This is Vtastek's Water Shaders with a few extra normal maps included. It is highly recommended that you back up the "water_fragment.glsl" and "water_vertex.glsl" files located in the "resources\shaders\" directory within your Openmw installation. This pack includes Openmw's base normal map for the water so there is no need to backup this file. Installation ------------ 1. copy the "water_fragment.glsl" and "water_vertex.glsl" files in this directory and paste them into the resources\shaders\ directory located in your Openmw installation 2. within each folder of the "normal maps" directory is a file called "water_nm". pick the normal map you want. (medium ripple and low rise waves are my personal favorites) 3. copy the "water_nm" file and paste it into the "resources\shader\" directory located in your Openmw installation ----------- To revert the changes simply place the original "water_nm", "water_fragment.glsl", and "water_vertex.glsl" files into the "resources\shaders\" directory of your Openmw installation.