============= Kogoruhn ruins ============= Version 1.11 By Taken by Trees 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Changelog 8. Further Updates 9. credits 10. contact and information 11. legal stuff/disclaimer =============== 1. DESCRIPTION =============== Kohoruhn was the seat of power of house Dagoth before its fall. The stronghold is surrounded by a few ruined houses in the original game. I have expanded these ruins so that the area around the stronghold is filled with ruins of a large settlement making the place even more forboding and dangerous than before. =============== 2. Requirements =============== Morrowind ======================== 3. INSTALLING THE PLUGIN ======================== Extract the esp file to c:\Program Files\Bethesda Softworks\Morrowind\Data Files From the Morrowind Launcher, select Data Files and check the box next to the Kogoruhn ruins 1.1.esp ===================== 4. PLAYING THE PLUGIN ===================== Go to Kogoruhn to see all the changes. =============== 5. SAVE GAMES =============== Safe to add to an already started game. ============================ 6. CONFLICTS / KNOWN ERRORS ============================ Alters some of landscape in the exterior cell Kogoruhn and some minor changes to the mountains in the nearby cells. Will obviously conflict with most mods which alter Kogoruhn's exterior. ============ 7. Changelog ============ 1.11 - script added to the blightcloud, which now shows up during ashstorms - the typo in the meshname is fixed( no more floating buildings =P) - no more requirement for bloodmoon -- A big thank you to Abot for this corrections -- 1.1 - Compability with RoHT - Added clutter and remains of sixth house worship among the ruins - Tweaked the Pathgrid - Changed some of the positioning of the ruins - A few tweaks to the shadows - removed blight cloud 1.0 Release ============ 7. Further Updates ============ I've tried to add a blightcloud in the center of the village and it looks great as long as there is an ashstorm. It is not in this version as I'm currently looking for a script which activates the blight cloud during ashstorms so if anyone have one please PM me. Any bugs found will also be updated when reported. ============ 8. CREDITS ============ Melichor Darhk for the mesh: md_azura_strongdwell_01.nif (now renamed md_ruin_r_01.nif) Abot for a warm welcome to the forum and all his advice and corrections of the 1.1 release. Bethesda for the great game of Morrowind and the constuction set. ========================== 9. CONTACT AND INFORMATION ========================== If you have any questions, concerns or ideas, please feel free to write me on the official forum. ========================= 10. LEGAL STUFF/ DISCLAIMER ========================= Feel free to expand this mod and impliment it into other mods, as long as I'm mentioned in the credits. If you want to use the md_azura_strongdwell_01.nif (now renamed md_ruin_r_01.nif ask Melichor Darhk for permission.