Light a Candle - Project Cyrodiil By MwGek Version: 1.0.2 ========= Contents ========= 1. Description 2. Requirements 3. Recommended mods 4. Permissions 5. Installation 6. Removal 7. Updating 8. Incompatibilities 9. Known Issues or Bugs 10. Load Order 11. Changelog 12. Contact 13. Credits ============ Description ============ Bring a touch of faith to your adventures with Light a Candle! This mod allows you to participate in a humble act of devotion by purchasing candles from candlestands near the entrances of temples and chapels in Cyrodiil. Light your candle near the altar, and with a bit of luck, you may receive a divine blessing. Features: Candle Offerings: Buy candles and light them at altars in temples and chapels. Set up your candle offerings at the following locations: Anvil, Temple of Dibella Estetica Anvil, Temple of the First Breath Brina Cross, Chapel of Crimson Strings Charach, Chapel of the West Wind 20 Unique Blessings: Each location offers 5 low-impact blessings. These blessings last for 12 in-game hours. Luck-Based Rewards: Your chance to receive a blessing is determined by a dice roll, influenced by your luck stat. Candle Reset Mechanic: After receiving a blessing, you’ll need to step away and let the altar reset before offering another candle. Candles will reset randomly if you return later. Whether you seek the gods’ favor or simply enjoy adding immersive rituals to your game, Light a Candle provides a meaningful way to engage with the divine. Will the gods smile upon you? Light a candle and find out! Requirements: Project Tamriel Compatibility: No Incompatibilities known. If you find one, please let me know. ============= Requirements ============= Morrowind Tribunal Bloodmoon Tamriel_data Cyr_Main ================= Recommended mods ================= None ============ Permissions ============ Need permission to use or modify my mod ============= Installation ============= For the mod: 1. Copy all files inside the 00 Core folder into the Data Files folder. 2. Activate Light a Candle - Project Cyrodiil.esp. 3. Play the mod. ======== Removal ======== 1. Uncheck Light a Candle - Project Cyrodiil.esp.esp in your loadorder. 2. Remove Light a Candle - Project Cyrodiil.esp.esp from the data files folder. 3. Navigate to Data Files\meshes\MwG, Data Files\Icons\MwG and Data Files\Sound\MwG and delete the LaC folder. ============= Updating to ============= Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems. ================== Incompatibilities ================== None ===================== Known Issues or Bugs ===================== None, but be sure to note down any bugs on the nexus page so I can update the mod. =========== Load Order =========== 1. Tamriel_Data.esm 2. Cyr_Main.esm 3. Light a Candle - Project Cyrodiil.esp ========== Changelog ========== v.1.0.2 Fixed the septim model to use the vanilla septim instead the Project Atlas septim. Fixed a missing capitalization in a messagebox for the word "no". Changed the wording used in a messagebox. v.1.0.1 Fixed some broken texturepaths in the releasepackage. v.1.0 Initial release ======== Contact ======== Discord: MwGek ======== Credits ======== Thanks to Bethesda Softworks for developing Morrowind and the Construction Set. Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from. Thanks to Project Tamriel team for release the first section of Cyrodiil. Thanks to Jackimoff Wackimoff for help with the scripts. Thanks to the Freesound Community for the sounds used in this mod.