Morrowind script syntax for Sublime Text ---------------------------------------- Features: - syntax higlighting - 4 color schemes (VS Dark, Obsidian, Obsidian Light, Obsidian Dark) - autocompletions - autoindentation - symbols support ---------------------------------------- Usage Extract the `Sublime Text\MWScript` folder in the packages folder (usually `~\AppData\Roaming\Sublime Text 3\Packages\MWScript`). Load a script or start a new one, and assign the MWScript syntax. `te3` extension is automatically assigned to the syntax. ---------------------------------------- Syntax higlighting All functions from MWSE/MGE + alpha/MGE-XE are supported. Colors are: regular functions, MWSE/MGE, MWSE alpha/MGE-XE. ---------------------------------------- Color schemes After you assign the syntax MWScript to a file, open `Preferences -> Settings - Syntax Specific` and add one of the following: "color_scheme": "Packages/MWScript/MWScript (VS Dark).hidden-tmTheme", "color_scheme": "Packages/MWScript/MWScript (Obsidian).hidden-tmTheme", "color_scheme": "Packages/MWScript/MWScript (Obsidian Dark).hidden-tmTheme", "color_scheme": "Packages/MWScript/MWScript (Obsidian Light).hidden-tmTheme", This is needed for syntax highlighting. ---------------------------------------- Autocompletions with fields Press ctrl+spacebar to have a list of available completions when syntax is applied. Fields are supported for certain completions(press `tab` to change field). ---------------------------------------- Symbols support Symbols are used for the `go to symbol in project` command in Sublime Text, since there are no functions, they are defined as `;#`, that is a semicolon(begin of comment) plus #. If you then use `go to symbol in project` command, you'll jump to that symbol.