Daedric Intervention By OperatorJack Danae RedFurryDemon Melchior Dahrk Version: 1.0 _________ Contents _________ 1. Requirements 2. Description 3. Permissions 4. Installation 5. Known Issues or Bugs 6. Credits _____________ Requirements _____________ Morrowind Magicka Expanded (https://www.nexusmods.com/morrowind/mods/47111) MGE/MWSE (https://www.nexusmods.com/morrowind/mods/41102) ____________ Description ____________ This mod add a spell of Daedric Intervention. The spell teleports the player to the nearest Daedric Ruin. To get the spell, complete any of the Daedric Prince's quest. ____________ Permissions ____________ Modify my mod, but credit me as the original creator _____________ Installation _____________ Use your preferred mod installer or drop the contents of the archieve in your Data Files folder ____________ Compatibility ____________ Not compatible with OpenMW Note to modders: ______________ If you create a Daedric Shrine, it is quite simple to make it work with Daedric Intervention: 1/ take "marker_daedric.nif" from this mod and drop it in Data Files/Meshes. 2/ Make sure you add this "marker_daedric.nif" in your own mod archive. 3/ Open the CS and create a static item called "OJ_maker_dae_int" and give it the "marker_daedric.nif" model 4/ Place the "OJ_maker_dae_int" at your Daedric Shrine entrance. !!!! It must be an exterior cell, much like any Intervention spell. 5/ Save, clean. > Your mod will NOT require Daedric Intervention, it will simply be compatible with it. ________ Credits ________ OperatorJack: scripting RedFurryDemon: spell icon Melchior Darhk: daedric intervention marker Danae: CS Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from.