*********************** SWIVELLER'S ALLSORTS *********************** The successor to Swiveller's Structures, Soils and Sundries. By Mr. Swiveller. Pre-release, August 2019 ************ DESCRIPTION ************ This is a high-resolution texture pack for Morrowind. It currently includes 457 textures and a small number of modified meshes. It covers: Structures - Cabins/Shacks; - Common/Imperial architecture (Caldera, Ebonheart etc); - Daedric architecture (Daedric temples); - Dunmer strongholds; - Hlaalu architecture (Balmora, Suran etc); - Redoran architecture, including Skar (Ald'ruhn etc); - Sewers; - Velothi architecture (Vivec, tombs etc). Soils - Ascadian Isles - Ashlands - Azura's Coast - Bitter Coast - Grazelands - Molag Amur - West Gash Sundries - Barrels - Chests - Dunmer banners (excluding the Ashlander banners) - Furniture (incomplete) - Shrines (incomplete) - Signs (incomplete) I am planning to add textures for the Telvanni mushroom towers and Dwemer ruins in the future. *********** INSTALLING *********** Merge the Meshes and Textures folders with those in your Morrowind 'Data Files' directory ('basedata' if you installed the game using OpenMW). Note #1 If you are using Linux or FreeBSD, your file system is likely case-sensitive. This means that if you have installed other texture and/or mesh-replacers, some of those files may not be overwritten, which in turn may cause old textures and/or meshes to appear in-game. Note #2 Note that this pack will also overwrite a small number of Vurt's textures, using in his Bittercoast tree packs and possibly elsewhere. If you wish to prevent this from happening, remove the textures whose names start in vurt_ from the Textures folder before merging. Note #3 The 'vanilla' Morrowind engine will not display your location properly on the in-game map if the _land_default texture is larger than 256*256 pixels in size. This is why the default version of this texture which is included with this pack only has a 256*256 resolution. I believe the Morrowind Code Patch resolves his issue; OpenMW does not have this problem at all. A high-resolution version of _land_default is included in the Textures sub-folder '_land_default high resolution'. ********* CREDITS ********* * Photography, editing and painting: Mr. Swiveller. * Original designs for banners, shrines, signs (including the Vivec canton signs) and a number of the Daedric textures: Bethesda. Please be aware that Bethesda owns the copyright for these designs. ************* PERMISSIONS ************* You can use these textures for your own Morrowind mods as long as (1) you credit me as the maker of the textures that you used; (2) your mod does not endorse or promote real-world political viewpoints; (3) your mod is not an 'overhaul' or texture replacer. Please do not upload this texture pack to other sites.