**************************************************************** The Elder Scrolls III MORROWIND Mod: Sky Diversity -- MWSE2.1 Beta Auto-Launch Add-on ***************************************************************** Index: 1. Description 2. Installation and Requirements 3. Playing the Plugin 4. Features 5. Version 6. Conflicts & Compatability 7. Thanks 8. Notes 9. Copyright ***************************************************************** 1. PLUGIN DESCRIPTION ***************************************************************** TITLE: Sky Diversity -- MWSE2.1 Auto Luancher VERSION: v1.01 [04-Sep-2018] BY: svengineer99 CONTACT: Morrowind Nexus/svengineer99, Morrowind Modding Discord/sveng This add-on uses the power of MWSE2.1 Lua scripting to auto-launch the MWCMD co-executable, So it is no longer necessary to use the MWCMD.exe launcher, although it could still be. ***************************************************************** 2. INSTALLING THE PLUGIN *****************************************************************S To install the plugin, First download and install the latest Sky Divesity package including all requirements: (Skip this section if you are already running Sky Diversity through the launcher) REQUIREMENTS: 0) Sky Diversity [ https://www.nexusmods.com/morrowind/mods/44345 ] 1) Morrowind, Bloodmoon, Tribunal 2) MCP 2-4 ( or later ) including 'script expression parser fix' [ http://www.nexusmods.com/morrowind/mods/19510 ] 3) MWSE2.1 development version ( or later ) [ https://nullcascade.com/mwse/mwse-dev.zip ] 4) MGE-XE v0.9.10 and MGE-XE beta v0.10.24 (or later) [ http://www.nexusmods.com/morrowind/mods/41102 ] [ http://www.nexusmods.com/morrowind/mods/26348 ] 5) Skies IV (or other Sky, Star, Moon and Particle Texture/ and Mesh/ files) [ http://www.nexusmods.com/morrowind/mods/43311 ] 6) TES3CMD installed in the Data Files/ folder (that's the default location) [ http://www.uesp.net/wiki/Tes3Mod:Tes3cmd ] MWCMD will call TES3CMD; no need to run manually. 7) Imagemagick 7.0.1-1 or later Installed including Path Check Box checked during installation [ http://www.imagemagick.org/script/binary-releases.php#windows ] MWCMD will call ImageMagick; no need to run manually. Note: Q8 version (instead of Q16) is recommended to reduce CPU loading. Then extract the MWSE2.1 Add On into your Data Files/ folder. If done correctly, there should now exist Data Files/MWSE/mods/sve/skd/main.lua *************************************************************************************************** 3. PLAYING THE PLUGIN ***************************************************************** Simply launch Morrowind.exe instead of MWCMD.exe. A cmd window should briefly flash as shown in the Screenshots/MWSE2.1Lua-AutoLauncher.jpg ***************************************************************** 4. PLUGIN FEATURES ***************************************************************** See the Sky Diversity main download readme ***************************************************************** 5. PLUGIN VERSION ***************************************************************** v1.1 Updated the lua file name and location, in accordance with MWSE2.1 development update from MWSE/lua/sve/skd/mod_init.lua -> MWSE/mods/sve/skd/main.lua ***************************************************************** 6. SAVE GAME CONFLICTS & COMPATABILITY ***************************************************************** See the Sky Diversity main download readme ***************************************************************** 7. THANKS ***************************************************************** NullCascade and Greatness7: for MWSE2.1 Lua functionality and tutorial Merzasphor: For HUGELY extending MWSE including array functions Hrnchamd: For MWE-XE sky color and glare view script functions and imagemagick dds compression fix CDC and the SF MWSE Dev Team: For MWSE development and release up to 0.9.4a Dave Humphries: For MWEdit John Moonsugar: For TES3CMD John Cristy and the ImageMagick team: for Imagemagick Starwarsgal9875: For Skies IV (and predescessors) Vtastek: for the MGE-XE rainbow shader Bethsoft: For the game engine and base construction set The Assimilation Lab: For continuously updated Morrowind Modding Wiki entries GhanBuriGhan, Yacoby and melian: For Morrowind Scripting for Dummies Abot: For Morrowind Scripting for Smarties Abot (again): for extensive beta testing, scripting feedback and assistance Greatness7: For TES3CMD and expanded MWSE discussion and assistance (and Aurora Borealis idea) Starwarsgal9875 (again) for technical and artistic discussion (and atmospheric scattering idea) Melchior Dahrk: for early encouragement and feedback Krokantor, HunterZ and Lord Berandas for playtesting feedback leading to v1.20 fixes released Darkelfguy: for Morrowind Modding Showcases and Podcasts inspiration. ***************************************************************** 8. NOTES ***************************************************************** See the Sky Diversity main download readme ***************************************************************** 9. COPYRIGHT ***************************************************************** This plugin is freely distributable and modifiable, as long as this readme file accompanies it and credit is given to the original author. But please remember that not everything here is my work. Refer to section 7.THANKS. By downloading and running this plugin, you acknowledge the following : - You have read and understood this readme file. - You acknowledge that the author of this plugin accepts no responsibility for damage to your game saves, operating system, computer, etc, when using this plugin. NOTE: Please do not upload this plugin for distribution without my permission. --svengineer99