This mod replaces the rather silly vanilla starting spells that you get with sufficient skill level with ones that are more appropriate for a new character in terms of strength and ease-of-use. Restoration Balm, cost 8 magicka Restore Health, self, 6sec, 5-5 Stamina, cost 13 magicka Fortify Fatigue, self, 15sec, 30-40 Mysticism Reach, cost 6 magicka Telekinesis, 8sec, 15-15 Outlast, cost 4 magicka Absorb Fatigue, touch, 5sec, 2-5 Illusion Bother, cost 15 magicka Sound, touch, 10sec, 10-10 Hide, cost 5 magicka Chameleon, self, 10sec, 10-10 Destruction Ember, cost 6 magicka Fire Damage, touch, 5sec, 5-5 Discourage, cost 10 magicka Damage Fatigue, touch, 5sec, 10-10 Conjuration Conjure Spirit, cost 15 magicka Summon Ancestral Ghost, 30sec Sound, self, 30sec, 1-1 Alteration Paddle, cost 15 magicka Swift Swim, self, 15sec, 10-10 Barricade, cost 3 magicka Lock, touch, 25-25 Requirements Just Morrowind. Cleaned with TESTool. Installation Place the .esp file in your Data Files folder. Activate the plugin in your launcher or your organizer of choice. Compatibility This mod is not compatible with anything that alters the vanilla starting spells, though afaIk the worst that will happen is that you may start with those along with mine. Credits -thanks to Bethesda -thanks to the Morrowind modding community