********************************************************************* The Elder Scrolls III MORROWIND Beast Race Abilities Toggleable ********************************************************************* ********************************************************************* DESCRIPTION ********************************************************************* Beast Race Abilities Togglable alters the Argonian Water Breathing racial and Khajiit Eye of Night racial to be toggleable, zero-cost abilities instead of limited-duration spells that require Magicka to cast. This means that, instead of having to constantly cast and re-cast Water Breathing or Night Eye whenever you need it, watching it sap away at your Magicka, you just have to cast the spell once for 0 Magicka and forget about it, until you want to turn it back off. ********************************************************************* INSTALLATION ********************************************************************* Copy the esp into your Morrowind\Data Files Folder and activate it in the launcher or your mod manager of choice. THIS MOD REQUIRES TRIBUNAL! IT WILL NOT WORK CORRECTLY WITHOUT IT! ********************************************************************* (IN)COMPATIBILITY ********************************************************************* Since this mod only actually touches the Argonian-specific Water Breathing spell and the Khajiit-specific Eye of Night spell and does not alter the races themselves, this should be compatible with any mod that actually does alter the races themselves, provided that it does not also alter the two spells "argonian breathing" and "eye of night." Compatible: * Any mod that alters races, provided that they do not also alter the two spells "argonian breathing" and "eye of night." Currently Incompatible: * Any mod that alters the two spells "argonian breathing" and "eye of night." ********************************************************************* VERSIONS ********************************************************************* 1.0: * First (and hopefully last) release. 1.1: * Mod has been completely rebuilt. Instead of making the beast racials permanent, this mod now makes them toggleable instead. * This does mean a Tribunal dependency, but honestly, who doesn't have Tribunal this day and age? ********************************************************************* CREDITS ********************************************************************* The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks. Credits and thanks go to: Wrye for GMST Vaccine. abot for hosting it. Farren1 for Enchanted Editor. Anonytroll for his wonderful readmes, which I used to structure this one. ********************************************************************* PERMISSIONS ********************************************************************* Ph.D. in Sorcery Free to use.