The Ministry of Clarity By The Sexy Sloads: Corsair, Danae, Darknut, Merlord Version: 1.0 ========= Contents ========= 1. Requirements 2. Getting Started 3. Features 4. Permissions 5. Installation 6. Incompatibilities 7. Changelog 8. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon MWSE nightly build + MGE XE v10.10+ ============ Getting Started ============ Listen to the latest rumours in Balmora to start this mod. ============ Features ============ - A spawling questline full of action and intrigue - A fully radiant questing system - 3 re-made dungeons with traps and challenging new enemies - 11000+ words of dialogue - new armour, weapon and clothing - A dynamic base of operations that evolves with the player’s actions ============ Permissions ============ Do not modify or use assets without permission ============= Installation ============= Use your favourite installer or drop in you data files folder ================== Incompatibilities ================== Known bug: Currently, this mod does NOT work with UI expansion This mod modifies the following cells: Rararyn's house in Balmora Office of the watch Sanit Subdun Telasero This mods replaces the vanilla model for the large ash statue model (Furn_6th_Ashstatue.nif) ========== Changelog ========== 1.0 Original release 1.0a Removed the ash statue debuff ======== Credits ======== Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from. Westly for the hair model used in the clarity helmet LondonRook for the dungeon torture assets Nullcascade for implementing MWSE features as we needed them Rubberman for a mushroom model