Dagon Fel Lighthouse By MwGek Version: 1.5 ========= Contents ========= 1. Description 2. Requirements 3. Recommended mods 4. Permissions 5. Installation 6. Removal 7. Updating 8. Incompatibilities 9. Known Issues or Bugs 10. Load Order 11. Changelog 12. Contact 13. Credits ============ Description ============ This mod adds a lighthouse to the North-West of Dagon Fel. The building is done in the Nord houses style and has a Nord lighthousekeeper, named Vigunn. Features: • A unique lighthouse model and interior. • Detailed cluttering with meshes from OAAB data en Tamriel Data. • A new NPC with some dialogue. • A modular option with more Nordic interior detailing from ShotN, matching Nordic Dagon Fel. ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042) Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537) ================= Recommended mods ================= • Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752) • Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384) • Project Atlas (https://www.nexusmods.com/morrowind/mods/45399) ============ Permissions ============ Need permission to use or modify my mod ============= Installation ============= For the mod: 1. Copy all files inside the 00 Core folder into the Data Files folder. 2. Optional if you want more Nordic interior decorations - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 01 Nordic Interior Detailing. 3. Optional if using Logs on Fire - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 02a Patch -Logs on Fire. 4. Optional if using Logs on Fire & want Nordic interior detailing - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 02b Patch - Logs on Fire with Nordic interior Detailing. 5. Optional if using Spines of Madness - Overwrite the Spines of Madness 1.13.esp with the Spines of Madness 1.13.esp located in 02 Patch - Spines of Madness. 6. Rerun you distant land generation if playing with MGE XE. 7. Activate Dagon_Fel_Lighthouse.ESP. 8. Play the mod. ======== Removal ======== 1. Uncheck Dagon_Fel_Lighthouse.ESP in your loadorder. 2. Remove Dagon_Fel_Lighthouse.ESP from the data files folder. 3. Delete the meshes inside the MwG folder with MwG_DF_LH_ in their name. ============= Updating to ============= Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems. ================== Incompatibilities ================== • This mod might not be compatible with mods that touch the Dagon Fel area. The only edits are done just outside the town to the North-West. ===================== Known Issues or Bugs ===================== None, but be sure to note down any bugs on the nexus page so I can update the mod (https://www.nexusmods.com/morrowind/mods/52291?tab=bugs). =========== Load Order =========== Load OAAB_Data before URH - Ald Velothi in your loadorder. 1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042) 2. Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537) 3. (OPTIONAL) Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947) 4. Dagon Fel Lighthouse (https://www.nexusmods.com/morrowind/mods/52291) ========== Changelog ========== v.1.0 • Initial release v.1.1 • Added proper collision to the exterior mesh. • Added a northmarker to the interior. • Fixed some objects missing ownership. • Moved a window slightly to fix bleeding when using with GitD with glass nord windows. • Smoothed the terrain in front of the entrance to fix the doorrocks from blocking movement. v.1.2 • Fixed a gridsnap error causing a noticeable seam in the central piller in the tower interior. • Fixed the following mesh errors in the exterior lighthouse model: Added Missing face top doorstep & Wooden upper roof poles, improved Uvmapping and vertexpaint. • Moved an exterior window to the correct spot to reflect the interior positioning. • Added a compatibility patch for the mod Log on Fire (https://www.nexusmods.com/morrowind/mods/51752). v.1.3 • Some more mesh edits on the exterior model, like improved vertexpaint and transition between building and tower. Thanks Melchior Dahrk! v.1.4 • Added a compatibility patch for the mod Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947). Load before Dagon Fel Lighthouse. Thanks Markond! • Added optional .esp with more ShotN interior decorations to reflect the culture of the Nord resident lighthouse keeper. v.1.5 • Slightly updated patch for the mod Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947). Load before Dagon Fel Lighthouse. Thanks Corsair! • Aligned a floating lantern outside the top door. • Fixed some missing ownership. ======== Contact ======== Discord: MwGek#1275 ======== Credits ======== Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from. Thanks to the OAAB_Data team for the assets used in this mod. Thanks to the Tamriel_Data team for the assets used in this mod.