die.nif. A six-sided die, white with black spots. - ex_longboat_cargo.nif. A vanilla longboat with a bunch of crates added. - faucet_xx.nif. Faucets. Yes, faucets. Animated. - fermenter.nif. A large glass jug, full of brown foamy stuff, sealed with an airlock. Zymologists will recognize this right away. - furn_toilet_01.nif. A primative toilet - a small bench with a hole in it, and a bucket underneath. - furn_toilet_02.nif. A less-primative toilet, modeled after one used by King Richard. - guillotine.nif. A guillotine. Not animated, if I recall. - hanging_cage.nif and hanging_cage_door.nif. A hanging cage, with a door. If you set the snap to 32, the door snaps right in place. - long_table.nif. A loooooooooooooooong table for those great halls. Seats twenty, not counting the two on the ends. Matches the rich common style. - painting_01.nif. A framed painting. Provide your own textures. - phaedrus_helm.nif. A weird combination of a greek helm and celtic horns. - ruby_dagger.nif. A dagger with a translucent ruby blade. - sarcophagus.nif and sarcophagus_lid.nif. A sarcophagus, based on the Velothi Altar, with a lid. Set the lid up as a door and rotate it to lie flat on the sarcophagus. - serpentine_blade.nif. A Daedric sword with a serpentine blade. - skull_eyes.nif. A creepy skull. - sleeper_skull.nif. The skull left behind after you kill an ascended sleeper. I've always been annoyed that you couldn't take them for trophies. - soul_cage.nif, xsoul_cage.nif, and xsoul_cage.kf. A geodesic sphere that opens and closes, animated with Idle2 and Idle3. This will require a script (below) to work. - spider_static.nif. A spider, with little glowing red eyes. NOT ANIMATED. - stove.nif and stove_door.nif. A wood stove, with a sliding door. Set the door up as a door (duh) and place it at the same coordinates as the stove. Looks good with a little fire in it, too. - w_staff_skull.nif. A staff with a skull at the top, perfect for necromancers. - w_staff_skull_spin.nif. As above, only the skull spins. ------------------------------------------------------------------------------ Scripts for doors ------------------------------------------------------------------------------ begin 000_animation_script short state if ( OnActivate == 1 ) if ( state == 0 ) playgroup "idle2" set state to 1 else playgroup "idle3" set state to 0 endif endif end