******************************************************************************** ******************************************************************************** The Elder Scrolls III MORROWIND: Abandoned Outpost v. 1.0 By Axeljk ******************************************************************************** ******************************************************************************** Index: 1. Installation 2. Features 3. Save Games 4. Contact ******************************************************************************** 1. INSTALLATION ******************************************************************************** To install Abandoned Outpost: unzip or move the .esp into your ./Morrowind/Data Files directory. Then in the Morrowind Launcher open Data Files and check the box. NOTE: This plugin requires both Tribunal and Bloodmoon to sort their added ingredients. ******************************************************************************** 2. FEATURES ******************************************************************************** Abandoned Outpost adds a small Velothi building called Baldil to the southern end of the foyada Ashur-dan. It's southeast of Ghostgate, and straight north of Suran. The foyada is most easily seen on the paper map. It is technically a "player home" but has the vibe of a base of operations. There is a very minor quest attached to locating and clearing it for the Buoyant Armigers. However, if you're unable to (or simply don't wish to) work with them, you can still use the place as you wish. The only thing you'll lose are two Buoyant Armigers who will be stationed there (and offer services). Baldil is very barebones compared to many other player houses. However it does have automatic storage and retrieval for ingredients and alchemy apparatuses. Its location also benefits greatly from teleportation spells: Divine Intervention takes you to Pelagiad, where ALMSIVI Intervention can then take you to Balmora or Vivec (depending on where you're standing in town). ALMSIVI Intervention takes you from the outpost to Molag Mar, where Divine Intervention will then take you to Sadrith Mora. Essentially, Baldil serves as a hub to most of the important settlements on the southern half of the island. NOTE: The interior will initially be dark and unkept. Utilize the conveniently-placed tools inside to clean the place. ******************************************************************************** 3. SAVE GAMES ******************************************************************************** This plugin was cleaned with TESAME and should not contain any dirty GMSTs or references. It does add dialogue for Galdal Omayn; as well as generic dialogue for Buoyant Armigers, and members of House Redoran and the Temple to lead the player to Galdal Omayn. It modifies cell (6,0) and even touches the shape of the landscape. The mod should work on fresh and old saves alike without issue. Uninstalling should not cause any issues if the player is far away from Baldil. It is recommended that you still clean any save used, and make a backup save before enabling the plugin. ******************************************************************************** 4. CONTACT ******************************************************************************** I can be reached by sending a personal message at the Nexus, however I do not use it frequently. I did have a profile on the Elder Scrolls official forums but I'm no longer sure where that exists. Is it still green? https://forums.nexusmods.com/index.php?showuser=25459689