The Plumed Mountain By ProfArmitage Version: 1.3 ========= Contents ========= 1. Requirements 2. Description 3. Permissions 4. Installation 5. Removal 6. Incompatibilities 7. Known Issues or Bugs 8. Changelog 9. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon ============ Description ============ The Plumed Mountain By ProfArmitage Version 1.3 Part of the 2020 Morrowind May Modathon Retrieve three stolen magic weapons from a hidden dungeon. Inspired by the classic Dungeon & Dragons adventure White Plume Mountain. In the original adventure, the players were hired to recover the weapons and return them to their rightful owners. In the history of D&D, I'd wager that 90% of players kept them, so I decided to skip that. To start the adventure, find the corpse of an Imperial Agent on one of the islands southeast of Omani Manor in the Ascadian Isles. Bring lots of lockpicks or Open spells. There are a lot of locked doors. Levitation or water walking will be useful as well. If you are using the Morrowind Code Patch, I recommend enabling the "Detect life spell variant" option. It will make a magic item in the mod more functional. ============ Permissions ============ Modify my mod, but credit me as the original creator ============= Installation ============= Place the mod in your Data Files folder. ======== Removal ======== Remove the plugin and any new meshes, textures, sounds, and other files. ================== Incompatibilities ================== If you are using a mod that has the ability to remove negative lights, such as Let There Be Darkness, I recommend disabling that function. I used one to create a magical effect. This mod adds wanted posters to the Imperial legion forts, so may conflict with mods that alter the interiors of the forts. ========== Changelog ========== 1.0 - Original release 1.1 - Fixed an accidentally dirtied trapdoor. 1.2 - Replaced a faulty armor mesh. Got a stubborn script to work. Changed file format for Wrye mash. 1.2.1 - Removed a duplicate dialogue entry. 1.3 - Implemented the final Journal entry. Adjusted some lights. ======== Credits ======== Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from. The following resources have been used in this mod: Arcimaestro Antares – Cecaelia, Green Slime --Cecaelia uses Better Bodies by PsychoDogs Studios, Extra High Resolution Female Textures for Better Bodies by Cappucine and Westly, and Andy! Elf Hair Styles, by Andy! Darknut – Tube Corridor Dongle – Glass Dome Fidel – Blade of Oblivion (Blacksoul) Lady Eternity – Blood decals, Crow Cage, Flame Spout, Torture Chair, Rack Midgetalien – Band of Skulls Phaedrus – Giant Spider Proudfoot – Runic Trident (Torrent), Crackhammer (Tremor) R-Zero – Land Dreugh Vagabond Angel – Black Ymsidril Helmet (Helm of Eduard sans Pite)