Sufficient Adamantium (OpenMW) v1.0 by Darklocq, 2018-03-04 What it does: ============= The included .omwaddon file is an OpenMW-only patch for Bethesda's Tribunal expansion. The mod markedly increases the amount of Raw Adamantium ore available, so there's enough to actually use. This mod is primarily for Medium Armor specialists (or those with companions who are). Tribunal includes a crafting smith, Bols Indalen, who will make custom Adamantium armor for you. However, the expansion is glitched, and made the ore so rare (there are only 20 rocks containing it, each with a 40% chance to be empty) – except in the Xbox version – that you'd be lucky to get a single item made (to get just the two pieces of armor you cannot find as loot in Tribunal requires all 20 ores, but you have much less than a 1% chance of getting them all (odds of .4 x .4 x .4 x ...), which required you to cheat, or to just do without. This mod provides enough ore to get a full suit, maybe two if you're lucky (hint: save before entering cells containing the rocks, see the short list at http://en.uesp.net/wiki/Tribunal:Adamantium_Ore). There's still a 40% chance of failure per ingredient, but each container rock now has 6 instead of 1, so instead of getting 0 or 1 ores per rock, you get 0 to 6 of them, an average of about 3, so around 60 pieces if you just roll the dice. You need 45 for a full suit, so use the save/reload trick if you want. If you're using an Adamantium Shield mod that adds shields to Indalen's crafting list, you'll need 50–55 ores, depending on the mod. If you want even more, use the included "Double" version, which jacks it up to 12 per rock (but still with the same chance of failure per ore, so it's 0–12). You might want this if you run a lot of armor mods and will have even better Medium-class armor by the time you're of sufficient level to have done all of Tribunal; with the Double version, you can get enough ore for some armor without clearing out all of the Mournhold Sewers and Old Mournhold yet. It's also good if you want a companion wearing matching gear. This mod was inspired by: a) Frustration at Bethesda's oversight (or cruelty). b) My fondness for companion mods, and being able to see their faces so I can tell them apart (the Adamantium helm is the best open-faced one, and can be used by beast races). c) The Custom Armors mod by Sendai45, which has Indalen create genuinely custom armor, better than the stock stuff – making it actually worth the trouble to find and haul Raw Adamantium (the heaviest ingredient in the game), instead of killing NPCs for their Adamantium Armor, or just buying it in the official Adamantium Armor add-on that puts some in Vvardenfell shops. WARNING: That mod is bugged; if you try to have him craft the Custom Adamantium Right Pauldron for you, he stops crafting forever. Just give that one to yourself with the console: Player->AddItem,"_s45_c_adamantium_pauldron_r",1 and deduct the 7 ores for it from your inventory. d) A desire to be rid of the official Adamantium Armor add-on, which puts the some of best Medium-class amor in the game into various Vvardenfell shops for too-low prices, obviating any need to go looking for it or the ore, or to care if you found some. The problem resolved here is not specific to OpenMW, and an essentially identical patch should be created as a .ESP file, usable by all Morrowind players regardless of game engine or computing platform. This .omwaddon patch will then be obsolete. (It was created by a user of MacOS, for which there are no editing tools for .ESP files.) What it does NOT do: ==================== * Add new Raw Adamantium containers (or anything else, anywhere) * Make the ore appear in any other containers * Change the ore ingredient, the armor, or Bols Indalen in any way * Change the Raw Adamantium leveled list (no leveled-list merge is needed) * Make the ore respawn (an idea that makes no sense; once it's mined, it's mined) * Magically let you harvest more Raw Adamantium from rocks you've already mined before installing this mod * Give you a quest, require you to have a Pick Axe in your inventory, or anything else new * Give you anything for free; you still have to haul or teleport this stuff to the surface, and pay full price for Indalen's custom work * Invalidate savegame files, or require a save-cleaning routine. To use this you will need: ========================== * Tribunal (or the Game of the Year edition, which includes it) * OpenMW – this patch does not work in the original Bethesda engine, which does not understand .omwaddon files. Install: ======== Note: I am using Linux and Mac directory syntax; for Windows, change the "/" characters in directory paths into "\" ones. It is recommended to use OpenMW's multiple data directories feature, and to keep each mod's files in its own directory. To do that with this one, add the extracted Sufficient Adamantium 1.0 directory into your mods collection, and add a line like: data="/path/to/your/mods/Sufficient Adamantium 1.0" to your openmw.conf file, somewhere below the one for data="/path/to/your/Morrowind/Data Files" If you are lazy, you can just drop the .omwaddon file in your main Morrowind/Data files directory, or in your openmw/data directory. Whichever way you choose, next start Morrowind, click Data Files, and enable the Sufficient_Adamantium_1.0.omwaddon. It should load after Tribunal.esm, but otherwise its load order should make no difference. This will not affect anything else, or invalidate old savegames. If you want to use Sufficient_Adamantium_(Double)_1.0.omwaddon, then use the directory path to its subdirectory instead, and enable that version. You do not need to enable both of them (it just wastes a mod slot, and whichever loads last is the one that will take effect). Version History =============== 2017-08-11: Sufficient Adamantium ver. 0.1 – Created patch for testing 2018-03-04: Sufficient Adamantium ver. 1.0 – Fully tested; wrote documentation Legal ===== I claim no credit for anything other than changing some digits. Someone may have done something like this before, but there was no such mod on any extant mod archive sites as of 2017. No one helped in creating this dirt-simple patch, so there's no one else to credit. — Darklocq . I'm Darklocq at the OpenMW, NexusMods, UESP, and other forums that are still active. I demand no credits for anything, though wouldn't mind a shout-out if you do a .ESP version. Released under the Creative Commons Attribution-ShareAlike 4.0 International license: https://creativecommons.org/licenses/by-sa/4.0/legalcode just like all such software should be (or an even less-restrictive one, like the GNU Public License). If you're a "don't you dare do anything with MY mod" person, you're doing harm to the entire modding community.