Reasonable Fatigue 1.0 reasonable, not overly realsistic ;) v1.0 - cleaned with tes3cmd Changes to game: Slightly increaed weapon swing and block fatigue cost, depending on current/max carry weight. 2 - 3 f/swing (originally 2 f/swing) 4 - 6 f/block (originally 4 f/block) Lowered jumping base fatigue cost a bit but jumps will now get increasingly more costly than vanilla MW when performed over 1/4 max carry weight. 4 - 8 f/jump (originally 5 f/jump) Lowered running base fatigue cost. You will still need to chill out every now and then until you reach very high endurance. 3.5 - 5.5 f/second (originally 5-6 f/s) Lowered fast swimming base fatigue cost and made carry weight have an impact. 4 - 8 f/second (originally 7 f/s) Lowered slow swimming base fatigue cost and made carry weight have an impact. 1.5 - 3.5 f/second (originally 2.5 f/s) Fatigue regain speed has not been altered, which means that you will be able to regain fatigue while running when you surpass 50 endurance, but only budd-nakerd. Even with 100 endurance, regaining fatigue while running will only be possible if you are using less than 1/2 max carry weight. 51 END -> 3.6 f-regain/second 100 END -> 4.5 f-regain/second (running when at 1/2 max carry weight costs 4.5 f/s) changes values: fFatigueAttackMult= 0 -> 1 fFatigueBlockMult= 0 -> 2 fFatigueJumpBase= 5 -> 4 fFatigueJumpMult= 0 -> 4 fFatigueRunBase= 5 -> 3,5 fFatigueSwimRunBase= 7 -> 4 fFatigueSwimRunMult= 0 -> 4 fFatigueSwimWalkBase= 2.5 -> 1.5 fFatigueSwimWalkMult= 0 -> 2