Expanded Sounds Patch for use with True Light and Darkness or The Lighting Mod v1.0 by RogiVagel Purpose ======= To correct a bug which causes the game to crash when starting a new game with Expanded Sounds and a lighting mod active. Background ========== Many users have found there is a bug when Pirate Lord's Expanded Sounds mod is used with either True Light and Darkness or The Lighting Mod. When starting a new game, an abnormal sound plays and the screen remains blank. The sound has variously been described asloud sloshing water, a 'trrrrrr' noise, a rushing noise or other things. Whatever your sound set-up makes of it, the game eventually crashes. Some have found that modifiying the load order so that Expanded Sounds comes later the the lighting mod works, but others still have a problems despite this. The Reason for the Problem ========================== The root cause is actually a bug in the basic Morrowind game that hasn't been fixed in any of the major patches to date. The lantern 'light_com_lantern_02_200_Boat' has the script 'Float' applied to it instead of 'SignRotate' like all the other swinging laterns in the game. This causes the lantern to bob around instead of swinging. This lantern in only used in the Imperial Prison Ship where the game starts, where there are six of them. Expanded Sounds corrects the erroneous script and assigns a swinging rope sound to the lantern. It also adds a repeating sloshing water sound to the Float script. True Light and Darkness and The Lighting Mod alters the light output of many lights in the game to counteract turning down the ambient lighting. What they don't do is correct the script (why would they? - no-one else except Pirate Lord seems to have spotted it before now). For some load order seems to help, but for many users the mods conflict. The sounds from the Float script and the swinging rope sound clash to create a cacophany of noise and crash the game. The Solution ============ This patch brings the changes made by Expanded Sounds and either lighting mod together, giving the game something less confusing to work with. Copy the .esp file into your Data Files folder. Unless you have modified Expanded Sounds or your lighting mod, it should load afterwards (created 08/08/2020). Conflicts ========= There should only be a problem if you have another mod that modifies 'light_com_lantern_02_200_Boat' that loads after this.