##################### ### Azura's Touch ### ##################### By AzuRolf Description ----------- A Nuke and Crush conversion for Morrowind GOTY. While the Original Game offers a few challenging fights in the earliest stages (Thieves dens, Tombs, 6th House caves, Vampire dwellings, etc), it is hardly ever close to dangerous anymore once you've reached level 7-10. You will still be harrassed by Mudcrabs and Rats and Foragers (and Racers) at level 50+, creatures you can kill in 1 blow, and formerly serious foes hardly ever require more than a second hit. So I decided to beef things up. It wasn't intended to grow this huge, but once I had started, ideas kept avalanching in. Including the idea that the early stages should be way less grim, friendlier, enable the Hero to learn small magicks from small frienldy creatures, trade his / her humble loot with them for slightly better items, basically be a time of learning and a litle battle. So. While the first few levels are mostly harmless and Vvardenfell's Wildlife is relatively peaceful, this changes as your Hero grows and / or wanders off into the new territories. By the time your Hero ascends to Level 20, the world is very dangerous and you might think : this is only the beginning. And you would be right. If you so choose, by the time you're 50 most vanilla wildlife will be too wise to attack you. And you can rest assured that anything that *does* so, requires more than 1 blow. Installation ------------ Place the ESM and the BSA in Data Files, check the ESM in the Launcher Data Files section Activate the BSA in morrowind.ini, by adding it to [Archives] with the next free sequence number, like: [Archives] Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=AzurasTouch.bsa Compatibility ------------- The Mod changes lots of Leveled Lists, both Item and Creature. Therefore it will not work properly with other mods that do so as well. Furthermore it adds a bit of land around the Main Isle of Vvardenfell, and thusly clashes with TR and more modest mods that have placed land there. And there's quite a bit of dialog that has been added or tweaked to improve immersion. So if you have a mod that has dungeons all over the place and it uses the vanilla lists to populate them, it will work nicely, and it will add the AT creatures there. A Mod that raises land where I don't, will co-operate quite nicely as well. If a mod turns Seyda Neen into a million people city, it will be no problem as long as the Hub in SN-West is not swallowed by a huge building or a dense forest and the central square is still there. Retexturing Mods may make the AT Creatures / Weapons / etc look out of place, but I don't expect any clashes there. Basically, i would advise to try the mod on its own. You'll find out pretty soon whether it might clash with your favorites. Permissions ----------- This Mod has eaten 11 years of my life. And it ain't finished yet. I would not like to see it posted anywhere with a different name and a different author. I have a very powerful Butcher Axe reserved for such cases. Please do not EDIT the mod if you want your work to survive the next Edition. If you have a great idea for an addon or want to claim a bit of territory on some island, please contact me on the TES3 fora (Bethsoft or Nexus), and if the idea is cool by me, then i'll at least know where your nice little settlement is coming so i won't put Swarms or Hordes there. You can contact me on the Bethsoft Forum (i'm Rolf there) or the Nexus (Azurolf). Credits ------- Bethesda - for the Game Of The Era, the Construction Set and their Fora Psyringe & Hrnchamd - for MCP Trunksbomb for his Travel script in modTestCharGen - The Portable Portal wouldn't have made it to the mod without their tricks The creators of - TesFaith, tes3cmd, WryeMash, NifSkope, Gimp ....................................... Some very special guys at the BGS Forum ....................................... Xiran for his highly motivating words at my earliest publication DavidB11111 for his never ending patience with the early CTDs and his tons of ideas SteveDog for being a really big fan You guys have made me push the Mod from OK to WHOA And then there was the guy who taught me how to repaint Creatures - i think it was SpiritHawke - THANX BIG TIME !