Vanity by abot Visible equipped amulets & rings. That's it. Now it should be working also for NPCs :-) Versions History: 1.06 Using enableracemenu vanilla scripting command (to change player race/when starting a new game) should not require a save/reload any more to refresh player visual attachments 1.05 Try and fix te3.loadAnimation currently nuking player visual attachments. Should avoid mods using it (e.g. Double CHIM, 4NM - Total Gameplay Overhaul, Sails and Sales, The Art of Alchemy, Dwemer Cycle...) disabling visual attachments added by Vanity. 1.04 minor code tweaks 1.03 now 3rd extra ring is visible in 1st person view on the same finger as in 3rd person view 1.02 Now working also with NPCs 1.01 fixed link to correct required Better Bodies version; increased allowed ring displacement range a little Default "3. In NPC's inventory" option will display equipped/in inventory amulets and rings on any playable race NPC. "0. Disabled" is mostly to temporarily disable the mod effects. Disabling "2. Equipped by NPCs" or "3. In NPC's inventory" usually will refresh the amulet and rings graphics on currently loaded NPCs on next cell load. Only equipped amulet and rings will be visible on player (else it would become confusing to understand what items you have currently equipped), while NPCs can show also unequipped amulet and rings. This is because NPCs may not always equip items, and items equipped by NPCs are no more accessible from NPCs inventory/barter menus so it's better to avoid messing with how default game/other mods equip them. Requirements: Latest MWSE-Lua development build (install it after MGE-XE) https://nullcascade.com/mwse/mwse-dev.zip Suggested: Morrowind Code Patch + Beta update option to enable 1 extra on-use ring slot highly suggested to enable one more shiny. https://www.nexusmods.com/morrowind/mods/19510?tab=files&file_id=1000007846 https://www.nexusmods.com/morrowind/mods/26348?tab=files&file_id=1000013757 Suggested Morrowind Code Patch options: Over-the-shoulder third person camera, Reduce camera clipping, Vanity camera lock MGE-XE https://www.nexusmods.com/morrowind/mods/41102 Suggested MGE-XE camera settings: [Misc] Customize 3rd Person Camera=True Initial 3rd Person Camera X=0 Initial 3rd Person Camera Y=-160 Initial 3rd Person Camera Z=16 Assetless No Glow https://www.nexusmods.com/morrowind/mods/47925 If you install Assetless No Glow and delete any Textures/magicitem/caustXX.dds you will still have no-glow armors but keep the vanilla magic effect for pretty shiny glow on amulets and rings. Better Bodies https://www.nexusmods.com/morrowind/mods/42395 Amulets and rings positioning is tweaked/tested using Better Bodies (and optimized for Breton female race), using vanilla/other body replacers may not work the same. New Beast Bodies http://mw.modhistory.com/download-10-11364 Amulets and rings positioning is tweaked/tested using New Beast Bodies, using vanilla/other body replacers may not work the same I was thinking the hard part to be getting and placing the meshes... I had no idea how difficult tweaking the ring positions could be. Almost as tedious as pathing silt striders for the whole Vvardenfell. Almost. It may not work well for everybody, but sorry I'm not going to test these things with different setups, you should at least be able to tweak the rings and amulet positions for your player race from the Mod MCM panel so give it a try in case. Tech notes: you can reset the configuration setting deleting the Data Files\MWSE\config\abotVanity.json file If you set Logging level higher than 0, pressing Shift+Alt+D will show a debug testing option allowing you to reset amulet and rings visibility and get one of each different looking amulets, rings, gloves, gauntlets, shirts, cuirasses, robes. Warning: if your loading list is adding tons of these items, this will take some time and may appear to freeze your game, please wait! My mods on Nexus: https://www.nexusmods.com/users/38047?tab=user+files&BH=0 My site: http://abitoftaste.altervista.org/morrowind/