Circumstances of their Birth By Drackolus Version: 2.1 ========= Contents ========= 1. Requirements 2. Description 3. Permissions 4. Installation 5. Removal 6. Incompatibilities 7. Credits 8. Races 9. Birthsigns ============= Requirements ============= Morrowind ============ Description ============ Rebalances each race and birthsign to allow greater build diversity. Also doubles base magicka from 1x int to 2x int, so that every character can effectively use magic, just like every character can effectively use weapons and armor. Attributes and skills for most races have been changed, and differences between genders for each race will be no larger than 5 points. ============ Permissions ============ Modify my mod, but credit me as the original creator ============= Installation ============= Simply place the ESP in your data files folder and activate it. If updating from a previous version on a new save, your character will not have the new abilities. Unfortunately, I know of no way to update old saves, as removing character abilities and re-adding them will add the old, saved version. ======== Removal ======== Delete the "Circumstances of their Birth.esp" file. Not recomended to uninstall mid-game, as things WILL be bugged. But, if you're determined, be sure to clean your save using Wrye Mash. ================== Incompatibilities ================== Any mod which modifies races or birthsigns in any way will be incompatable with this mod. Otherwise, there should be no issues. ======== Credits ======== Thank you to Nexus Mods users SpaceDevo and Jemolk for their feedback and suggestions, many of which are directly used as of version 2.0 Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from. ====== Races ====== * Argonians Reptillian Physiology (ability): weakness to frost 25% Black Marsh Conditioning (ability): resist common disease and poison 50% Aquatic Adaption (ability): water breathing and swift swim 10 (temple quest adjusted so as to not be impossible for Argonians) Scaly Hide (ability): shield 15 pts, resist fire 25%. * Breton Dragon Skin (ability): resist magicka 25%, spell absorption 20 pts *Dark Elf Ashborn (ability): resist fire and blight disease 50% Ancestor's Guidance (ability): sanctuary 10 pts, fortify attack 5 pts *High Elf Highborn (ability): fortify maximum magicka 1.0 x int, detect enchantment 25, resist paralysis and common disease 50% Curse of Mortality (ability): weakness to magicka, fire, frost, shock, and poison 25% *Imperial Star of the West (ability): restore fatigue 1pt Voice of the Emporer (ability): spell, charm 10 pts for 60 seconds. costs 15 magicka, always succeeds. Imperial Conditioning (ability): feather 50 pts *Khajiit Cat Coat (ability): resist frost 25%, weakness to fire 25% Eye of Night (toggle): night eye 20 pts Feline Grace (ability): sanctuary 10 pts, jump 5 pts, slowfall 5 pt *Nord Child of Skyrim (ability): resist frost 50% Rugged (ability): shield 10 pts, resist normal weapons 10% Ysgrammor's Fist (power): frost damage 25 pts, damage fatigue 100 pts, damage fatigue 25 pts on self *Orc Stubborn (ability): resist magicka 25%, resist paralysis 50% Berserkerk (power): fortify attack 20 pts, fortify strength 20 pts, resist normal weapons 25%, damage fatigue on self 2 pts, all for 30 seconds *Redguard Desert Wanderer (ability): resist fire, poison, and common disease 25 pts Great Warrior (ability): fortify attack 10 pts *Wood Elf Woodlander (ability): resist common disease 50% Treetop Dweller (ability): 5 pts slowfall Supreme Hunter (ability): detect creature 150 pts Beast Tongue (power): command creature 25 pts for 30 seconds -female Bosmer are now slightly shorter, though still taller than males. =========== Birthsigns =========== *The Apprentice Elfborn (ability): fortify maximum magicka 1x int, fortify intelligence 10 pts, fortify destruction 10 pts, drain endurance 10 pts, weakness to magicka 25% *The Atronach Wombburn (ability): fortify maximum magicka 1x int, stunted magicka, spell absorption 50 pts Spellbinder (ability): fortify enchant 10 pts, detect enchantment 25 pts *The Lady Lady's Favor (ability): fortify Luck 10 pts Lady's Grace (ability): sanctuary and fortify Unarmored 10 pts *The Lord King's Guard (ability): resist normal weapons 10%, fortify Heavy Armor and Endurance 10 pts *The Lover Mooncalf (ability):fortify personality 10 pts, fortify speechcraft 10 pts Lover's Kiss (power): paralyze on touch 10 seconds, damage fatigue on self 20 pts Lover's Caress (power): Calm creature and humanoid 30 pts, charm 10 pts on touch for 30 seconds *The Mage Fay (ability): fortify intelligence and willpower 10 pts, resist magicka 25% *The Ritual Mara's Gift (ability): fortify willpower 10 pts, fortify restoration and conjuration 5 pts Blessed Touch (power): restore health 100 pts on touch, cure common disease and poison on touch Blessed Word (spell): turn undead 100 pts for 30 seconds on target, costs 10 magicka and always succeeds *The Serpent Serpentine (ability): fortify agility and alchemy 10 pts, resist poison 50% Star-Cursed (ability): drain luck 10 pts Snake Bite (power): poison 2 pts 60 seconds on touch *The Shadow Moonshadow (power): invisibility 60 seconds (unchanged) Shadeborne (ability): fortify agility and sneak 10 pts *The Steed Charioteer (ability): fortify speed and athletics 10 pts, restore fatigue 1 pt, feather 50 pts *The Thief Akaviri Danger-Sense (ability): fortify agility and speed 10 pts Greedy Grasp (ability): telekenisis 10 pts *The Tower Beggar's Nose (ability): detect key 150 pts Tower Key (power): open 50 pts (unchanged) Master of Keys (ability): fortify security 10 pts *The Warrior Warwyrd (ability): fortify strength, endurance, and attack 10 pts Patch notes 2.1 - reworked the Serpent to now decrease luck, but boost alchemy, agility, and poison resistance, and toned down star-curse - the Lady now gives unarmored, sanctuary, and luck - gave the Thief telekenisis - the Lord boosts Endurance and Heavy Armor - added speed to the steed, because gotta go fast - boosted Apprentice destruction to 10 - fixed Lover's Kiss to be touch