Dimensional Containers By ProfArmitage Version: 1.4 ========= Contents ========= 1. Requirements 2. Description 3. Permissions 4. Installation 5. Removal 6. Incompatibilities 7. Known Issues or Bugs 8. Changelog 9. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon MWSE ============ Description ============ Hidden in various dungeons across Vvardenfell are four magical containers: a Small Chest, a Sack, a Basket, and a Large Chest. They can be picked up and carried in your inventory and are fairly heavy, but they hold far more than a mundane container and will never increase in weight, no matter what you put in them. Small Chest: 15 pounds. Holds 250 pounds. Sack: 25 pounds. Holds 500 pounds. Basket: 35 pounds. Holds 1000 pounds. Large Chest: 60 pounds. Holds 1500 pounds. When you activate a container, you will be given the choice of either opening it or picking it up. Placing the container on the ground from your inventory will enable you to access it again. You cannot open the containers while they are in your inventory. The containers use vanilla meshes and textures, so their appearance will be affected by any replacers you use in your game. This mod uses script functions from MWSE. It will not work in OpenMW. ============ Permissions ============ Modify my mod, but credit me as the original creator ============= Installation ============= Place the esp and the Icons folder in your Data Files folder and activate the esp when starting a game. ======== Removal ======== Remove the esp and the new icons. ================== Incompatibilities ================== The containers are placed in out of the way locations in the dungeons, so they should be compatible with any mod that does not radically alter the interior cells. ===================== Known Issues or Bugs ===================== Players would occasionally experience a CTD after picking up a container in a few specific cells, but editing the scripts seems to have finally fixed it after multiple attempts. Please let me know if you encounter the problem. ========== Changelog ========== Version 1.4 Fixed script errors that were causing crashes after picking up the contianers in certain cells. Moved the Dimensional Sack back to the cell it was originally in, which was a cell causing crashes. Version 1.3 Fixed script errors that were causing crashes while teleporting with a container in your inventory. Version 1.2 Moved the Dimensional Sack to a new location because of mysterious crashes that only happened in the cell that was originally used. Version 1.1: Added rumors to cities and towns near the containers' locations. Slightly changed the position of two containers. Put a container in the possession of a new NPC. 1.0: Original mod. ======== Credits ======== Thanks to Fliggerty, whose Loot Sack mod helped me figure out what nedeed to be changed in my scripts for 1.4. Thanks to Merlord for finding the problem in my scripts. Thanks to Danae for the constructive criticism leading to version 1.1. Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.