The Ashpile Abode v0.8 ---------------------- Versions: v0.5 - Initial beta release v0.6 - Potential MWSE Chunk Size Error fix - minor set dressing additions v0.7 -some scripting errors fixed v0.8 -Barter inventory for Ordro moved to out of bounds merchant chest rather than on his person -decreased wander distance for Mortaphis -fixed incorrect scripting for quest completion stages -fixed some minor book and journal typos -added a dialogue prompt for "purchasing a house" to appear properly on first greeting -[MGE XE/MWSE] Altered scripting on item "HouseLab_propertyNote" for compatibility -[MGE XE/MWSE] attempted fixes for collision error on stairs in Hut ---------------------- Installation OpenMW users select the .omwaddon in the "OpenMW" folder MGE XE/MWSE users select the .esp in the "MGE XE" folder Installation (non-BCoM users): 1. Extract and place into your Morrowind mod directory 2. Enable ESP in your mod loader Installation (BCoM users): 1. Extract and place into your Morrowind mod directory 2. Ensure "The Ashpile Abode.esp" plugin is loaded *after* all BCoM plugins 3. Enable ESP in your mod loader --------------------------------------------------------------------------- Uninstall: 1. Simply remove from your load order using your mod loader, or delete the files --------------------------------------------------------- Quest Starters There are several ways to begin the quest: 1. Travel to the Ald-ruhn Property Office (located within the Redoran Council Hall Entrance) and speak to Relthis Virulthi to purchase the Ashpile Hut. 2. Speak to the coroner Mortaphis Numerinius at the Buckmoth Legion Fort. 3. Discover what's inside the Strange Passage near the Ashpile Abode. --------------------------------------------------------------------- Playtesting If you feel compelled to help in playtesting the quest, here are some important details/data that you can provide when reporting problems: 1. One of the most helpful pieces of data for quest feedback is the journal index. If you encounter a stage of the quest that doesn't trigger properly, or there is a quest condition that should exist but doesn't, then press the "~" key to open the console and enter the following text: GetJournalIndex "R_HouseLab_TheAshpileMatter" This will return a number corresponding to the current quest stage you are at. This is the most important data you can include with a report, as quest indexes are one of the primary ways that quest triggers operate and refer to. 2. If an NPC is involved or related to the reported problem, be sure to include their name. 3. Mention whatever it is you were doing just prior to the problem you are reporting, and what you may have been planning to do after when the problem arose, or what dialogue choice you expected to see. 4. If the problem is related to a specific room/building, be sure to mention it in your message.