============================ Beyond the Firmament v 1.3.3 ============================ by Team Sixth-and-a-Half House ButchAmy Narangren Tirthallion superduple Tel Shadow Von Djangos ============================ Overview ============================ Beyond the Firmament is a quest mod that mixes adventure with cosmic horror. It adds a large amount of content to Edwinna's Mages Guild questline in Ald-ruhn. After completing her task in Bethamez and reaching the rank of Wizard, return to her to begin building a crew for the newly constructed starship, the Galerion. ============================ Considerations ============================ This mod is quite challenging, and isn't recommended for any character below level 15. Starting from version 1.2, you must merge your levelled lists to play this mod. Starting from version 1.3, players have access to two different ending scenarios. Choosing a certain path provides the player with scripted abilities (which one should be obvious). A spoiler-heavy rundown of those abilities will be included in the forum tab. I don't recommend updating to a new version on an ongoing save. If you encounter a problematic bug on an earlier version, let us know and we'll try to help you resolve it. Using the "scripted music uninterruptible" option from Morrowind Code Patch will give you a more immersive music experience. ============================ Credits ============================ Tamriel Rebuilt team - Tamriel Data OAAB team - OAAB Data Scipio - music and stingers Vegetto - mesh help, normal maps for OpenMW Melchior Dahrk - mesh and animation help Vidi Aquam - mesh and animation help Greatness7 - mesh and animation help Ironsalmon7 - Imperial City skybox Melchior Dahrk and AFFA - Mananaut Razhkul and Lady Eternity - fire spout effect cosmicspark on Deviantart - Blender Space Skybox 8 Yemelyan K - Ashstorm skybox Kirel - Ashstorm interior sound YarYulme - Flying Dwemer Centurion Dimnussens - Elwe Hair Grumbling Vomit - Drinking Animations Billyfighter - Telescope asset Trivium/ESO - sea shanty ElevenAI - voices Cait Sith - Snail models Von Djangos - Snail textures, Serpent voiceover Clark Ashton Smith - The Lusty Argonian Witch (aka The mother of toads), The Last Incantation, The Coming of the White Worm Tanith Lee - Tales from Secunda Books (from her 'Tales from the Flat Earth' Books) Aracelis Grimley - Edwinna's cribbed snail poem ============================ Changelog ============================ 1.3.3 Fixed Fenrir's sitting animation Replaced Galerion model with a more optimized version (thanks Melchior Dahrk and Vegetto) Added ashstorm to Ald-ruhn while Galerion is waiting to launch Added ashstorm mesh outside Galerion interior windows while waiting to launch Removed collision damage from asteroids to accommodate different behavior between vanilla engine and OpenMW Disabled star hologram until after takeoff Added Regulus animation Additions to space skyboxes Changed door script message to voiced line Changed stats for possessed creatures Dialogue tweaks Made mushrooms in the medical wing static to avoid issues with Graphic Herbalism Tweaked voiceover timing 1.3.2 Added a door script to prevent a sequence break on the Galerion Fixed greeting typo Renamed astral navigator quest Scooted a bucket Realigned some banners 1.3.1: Book updates Post-quest dialogue updates 1.3: New ending scenario. Choosing a certain ending will provide scripted powers Made final boss model and textures unique so texture files won't clash Added new enemies to the Galerion Added new skybox to the Galerion Lower Deck Added sparking lights mesh to Galerion Additions to Galerion Medical Wing Mesh tweaks for the "push" varla puzzle Made brown snails collectible Misc dialogue/journal tweaks Misc logic/scripting tweaks 1.2: Bitter Coast levelled lists are now edited directly rather than through AddToLevCreature .esp file and archive no longer contain version number Added a static location for Sargenius snails in addition to levelled lists. This includes a few small cell edits to Nimawia Grotto Fixed bug introduced in 1.1 that caused teleportation to not be reenabled after quest content Skybox on Galerion will now shift between day and night before takeoff on CellChanged Added final skybox to Medical Wing Added unique greetings to all of the Galerion crew Added small lights to the "push" varla stone puzzle to help draw attention to buttons Parasites attached to ship now disappear after being interacted with Small path grid edits Misc logic/script updates Misc dialogue/journal edits 1.1: Fixed various OpenMW bugs, including a serious bug that spawned infinite creatures at a certain point Reenabled Edwinna's vanilla instance in the Ald-ruhn Mages Guild a few days after the questline completes (enter and exit a cell after waiting 2-3 days) Tightened logic around returning to vanilla music after completing questline Added Mages Guild rank requirement of Wizard to begin quest Slight power reduction to the final boss Added additional dialogue topics Edited some dialogue for lore consistency and spelling Cleaned a few unused references 1.0: Initial release