Friends and Foes By Danae Version: 2.0 The less is more edition Contents --------- 1. Requirements 2. Description 3. Permissions 4. Installation 5. Removal 6. Incompatibilities 7. Changelog 8. Contact 9. Credits Requirements -------------------- Morrowind, Tribunal, and Bloodmoon Wares-base.esm Description ----------------- Friends and Foes adds npcs (friendly or not) to the wilderness of Vvardenfell. **ON THE ROADS** - highwaymen who may attack on sight or demand gold for passage - travelling traders, peddlers and caravaners - Imperial guards, Hlaalu, Redoran and Telvanni guards, Ordinators and Armingers (based on nearest settlement) - adventurers and travellers - Legion deserters in Solstheim, Hirstaang Forest - Berserkers and Reavers in Solstheim - Bounty Hunters (will want to take you to jail if you have a bounty) - Vampire Hunters will attack you on sight if you are a vampire - Werewolf hunters will attack you on sight if you are a werewolf - Corprus sufferers near ghostfence **NEAR TOMBS** - skeletons, crusaders, corpses **NEAR DWEMER RUINS** - Dwemen animunculi, Scavengers, Imperial Guards, corpses **NEAR DAEDRIC RUINS** - witchhunters, corpses **IN TOWNS (unless F&F_No_Town is enabled))** - readers, mages & commoners in libraries, bookstores and museums - adventurers in smiths - commoners and adventurers in traders - muggers in dark alleys - rogues, thieves, assassins minding their business at night - drunks at night - sailors on docks - teleporting mages near temples and shrines. - beggars near temples and shrines **BONUS** - Priests and healers heal and restore for 30 septims - Telvani and Mages Guild mages and sorcerers will top you up ( restore magicka) for 50 septims if you are in their faction. - Bards will play music for 5 septims - Some npcs have a pet following them - TR addon - Ahead of the Classes addon - Prim & Proper addon - Name and Face randomizer addon - No npcs in town addon - No hostile npcs addon Permissions ------------------ Please reach out to me if you want to edit this mod: it's a bit of a monster mod with many moving pieces and I'd like to keep track of them. Installation --------------- 00 Core Must be installed - does nothing on its own Requires Wares-base-esm 01 Vvardenfell addon Adds F&F npcs to Vvardenfell (including Bloodmoon and Mournhold) 02 Main land addon Adds F&F npcs to Tamriel Rebuilt Requires Tamriel_Data.esm and TR_Mainland.esm 03 Prim & Proper addon Gives F&F npcs heads and hair by Westly Requires Westly Prim & Proper Core.esm 04 Ahead of the Classes addon Adds more npcs with new classes from Ahead of the Classes. Requires Ahead of the Classes.ESP 05 No Towns addon Removes all npcs from town interiors and exteriors Load after Merged Objects.esp Load after F&F_No_Hostiles 06 No Hostiles addon Removes all hostile npcs Load after Merged Objects.esp Load before F&F_No_Towns.ESP 07 Face and name randomizer You absolutely MUST merge your leveled lists and objects. I recommend tes3merge. I strongly recommend you use MLOX to sort your load order. Compatible with - OPENMW - BCOM - TOTSP Removal ------------ To ensure a clean removal of the mod, please use ModOrganizer 2 or Wrye Mash Note that removing Friends and Foes mid-game will give you tons of warning and most likely make Morrowind crash. You might get away with it if you clean and repair your saved game. Incompatibilities ------------------------ I have not tested against Morrowind Rebirth. The spawn points in town are minimal so you may very well be fine there. MR also tweaks tress and rocs, as such, some npcs might get stuck in there. Load Order ---------------- Friends_and_Foes_base.esm Ahead of the Classes.esp F&F_Ahead of the Classes.ESP merged objects F&F_No_Hostiles.ESP F&F_No_towns.esp Changelog 2.0 --------------- - Most town npcs removed - More encounters in the wilderness - Wilderness encounters detailed by region - Some new npcs with pets - NPCs, lists and spawns re-worked - General cleanup 2.1 - Tweaked spawn chances and lists (especially poachers) - New addon: no hostiles Contact ----------- Danae123 on Nexus and Discord Credits ---------- Starfire and Cutthroat mods, Neoptolemus: npc ideas, scripts (largely removed in version 2.0 but these modders were a major inspiration) Abot for his tes3cmd/perl script that gave names to all outlaws Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on. Vengyre and Stripes for the MWSE face and name randomiser Aurel for automating some tasks All of the people who reported issues made suggestions, etc., especially Eddie. Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from.