~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ Callie's Racial Powers & Birthsigns 'VanillaPlus' Readme ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction to this plugin 2. Installing this plugin 3. What does this plugin do? 4. Playing this plugin 5. Other information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ 1. Introduction to this plugin ~~~ This plugin is an additive expansion to the races and star-signs of Morrowind. No racial powers or abilities have been removed (though a couple existing abilities are buffed.) Almost entirely, this mod just adds *new* racial passive abilities to each race of Morrowind that highlight their strengths in lore. Further, this plugin adds one or two new significant powers to every star-sign, giving many a much-needed buff and making star-sign choice a more significant part of your roleplay experience. Hence I call this 'VanillaPlus' - this project does not remove or significantly alter vanilla abilities, powers, or skills, it only adds neat new extras (and buffs in a couple places.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ 2. Installing this plugin ~~~ Either install this .esp plugin manually to your Morrowind/Data Files folder and activate the mod in your Morrowind launcher, or install with your mod manager of choice and all that. I'm sure you know what to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ 3. What does this plugin do? ~~~ This plugin makes the following changes. Races Argonian Resist Disease 75% changed to Immune to Disease Added new passive ability: Marsh Tactics Fortify Agility & Speed 10pts, Swift Swim 10pts Breton Added new passive ability: Chivalry Fortify Endurance & Personality 10pts, Luck 5pts Dark Elf Resist Fire 75% changed to Immune to Fire Added new passive ability: Ancestral Spirit Fortify Attack 10pts, Sanctuary 10pts High Elf Added new passive ability: Aldmer Heritage Fortify Intelligence & Willpower 10pts Added new daily power: Magicka Wellspring Restore Magicka 2-5pts for 30sec Imperial Added new passive ability: Cyrodiil Charm Fortify Personality 10pts Added new passive ability: Favor of Nine Fortify Luck 10pts, Restore Fatigue 1pt Khajiit (<3) Eye of Night changed from 30sec to 60sec Added new passive ability: Rain of Sand Fortify Agility 10pts, Sanctuary 10pts Added new passive ability: Desert Wind Fortify Luck 10pts, Jump 2pts Added new passive ability: Feline Senses Detect Animal, Detect Enchantment, Detect Key 200ft Nord Added new passive ability: Northern Blood Fortify Strength & Endurance 10pts, Resist Normal Weapons 10% Orc Resist Magicka 25% changed to Resist Magicka 50% Added new passive ability: Call of Glory Fortify Strength & Agility 10pts, Fortify Attack 5pts Redguard Added new passive ability: Yokudan Legacy Fortify Agility 10pts, Fortify Attack 10pts, Fortify Luck 5pts Wood Elf Added new passive ability: Wild Hunt Fortify Agility & Endurance 10pts, Restore Fatigue 1pt Birthsigns The Tower Added new daily power: Spoke of Mundus Fortify Luck 50pts for 60sec, Fortify Magicka 200pts for 60sec The Ritual Added new daily power: Ritual Circle Calm Humanoid 100pts in 30ft for 60sec on touch, Sanctuary 50pts for 60sec on self, Damage Fatigue 100pts on self The Steed Added new daily power: Gallop Fortify Speed and Athletics 50pts for 60sec The Apprentice Added new daily power: Apprentice Aptitude Fortify Intelligence and Willpower 50pts for 60sec, Fortify Magicka 100pts for 60sec The Mage Added new daily power: Mage's Mastery Restore Magicka 100pts for 10sec, Fortify Alteration, Conjuration, Destruction, Illusion, Mysticism, & Restoration 50pts for 10sec The Thief Added new daily power: Thief's Intuition Fortify Luck 50pts for 60sec, Sanctuary 25pts for 60sec, Chameleon 10pts for 60sec, Night Eye 5pts for 60sec The Lady (<3) Added new daily power: Lady's Presence Fortify Agility, Personality & Luck 25pts for 60sec, Fortify Fatigue 100pts for 60sec, Restore Fatigue 5pts for 60sec, Light 5pts for 60sec Added new daily power: Lady's Command Calm & Command Humanoid 100pts for 30sec on touch The Lover (<3) Added new daily power: Lover's Vigor Fortify Agility & Speed 25pts for 60sec, Fortify Fatigue 200pts for 60sec, Restore Health & Fatigue 5pts for 60sec Added new daily power: Lover's Touch Charm 50pts for 30sec on touch The Shadow Added new daily power: Shadow Walk Chameleon 80pts for 60sec, Sanctuary 50pts for 60sec The Serpent Added new daily power: Serpent's Gaze Paralyze, Silence, Blind 100pts, Sound 100pts, & Absorb Fatigue 100pts for 10 sec on target The Lord Added new daily power: Lord's Might Fortify Strength 25pts, Fortify Endurance 25pts, Restore Health 5pts, Restore Fatigue 5pts, for 30sec The Warrior Added new daily power: Warrior's Charge Fortify Attack, Strength, Willpower, & Endurance 25pts for 30sec The Atronach Added new daily power: Magicka Burn Absorb Magicka 100pts, Damage & Drain Health & Fatigue 50pts, for 10sec ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ 4. Playing this plugin ~~~ This plugin will have best results with starting a new game. It may or may not work just fine with existing save games. This plugin may or may not be compatible with other mods that affect racial abilities, powers, balance, and character progression. This mod was intended to be used as part of a 'mostly vanilla' gameplay experience. While this mod should be compatible with OpenMW, I *highly* recommend using this mod in the vanilla engine in conjunction with Morrowind Code Patch, with the option [mod specific > NPC AI casts zero cost powers] enabled, as well as a mod like MWSE-Lua NPC Birthsigns: https://www.nexusmods.com/morrowind/mods/50337 Which lets NPCs use the new birthsign powers as well. This may make the game much more challenging for unprepared players. You can tell if this plugin is activated by seeing if the new abilities are there. :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ 5. Other information ~~~ This plugin was made in the vanilla TES3 Construction Set. This plugin was then cleaned with tes3cmd and testool and reviewed with Morrowind Enchanted Editor. This is my first ever mod for Morrowind. :) This plugin came about because on my most recent playthrough of Morrowind I wanted something a bit more interesting and challenging, and I wanted to give every race some little buffs to spice up combat throughout the game. The first iteration of my idea for this mod broke trainers because I buffed skills for each race, and trainers ended up training the wrong stuff, which was kinda funny. So I scrapped that and made this, which doesn't buff any skills, so it doesn't break trainers, yay. I'm sure there are other mods out there that do this concept, overhauling the racial balance, powers and abilities and all that. But I figured I want to make my own take on it, firstly to do it in this 'vanilla plus' way, to only build on vanilla balance instead of replacing it; secondly to make my game harder for myself; and thirdly to add new fun powers and variety that match the lore and make every race stand out at something. This mod contains nothing but my own work. I release any ownership or copyright of this mod, I give it to the gift economy. You can use this mod's content and ideas freely for any purpose whatsoever with or without credit. This mod is a gift back to the Morrowind community. <3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~