Astrologian's Guild by Billyfighter Description: ================================================================================== Join a fully playable guild and gain ranks to the top. The Astrologians are a small scale guild, with just a handful of guild members started by an Altmer named Nelangoth, who was previously part of the Mages Guild and still holds ties to them. Start the adventure at the top of Arkngthand where they uncover Dwemer secrets, run into remnants of failed Telvanni expeditions, and discover entirely new realms. Included are several new dungeons, expanded versions of Arkngthand and Galom Daeus dwemer ruins, and new locations as the story progresses. OAAB is required, version 2.2.2 was used making this mod. No exterior landscape changes were made. The following is a list of new exterior locations or locations with light edits: Sealock Charter (0, 26) and (1, 26) New island, north of the map. No landscape edits, just OAAB land assets used. Molag Amur Region (Arkngthand exterior) (0,-3) Guild hall entrance 1 Molag Amur Region (Galom Daeus exterior) (8, 0) Guild hall entrance 2 Bitter Coast Region (Derin Bolus exterior) (-6, 1) New Dwemer ruins, nothing is here until you go through the story line. ================================================================================== Installing/Uninstalling: ================================================================================== (Never update mid playthrough. Only update when starting a new game.) If not using a mod manager, place files directly into Data Files. Files included: - BookArt, Icons, Meshes, Sound, and Textures all contain files within a folder ' named "AG" - Astrologians Guild.ESP Instead of deleting the entire folders when uninstalling, make sure no other mods use the AG folders for assets. If you're using OpenMW, there is an OpenMW icon folder, use these to overwrite the original icons for a higher quality icon pack. ================================================================================== Updates: ================================================================================== 1.7.5: Removed goodbye on Dwarven Astrologer's final dialogue, fixed hole in ceiling in Galom Daeus, Eternal Scourge, added Igmon Ulrenson greeting after being promoted, script fixes, new glyph for Twilight Realm doors. 1.7.4: Dwemer Hat fixed, previously used red Astrologian hat on accident. Script fixes, mesh fixes and typo fixes. Fixed walking path grids on the island for better companion navigation. 1.7.3: Several typo fixes. Several holes fixed that allowed the player to levitate or fall out of the dungeon, including a deleted mesh in Derin Bolus, Hollow Bog, creating a hole in the ground. New dialogue added. Hotfix: Mesh edits for OpenMW. 1.7.2: Changed Magiice armor rating to be compatible with mod conflicts. Dwemer Power Core mesh fixed to prevent mod conflicts with MWSE item mods. Locked Treasure Hunt quest behind guild leader rank. Removed post game Nova teleport in Arkngthand, Grand Bridge. 1.7.1: Fixed trinket meshes that disappear when dropping. 1.7: Final content update with small overhauls, additions, and fixes: New Dark Nebula chambers at the end of Lost Ruins of Sealock dungeon. Dark Nebula armor. Fixed Telvanni hermit note script. Fixed Nova not following player when killing Magiice. Reworked Outer Hall in Twilight realm, to more easily find the door to Twilight Fields. New cave within Guild of Astrologian's vaults. Replaced the tedious Back to Balmora quest with a more fitting Stargazing quest. New treasure hunt and box of scrolls quests to the guild hall. Fixed misplaced bridge mesh in Arkngthand, Aqua Deep Pass. New Astrologian robe and hat variants for the player. Fixed some meshes from clipping into the ground when dropped. 1.6: Overhaul and additions: Orrery exterior overhaul. Twilight Citadel additions/decorations. New quests and reworked old ones. New Arkngthand and Galom Daeus side questlines with the new initiate recruits. Expanded Arkngthand and Galom Daeus dungeons. Give advancement to some of the guild members after post guild leader quests New weapons/armor: Moon elf shield, moon elf sword, gem staff, nova hat, can how buy her outfit in the guild hall. New ingredients: Moon lily, spore pods. Removed disabling teleport magic between pylons. Fixed Arkngthand tunnel from disappearing. Many other adjustments, fixes, and new additions. 1.5: Overhaul and additions: Astrologian's Guild hall reworked. Day/Night/weather cycles. Observatory opens at night upon final guild hall phase. Chart the Stars quest, new guild members after becoming leader, rescue the Telvanni hermit, and more. Derin Bolus dungeon expanded. Twilight Realm expanded. New Infernal realm. New Lost Ruins of Sealock and new Dwemer dungeon, to be finished in final update. Multiple spelling errors corrected. New items added to find. 1.4: Dialogue fix and removed dirty edit to Caldera Mages Guild path grid. Observatory lift fixed to work much better in vanilla Morrowind engine. 1.3: Attemped mesh fixes for female red robes, removed collision from magic fire, reduced restrictions for Nova as a companion at the end of the questline. 1.2: Dialogue fixes, bugs/mesh errors, added darts to Centurion Spheres, floaters fixed, new portal in the Astrologian's Guild hall vault to Twilight Citadel. 1.1: Dialogue fixes/additions, Study fixed. 1.0: Fixed meshes and bugs. Upon finishing the Guild: -Nova is now a companion through certain requirements, -The final reward book is now a buff when activated in the Orrery. 0.5: Quickfix again, 0.3 did not fully fix the issue. 0.4: Quickfix to Secrets of Arkngthand quest, Nova not returning to guild hall. 0.3: Quickfix to duties dialogue box for second quest. 0.2: Fixed a mesh which was preventing MGE XE from generating distant land. 0.1: Original release for testing and bug reports. ================================================================================== Known Issues: ================================================================================== - For use with Spines of Madness and Winds of Change, load Astrologian's Guild esp after these mods. THIS ERROR WILL COME UP AS "UNABLE TO FIND SEALOCK CHARTER". Please report any issues on the Nexus! ================================================================================== Benefits of OpenMW: ================================================================================== - Some meshes make use of texture effects in OpenMW, and are given a gleam/shine when others cannot be done in vanilla. No extra steps are needed to see this. - High quality icons are avaliable for seperate download which are only compatible for OpenMW. OpenMW allows use of higher resolution icon images which is taken advantage of. To use this, install the OpenMWpatch afterwards and replace the original icons. ================================================================================== Credits: ================================================================================== Melchior Dahrk and the OAAB team for OAAB data. Greatness7 for blender extraction tool, help with mesh issues, and mod packer tool. Voice Actors: Thea Solone, as Nova https://www.castingcall.club/thea-solone Kinsmarck, as Magiice https://www.castingcall.club/kinsmarck Stewart Moyer, as the Lich https://twitter.com/reduxist Melchior Dahrk for original robe meshes and textures, Star sky texture from New Starfields. Edited versions of Mostly New Trees by Melchior Dahrk, N'Dib and Vurt. Red wool Wizard hats, Colovian hats, and garments by Ken no Oni. Nova and Magiice heads by Louis. Nova and Magiice hairs by Andy!. Lunar and Dark Nebula armor meshes originally by Ruffin Vangarr. Wizard hat mesh by Lieawen. Spectacles orignally by Kafeid, converted by Aoimevelho. Telvanni/corpus creatures by Tel Shadow. Dwemer creatures by Nethellus. Dwemer wings by AnOldFriend. Pundaab Playset by Blue Eagle. Ivy meshes by Vegetto. Fern and Willow mesh and original textures by Archie. Several furniture pieces by Runspect. Gothic architechure by Vagashan. Yar-Yulme for small dwemer device and fire staff. Rigged swords by Dongle. Dwarven Tower Shield by R-Zero. Iridescent black texture by Xerofoxx. Rain drop animations by Lady Eternity. Elven shield by Sarl. Small telescopes, circle alter and red fire by Londonrook. Some textures by jojo-ojoj. Space texture by Lyshastra. Some textures by Darker Morrowind pack by Helios, Qarl, and Khazalla. Stripes, Eddie and Greatness7 for scripting help/advice. Cyprinus for help changing 3D models in nifskope. Tubtubs for data extraction in TES3CMD. Katya for the Dark Nebula sky design. Crate of scrolls by CandyGrl24. Original Dwemer style hat by AllanBorne and Ghie Cabalar. Some freeware textures edited from: stockvault.net freeimages.com myfreetextures.com Many names from: https://www.fantasynamegenerators.com/ Thanks for testing/reports: Smeeg Voigod crazyladybutterfly Macbone Sunhawken Melchior Dahrk abot HMCascade FitzConnor qwertyquit Lord Zircon warhammerempire Any others I may have missed. Mike from Coffee Nut Gaming for streaming, giving this mod more tweaks to make it play better: https://www.youtube.com/c/CoffeeNutGaming Sixth House Hideout for streaming the entire mod, helping me catch some typos: https://www.youtube.com/@dagoth_muse Also a great way to see how many of the quests are done. Gitshiver for streaming, which helped me notice many things that needed fixed: https://www.youtube.com/@Gitshiver ================================================================================== Notes by the Author: ================================================================================== 1.7: This is the last big content update. I could keep adding to this mod and did have a few plans for more, but I don't want to over complicate the already completed questline. There's plenty of post guild leader content, much of which I never expected people to find. I appreciate all the feedback and attention this mod has gotten! Please check out my games "Necroslayer" and "Dreamspring" on Steam! Please report any errors on the Nexus or if you have any questions you can e-mail me: billyfighter@protonmail.com ==================================================================================