Cannon's Loot Redistributor By ArchcanonCannon Version: 1.3 ========= Contents ========= 1. Requirements 2. Description 3. Permissions 4. Installation 5. Removal 6. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon ============ Description ============ This mod started as an attempt at my own version of mortimermcmire's "One of a Kind - Daedric Weapons Armor and Shields" and kind of snowballed from there. -Part of Morrowind May Modathon 2022- Features: -Aside from doing what aforementioned mod does already, this one heavily rebalances the loot distribution of Morrowind, the foremost effect being making high-end (like Glass and Ebony) and low-end equipment (like fur) more rare, whilst making medium-range equipment (like dreugh) more common. Thus, the notorious occurrence of being stuck with the same gear from level 15 to 50 is significantly more reduced. With this mod you'll be running into worthwhile pieces for much longer (at least, that's the idea). -Adds many unique items and artifacts that appeared in other TES games or in lore, such as: Windshear Kahvozein's Fang Sanguine's Rose Staff of the Everscamp Skull of Corruption Chillrend Hrormir's Icestaff Nerveshatter Blade of Woe Dawnbreaker Rueful Axe Axe of Hatred Dremora weapons and armor Thornblade Ring of Nullification Eleidon's Edge Nightweaver's Band Sorcerer's Ring Robe of Master Artisan Ring of Wortcraft Ring of Transmutation Councilor's Belt Gloves of Midnight Namira's Ring Visage of Mzund Helm of Ferocity Mirror Shield Shield of Solitude Battlemage Cuirass Viperbane Greaves of the Witchhunter Cursed Wavestride Boots Fearstruck Tower of the Nine Predator's Grace Aegis of Apocalypse Helm of Deep Delver Boots of Bloody Bounding Arch-Mage Boots Neb-Crescen Shield of Stasis In addition, I added a few items of my own design, such as: Saint Nerevar's ceremonial armor and weapons Ghostaxe Fake versions of Wraithguard and Keening Adamantium shield and towershield Ash Storm Mask Helmet of Zurin Arctus Whirlwind Shield Bardic Vest Longfingers Imperial Skirt Smite Champion's Fortune Paladin's Mace Blade of Whispers Dorach Gusal's Caliper Doorjam and Locksplitter darts Fixes: -Some items in the base lacked enchantments, those have been restored/added in: Volendrung Auriel's Bow and Shield Snow Prince Armor and Spear Foeburner -Generic weapons with shock and frost enchantments (e.g. sparkskewer, shardaxe) have been fixed. Originally, their enchantments have been swapped or not present at all. -All Imperial Cuirass variants now count as legion uniform -Chain Pauldrons are now medium armor -Some items have been rebalanced/modified to be more useful/interesting/lore-accurate: spells and items using Light effect are now On Self rather than On Target Bear and Wolf armors are now actually decent Dark Brotherhood armor is now Shrouded Armor Ice armor and weapons are now Stalhrim armor and weapons Ancient Steel armor is now Ancient Falmer armor Heavy Leather and Nordic Bearskin are now Colovian Royal Guard Armor is now Ra'Athim Armor Stendarr's Hammer is now functionally usable Holy, Light and Feather Shield's appearance now match their stats -Some cut (or otherwise virtually unfindable) items are now in-game Anora's Club Huntsman weapons from Bloodmoon Namira's Ring Devourer Axe of the Queen of Bats Shackles Herder's Crook Staff of Llevule Azura's Star weapon Fenrick's Doorjam Ring Recall Ring Slippers of Doom Secret Master tools and Apparati Jar of Grease Indoril Greaves Adamantium shield and towershield Imperial Chain gauntlets Nordic Silver Spear Stalhrim Shortsword Stalhrim Spear Wooden Crossbow Dwarven, Iron, Steel and Daedric Longspears. As a consequence, there is no more Dwarven Halberd, it's been changed into Dwarven Staff. -Tons of NPCs and locations have had their loot/equipment hand-picked to add flavor and character -Guard equipment will now vary thus adding some more visual flourish -If you manage to Save Tarhiel, He will teach you Icarian Flight spell, introducing a way to obtain Fortify Skill spell effect outside of Solstheim or Mournhold. DISCLAIMERS: A)There is NO new meshes or textures in this mod. I'm no artist. B)Everything in this mod is subject to change, anytime. C)Some changes to existing NPCs may not trigger when installed mid-playthrough. D)REMEMBER TO MERGE YOUR LEVELLED LISTS!!! ============ Permissions ============ Modify my mod, but credit me as the original creator ============= Installation ============= -Drop the ACLR.esp file into your Morrowind/Data Files Directory -Tick the checkbox next to ACLR.esp in your mod manager of choice -Merge your Levelled Lists (I recommend MLOX or TES3cmd) ======== Removal ======== -Untick the checkbox next to ACLR.esp file in your mod manager of choice -Remove said file from your Morrowind/Data Files Directory -Merge your Levelled Lists ======== Credits ======== Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.