Unidentified Items By Aurel AxeMagister Danae Version: 1.0 ========= Contents ========= 1. Requirements 2. Description 3. Permissions 4. Installation 5. Incompatibilities 6. Credits ============= Requirements ============= Morrowind and Bloodmoon MWSE ============ Description ============ This mod is heavily inspired by Midgetalien's Diablo Identify System as well as Pseunomix's Diablo 2 Inspired Magic and Unique Items though in the end, I created my own items, enchantments and implementation in an effort to be lore-friendly. Adds rare unidentified rings, amulets, belts, robes, pants, and shirts to the game Have the unidentified items identified by an Enchanter to reveal which traits these ings, amulets, belts, robes, pants, and shirts have. There are 80 beneficial and 30 undersirable traits (variations of fortify, damage, resist and restore effects). Identified items will have up to 2 effects. Alternatively, you can acquire the Tome of Identify. What about balance!?! - Double enchanted items always have a positive AND a negative effect. - Identified items are worth 50 septims unless they have the 'valuable' trait. - Unidentified items are rare (so no, not in random_pos not bandit_loot) In addition, identified items form sets Once you equip a set, you are given a power. For example, if you find items with the Guar, Kagouti, Dreugh and Slaughterfish and Cliff Racer traits, you get the Beast Master power, a powerful calm/command creature spell. ============ Permissions ============ Get in touch with me first. ============= Installation ============= Use your prefered mod manager or drop contents of the zipped file in your Data File MWSE is a hard requrement ================== Incompatibilities ================== Not compatible with OpenMW Compatible with everything else including Morrowind Rebirth. ======== Credits ======== Midgetalien and Pseunomix for inspiration AxeMagister for the new Identify spell, the new Identify UI, the Identify service and the tooltip for curse items Nullcascade for scripting help and his continued work on MWSE Aurel for - putting the scripts together - adding the code for the items sets - creating a little program to create the many many items in this mods - putting up with me when I spend a whole week obsessed with making a single mod Alaisiagae for the ring, belt, robe, and amulet models. TealPanda and the Better Clothes team for the shirt and pants models Xerofoxx for the Tome of Identify cover and Arukinn for the pages texture Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from.