************************************************************************** -=-=-=-=-=-=- Gnisis Expanded Remaster -=-=-=-=-=-=- ************************************************************************** Current Version - 2.2 Version Release Date - 20/01/2020 Creator - Craigor & Zobator ************************************************************************** [Description] -=-=-=-=-=-=-=- The original Gnisis Expanded mod by Craigor was released back in 2008 and added some very nice things to the rather dull town of Gnisis. Fort Darius was vastly improved, NPC's were added all over town and he even added some new quests. Some of the additions and changes I didn't like so I made a remastered version. What this remaster does compared to the original version: -Cleaned the mod (it had lots of dirty references) -Removed the unfinished haunted manor on the other side of the Samsi river, the new huts, docks and shacks on the Vabdas family lands and the unearthed cave. -Removed all landscape edits. -Removed all changes to the vanilla imperial legion quests. -Expanded/Improved the new misc quests. Like in the original mod you can buy a house, but with improved implementation. -Improved the exterior of Fort Darius. Fixed texture seams in the prison tower and some inconsistent door orientations, realigned the new rope bridge, ... -Improved some interiors. No more orange voids in the prison tower. -Replaced the weird wall without collision with the hidden door already available ingame. -Added text to the empty temple log, the tax ledger and mining administration. Apart from personal preference and polishing, these changes are also intended to improve compatibility. For example, grass mods should be more compatible since all landscape edits are removed. Also mods like Gnisis Docks by Gavrilo93 (https://www.nexusmods.com/morrowind/mods/45994) should be completely compatible now. [Install] -=-=-=-=-=- 1. Copy the meshes folder and the .esp to your morrowind Data files folder and overwrite if asked. 2. Enable the .esp in your load order 3. It is advised to regenerate distant land if you are using MGE XE. [Save File] -=-=-=-=-=-=- Existing save files should be fine. [Conflicts] -=-=-=-=-=-=- Mods that alter Gnisis might slightly conflict. [Release History] -=-=-=-=-=-=-=-=-=- 1.0 - 29/08/2008 - Initial release by Craigor 2.0 - 07/01/2020 - Remaster by Zobator 2.1 - 11/01/2020 - Fixed typo's. Improved and expanded both misc quests. Improved some cell designs. Removed unneccessary waterfall asset with vanilla mesh. 2.2 - 20/01/2020 - Cleaned some dialogue I missed previously. [Credits/Sources] -=-=-=-=-=-=-=-=-=- Craigor for the original mod, the corpse mesh and imperial waterspout Ghostnull for the imperial meshes Dongle for the water mesh Bethesda Softworks for the creation of Morrowind. [Legal Use & Distribution] -=-=-=-=-=-=-=-=-=-=-=-=-=- I attempted to contact Craigor with every possible means. Unfortunately, I was unable to get in touch. Since it has been more than 10 years since the release and no sign of Craigor returning I took the liberty to publish this mod. This mod is exclusively for personal use with the game Morrowind. Usage for financial profit is strictly forbidden. Do NOT reupload/redistribute/include this mod in a compilation without trying to contact me first for permission. I'm active on Nexusmods, Discord and Reddit. If no answer within 30 days, do as you please, but respect my wishes if I still reply after this initial period. (If asked nicely, it's unlikely I'll say no.)