***************************************************************** The Elder Scrolls III Morrowind: Nerevar say Nerevar by blake. ***************************************************************** 1. INSTALLING THE PLUGIN ***************************************************************** Extract into your Morrowind Folder. Activate "Nerevar say Nerevar.esp" from the Morrowind Launcher. ***************************************************************** 2. Gameplay ***************************************************************** THIS MOD IS FOR PEOPLE WHO ARE SICK OF THE MAINQUEST! This mod removes the main quest from the game. Juib is now the Nerevarine, and you're just a normal everyday released prisoner. You have to have a reputation of at least 20 for him to talk to you. Replaces all 6th house leveled lists with Daedra Leveled lists and all Red Mountain ones as well. Removes Blighted Creatures from leveled lists and clears up the weather around red mountain. The Nerevarine can be found in many places, including: Red Mountian Ald'Ruhn Balmora Cavern of the Incarnate Corprusarium Bowels Dagon Fel Ebonheart Endusal Erabenimsun Camp Khuul Kogoruhn Maar Gan Molag Mar Mournhold Pelagiad Sadrith Mora West of Seyda Neen Suran West of Tel Vos Vivic's Palace Tureynulal Azura's Coast Also, a dancing Nerevarine might just be at your favorite Pub! Look Out! ***************************************************************** 3. Version History ***************************************************************** 1.1-Fixed Dialouge errors and Updated Read me along with adding patches for MCA and Children of Morrowind. Fixes Release information error 1.0 - Current. First release. ***************************************************************** 4. Compatibility & Requirements ***************************************************************** Requires Morrowind and Tribunal Will conflict with mods that have variables in Dialogue set to call you Nerevarine after a certain Journal Entry, will conflict with mods that involve the main quest because... Well it is obvious why... But the reason it will conflict with others is because it flags a variable as Dagoth Ur has been defeated making the game think you killed him when actually Jiub killed him. If you find a conflict email me the esp and I will try to make a fix for it. blakefarthing@hotmail.com I have included a patch for Morrowind Comes Alive by Neoptolemus ***************************************************************** 5. Save Games ***************************************************************** !!Always make a backup of your save games before installing or uninstalling any mod!! It may be best to start a new game with this mod, but if you're not currently on the Main Quest then it shouldn't really matter. Uninstalling may cause a bunch of problems, this mod alters and deletes a whole lot of main quest topics and dialog. Save your game in an empty (no NPCs) room before uninstalling. Always backup your save games. ***************************************************************** 6. Credits ***************************************************************** Credits to Soulshade and Enligtened_Daedroth for the Armour, Marbred for the wandering nerevarine. Rogue_Shadow for the excellent stories. The Truth for his excellent stories. The Prince for his constant support and Stories. Lady Rae for being such a cool cat, and her excellent writing. H&E for his Excellent Skills as well. RX-31 for the Dance Animation. Neoptolemus for his script Marbred altered. Arslan and Dumbkid, and for Dialogue Ideas and everyone at the ES forums for support.