Shabby Seyda Neen by DimNussens & Lucevar v1.2 Swaps out the meshes of the Imperial/Common buildings in Seyda Neen with a more swamp-appropriate, run-down version. Now you'll feel like it really is the damp little squat the locals complain about - and Pelagiad will feel like a breath of fresh air in comparison. Also includes some extra pieces not used in vanilla Seyda Neen, such as a well. Feel free to use these as modders resources. Installation ========================= Install 00 Core If you want to use one of the alternate versions, install either 01 Dark Wood or 01 Dark Wood with Plaster on top of 00 Core. Compatibility ========================= Uses vanilla textures so it will use whichever texture replacers you're running. It was optimised for vanilla textures. We can't promise that it will look as expected if you're using textures that are very different to vanilla. Probably incompatible with anything that moves the vanilla buildings in Seyda Neen around. Not strictly incompatible, but will clash with any mods that add new Imperial/Common buildings to Seyda Neen. Patches will be easy to create, though! Changelog =========================== v1.3 ========= - fixes a UV issue with one of the darkwood houses - adds trapdoor variants in rich/mid com wood v1.2 ========= - Fixes missing mesh error caused by an ID change - Adds more variants as resources, including variants of oaab thatched meshes - Adjusts Dark and Dark + Plaster alternates with some of the new variants v1.1 ========= - Now also replaces interiors - Added many more variants to the resources, including OAAB meshes and MwGek's nord lighthouse - Dark version now has matching windows, interior and exterior - Dark + Plaster version now has both tall buildings with plaster bottoms Permissions ========================= Do what you like with this mod, as long as you credit DimNussens for creating the meshes. Credits ========================= DimNussens - creating the meshes and having the idea Lucevar - implementation OAAB team MWGek for nord lighthouse