******************BLOODMOON ONLY**************************** Should work fine if you have Tribunal installed as well, but Bloodmoon is mandatory. Finally! A place to sleep on Sothsteim. Always burned my bum that there wasn't anyplace to sleep there. I know the devs did it so that the player would be more likely to get bit by a werewolf, but it still... Well, you know. Adds a new inn in front of Fort Frostmoth. Nothing special. Just a typical inn with a typical publician who rents beds and buys/sells potions and food items. Installation: Unzip the files to your "C:\" (root) folder (not the "Data Files" folder!), or manually place the S_Inn.esp into your "C:\Program Files\Bethesda Softwoks\Morrowind\Data Files" folder; the "Sign_moldyhorker.nif" file in your "meshes directory and "Tx_sign_moldyhorker.dds" in your "textures" folder. Been set up to NOT pooch one of the quests, so the publician won't sell you any "spoilers"... and I won't say anything more about that in case you haven't gotten that far yet. There is one minor cheat though. Just a little one. Small. A small addition to this one. Nigedo has been kind enough to create a personal (exterior) sign for "The Moldy Horker", and it's included with this mod. Looks really nice, and I'ld like to thank him for doing so. He also has released a great mod that adds new signs for all taverns on the MW mainland called "AuthenticSignsIT1-1.zip". Some nice stuff, so if you have the time, see if you can find it. Adds a lovely touch of class to the game. There were some other things I wanted in here like schedueled NPCs, but time did not permit this. Maybe a later version. Enjoy... Any problems PM me on the main forums (Grumpy), or email me at: dot350@abelink.com Dennis aka Grumpy (As with all my work, permission is not required to use this mod in other works. Feel free to do so.)