TES III - Morrowind Pherim's Kwama Eggs and Egg Sacs Replacer v1.1 Description: ============ This is a replacer for the meshes and textures of the kwama egg ingredients and the kwama egg sacs. The meshes are smoother and more detailed and the textures have a higher resolution than the originals. Furthermore, the egg sacs come with an optional pulsing animation, which makes them appear alive. Both the eggs and the egg sacs are also available with bump-mapped textures. An "empty" egg sac mesh for Graphic herbalism is also included. You can see the pulsing animation here: https://youtu.be/HbRWfdIfxME Installation: ============= There are several possible ways to install this mod: If you only want the improved meshes and textures, simply extract the contents of the "00-Data Files" folder into the "Data Files" folder of your Morrowind installation and overwrite existing files. This is always necessary, no matter which of the other options you want to use. If you want bump-maps on both the eggs and the egg sacks, copy the contents of the "01-bump-maps" folder into the "Data Files" folder of your Morrowind installation and overwrite existing files, including those you already installed from this mod. If you want the egg sac with the pulsing animation, but WITHOUT bump maps, copy the contents of the "02-Pulsing Animation" folder into the "Data Files" folder of your Morrowind installation and overwrite existing files, including those you already installed from this mod. If you want the pulsing egg sac with bump maps, do the same with the "03-Pulsing Animation Bump-mapped" folder. You don't need the contents of "02-Pulsing Animation" in this case, but those of "01-bump-maps" if you also want eggs with bump maps. If you use Graphic herbalism you also need the mesh from the "04-Graphic herbalism" or "05-Graphic Herbalism bump-mapped" folder. Installation with BAIN via Wrye Mash is recommended. Conflicts: ========== All mods that change the meshes or textures of the kwama egg ingredients or the kwama egg sacs. However, as the textures are seamless, all other seamless textures can be used with these meshes, if desired. The bump-mapped versions are only compatible with other bump-mapped textures, of course. Known Bugs: =========== None Version History: ================ - v1.0: Original Release - v1.1: Fixed a small problem which caused the bump map not to be displayed on the large kwama egg when it was dropped to the ground. Added bump-mapped mesh for graphic herbalism Tools used: =========== - Sketchup - Blender - NifSkope - Gimp - Paint.NET (For exporting .dds files - do NOT use Gimp for this! It creates bad mipmaps, at least with default settings) - InsaneBump (for the bump maps) License/Permissions: ==================== This mod may only be distributed free of charge. Morrowind, the official Plugins and the Construction Set belong to Bethesda Softworks. The contents of this mod are not to be redistributed without the author's permission. When using this mod or parts of it in an other mod, the author should be credited. Contact: ======== If you have any questions or Problems concerning the mod, you may contact me via the Bethesda Forums: http://forums.bethsoft.com/user/914644-pherim/