Foreign Quarter Market Square By MwGek Version: 1.0 ========= Contents ========= 1. Description 2. Requirements 3. Recommended mods 4. Permissions 5. Installation 6. Removal 7. Updating 8. Incompatibilities 9. Known Issues or Bugs 10. Load Order 11. Changelog 12. Contact 13. Credits ============ Description ============ Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets. There are three new trader selling mostly garbage, like a flea market, but if you look good you might find something you can take home. Features • Overhauled pit area in the Lower Waistworks of the Foreign Quarter in Vivec. • Detailed cluttering with dedicated meshes and meshes from OAAB data. • Three new traders. ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042) ================= Recommended mods ================= • Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384) • Project Atlas (https://www.nexusmods.com/morrowind/mods/45399) ============ Permissions ============ Need permission to use or modify my mod ============= Installation ============= For the mod: 1. Copy all files inside the 00 Core folder into the Data Files folder. 2. Activate Foreign Quarter Market Square.esp. 3. Play the mod. ======== Removal ======== 1. Uncheck Foreign Quarter Market Square.esp in your loadorder. 2. Remove Foreign Quarter Market Square.esp from the data files folder. 3. Delete the meshes named MwG_Vivec_Market_01-11 inside data files\meshes\MwG folder. ============= Updating to ============= Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems. ================== Incompatibilities ================== • This mod is not compatible with mods that alter the pit area in the Vivec Foreign Quarter, Lower Waistwork interior cell. ===================== Known Issues or Bugs ===================== None, but be sure to note down any bugs on the nexus page so I can update the mod (https://www.nexusmods.com/morrowind/mods/51590?tab=bugs). =========== Load Order =========== Load OAAB_Data before Foreign Quarter Market Square in your loadorder. 1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042) 2. Foreign Quarter Market Square (https://www.nexusmods.com/morrowind/mods/51590) ========== Changelog ========== v.1.0 • Initial release V.1.1 • Added author and summary to the .esp file. • Added readme • Fixed some items missing ownership • Added a custom longer shelf mesh to switch out the two vanilla shelves in front of the bar area ======== Contact ======== Discord: MwGek#1275 ======== Credits ======== Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from. Thanks to the OAAB_Data team for the assets used in this mod. Thanks to Danae and the people of the MMC for organizing cummunity events like the Summer Modjam.