***************************************************************** * * * TES Map Merge * * * * by cougar * * * ***************************************************************** Content: 1. What does TES Map Merge do? 2. Installing TES Map Merge 3. Using TES Map Merge 4. How to use the createmaps function 5. Further remarks ----------------------------------------------------------------- 1. What does TES Map Merge do? | ----------------------------------------------------------------- TES Map Merge (from now on called mapMerge) takes the ingame pictures made using the createmaps command and merges them to a big image. It's up to you to choose, which cells will be merged. For an explanation on how to use the createmaps function, see Section 4 of this readme. ----------------------------------------------------------------- 2. Installing TES Map Merge | ----------------------------------------------------------------- Extract the files to .../Morrowind/Maps. The following three files are needed for proper operation, they all have to be placed inside the Maps directory: - mapMerge.exe (the program, of course) - sea.bmp (an image used, if no image for a specific cell can be found) - mapMerge.cfg (the configuration file) ----------------------------------------------------------------- 3. Using TES Map Merge | ----------------------------------------------------------------- MapMerge has no graphical user interface. It would take ways too much time to program one, compared to the time it took me to write the program only. Before you can run mapMerge, you have to create the map images, using the createmaps command. To configure mapMerge, open the file "mapMerge.cfg". The only things you have to enter there, are two cell coordinates. On the first line, write the coordinates of the lowest, leftmost cell of the region, you want to have a map image of. On the second line, enter the coordinates of the upper, rightmost cell. Any rectangular shape will be fine. ----------------------------------------------------------------- Example: You want to merge the ingame screenshots of the following cells: 0,1 1,1 2,1 0,0 1,0 2,0 the entry into the configuration file would look like this: 0,0 2,1 ----------------------------------------------------------------- MapMerge only processes one configuration file entry (the first two lines). If you want to make several pictures, you will have to run it several times :-). Now, run mapMerge, by clicking on it. The result will be written to mmout.bmp. Please note that, depending on the number of images you want to merge, the resulting file can get really big (a few 100 Megabytes) and the program will take a while (a few minutes) to end its work. If any errors emerge, they will be noted in the file mapMerge.log. ----------------------------------------------------------------- 4. How to use the createmaps function | ----------------------------------------------------------------- These instructions are based on the ones made by wizz@rd for his program Maps of Morrowind. 1. create a directory called "Maps" inside your Morrowind directory. 2. open the Morrowind.ini file, and set: Create Maps Enable=2 3. start the Morrowind launcher, select the mods, you want to generate the Maps of (I would deselect the others, the createmaps function then takes less time to run). Then start Morrowind. 4. Start a new game (AFAIK, it runs faster on new games) and after entering the name of your character, open the console, and type: createmaps "yourMod.esp" Close the console and wait, until all cells are processed. The function first processes all the cells of Morrowind.esm, including the interior ones. Then, it maps all the loaded plugins, not only the one, you specified in your command. - so don't quit, if interior cells are processed, just wait, until it stops loading any cells. This process takes some time, about 1.5 hours on my machine. 5. Exit Morrowind, the pieces of the map should be inside the Maps directory. ----------------------------------------------------------------- 5. Further remarks | ----------------------------------------------------------------- This program is provided without any warranty, use it at your own risk. You're free to distribute it, as long as you distribute it in its .zip file, with all the original files, and mention me somwhere :-). Have fun, cougar