============================================== MOD NAME TriangleTooth's Missing NPCs VERSION 1.0 CREATED BY TriangleTooth ============================================== INDEX: 1. Requirements 2. About this mod 3. Installation 4. Files and their Proper Directories 5. Playing this plugin 6. Known Bugs & Issues 7. Version History 8. Incompatibilities & Save game warnings 9. Credits & Usage ============================================== REQUIREMENTS: ============================================== Morrowind.esm ============================================== ABOUT THIS MOD: =============================================== There are several NPCs named in dialogue throughout the game who for one reason or another do not appear in the flesh. Most of these NPCs are people who have no reason not to be present, as dialogue suggests they live in towns throughout Vvardenfel. This mod adds those NPCs into the game. I added at total of eight new NPCs, all of whom blend into the vanilla game seamlessly. These include a handful of commoners, a legionaire, an unstable beggar and the Balmora magistrate Nolus Atrius. Most of these NPCs have a few lines of unique dialogue, usually to do with the rumours that mentioned them. When asked about rumours many of them will re-tell the vanilla rumours from their own perspective, often adding details. Also note that two of the new NPCs are sleepers. They behave exactly like the vanilla sleepers and will give you a reputation point each at the end of Sleepers Awake. They are also 'bound' to the correct Dagoth for their area. For those who use the "Clear Your Name" mod, I have included a version without Nolus. My Nolus is much less developed than that mod's, though he does have some unique dialogue and a guard with a small script to ensure there are consequences to being particularly stupid when speaking to him. =============================================== INSTALLATION: =============================================== Extract the .esp file to the Data Files directory or your mod folder if you are using OpenMW/Other Organizing tools. Tick either "Ttooths Missing NPCs - Nolus.esp" if you DON'T use "Clear Your Name" OR Tick "Ttooths Missing NPCs - No Nolus.esp" if you DO use "Clear Your Name", or don't want Nolus Atrius for some other reason. =============================================== FILES USED AND THEIR PROPER DIRECTORIES: =============================================== ~~~~~~~~~~~README FILE~~~~~~~~~~~~~~ TTooths Missing NPCs Readme.txt ~~~~~~~~~ESP & ESM FILES~~~~~~~~~~~~ \Data Files\Ttooths Missing NPCs - Nolus.esp OR \Data Files\Ttooths Missing NPCs - No Nolus.esp =============================================== PLAYING THIS PLUGIN: =============================================== Simply play as normal. The new NPCs blend seamlessly into the vanilla game and will only be noticeable to those very familiar with the usual characters. =============================================== NEW NPC LOCATIONS =============================================== Avus - Strange Dunmer Pauper - Balmora, near the Temple Baram Tenim - Dunmer Sleeper - St. Olms Waistworks, Vivec Bilsa Andaram - Dunmer Commoner - Wandering around Gnisis Madayna Sarendas - Dunmer Hunter - In Dagon Fel's End of the World Tavern Mangolodh gro-Khagdum - Orc Legion Scout - In Fort Darius, near the Imperial Cult Shrine Narese Athrys - Dunmer Hlaalu Agent - In Suran, near the manor Naryn Fovon - Dunmer Sleeper - Wandering Balmora, near the marketplace Nolus Atrius* and his guard* - Inside Moonmoth Legion Fort Malur Omayn - Dunmer Prisoner - Inside the Ministry of Truth. Has unique lines during MQ *only in Nolus version =============================================== KNOWN ISSUES OR BUGS: =============================================== None known. =============================================== VERSION HISTORY =============================================== 1.0 - Initial Release =============================================== INCOMPATIBILITIES & SAVED GAME WARNINGS: =============================================== Always make sure that you backup your existing savegame before use. Should be compatible with everything. Mods that add characters that this mod (Such as "Clear Your Name") adds will seem weird, so I don't recommend running them together. But doing so won't break your game. =============================================== CREDITS & USAGE: =============================================== Bethesda Game Studios for making Morrowind and the TES CS. Melchior Dahrk for his forum thread on the inconsistencies in vanilla dialogue that I referenced when making this mod. GlassBoy for this readme template. No 3rd party resources were used.