Full-Dwemer-Retexture-PBR OpenMW 0.48+ PBR and Normal maps for Full Dwemer Retexture. I've always loved Tyddy's retexture mods, but I felt they needed a little bump to provide more realism. By adding normal maps and PBR maps this will increase the realism of the textures. PBR also gives textures various characteristics, like if the material is a metal, or how rough or smooth the material is, which affects how light interacts with it. Requirements: Full Dwemer Retexture - My maps were made with the Full DWM RTX HQ file in mind. OpenMW 0.48 or later - You can grab the latest Dev build from this page, under Development Builds Zesterer's OpenMW Core Shaders - These allow for PBR to be uses in OpenMW 0.48 and later. If you are using the latest OpenMW dev build, download the main branch file. If you are using OpenMW 0.48, grab the openmw-0.48 file. Credits: Tyddy (for his amazing texture mods) Vtastek (for his invaluable help with making PBR and normal maps) Zesterer (for his incredible OpenMW shaders) Bethesda