This is an alternate, bright set of textures for xander2077's New Dwemer Armor Mod. A lower-res option is also included. Requires main mod to be installed first (latest is v2.0 at the time of this writing): http://www.nexusmods.com/morrowind/mods/44225/ (Uploaded with xander2077's permission.) NEW IN 1.1: reduced saturation of textures & icons; some other tweaks Notes concerning my fixes: **Gauntlets.esp with fixes** NEW IN 1.1: • fixed hand meshes with better UV mapping and proper positioning of fingers when gripping a spear • removed blank knee pieces from boots and instead adjusted boot mesh slightly to reduce clipping OLDER: • added ground mesh to gauntlets • made .1st body part for gauntlets so they show up properly in 1st-person view • added blank knee pieces to boots to prevent clipping with some greaves & pants • adjusted shield in Vemynal that was clipping through surface with new model **Mesh fixes** NEW IN 1.1: • increased weight of cuirass midsection to reduce stretching/warping • adjusted cuirass "skirt" to reduce clipping • adjusted boot ankle (shin) mesh slightly to reduce clipping • shifted boot foot mesh backwards for a more natural fit with the ankle piece OLDER: • a_dwemer_boots_a.nif - fixed brightness issue • a_dwemer_boots_gnd.nif - fixed brightness issue, lowered on z axis, & fixed parts of model disappearing when viewed from certain close angles • a_dwemer_bracer_w_gnd.nif - lowered slightly on z axis • a_dwemer_cuir_gnd.nif - flattened bottom and made to lay flat • a_dwemer_greaves_gnd.nif - made crooked leg lay flat,lowered on z axis, & fixed part of model disappearing when viewed from certain close angles • a_dwemer_helmet.nif (all 3 variants) - lowered on z axis to fit head better • shield_dwemer.nif - adjusted so straps fit arm better --Grond1911