VANILLA CLASSES FIXED - 1.0 REQUIREMENTS Mod can run with Morrowind game only - without Tribunal or Bloodmoon expansions. It is compatible with Tribunal, Bloodmoon and any expansions or mods that don't change the vanilla classes. INSTALLATION Unpack the contents of the mod (the textures directory and the esp file) into your Morrowind Data Files directory. If you're using OpenMW, use the standard OpenMW installing procedure. ------------------------------------ ACROBAT (Endurance + Agility) Major skills: - Acrobatics - Athletics - Unarmored - Marksman - Sneak Minor skills: - Blunt - Spear - Speechcraft - Mysticism - Security Problems in Vanilla: - too many skills in Speed (3/4) --- removed Light Armor - too many skills in Agility (3/4) --- removed Hand to Hand - Alteration magic completely replaces acrobatic skills with levitation spell, lockpicking skills with "open" spell and turns the Acrobat class into some sort of a Mage. --- removed Alteration Changes: - added Blunt as a minor skill - added Security instead of Alteration to open locks as a minor skill - added Mysticism as a minor skill Mysticism compliments rather than replaces a stealth-based style of playing. It is the school of magic that has "Telekinesis", "Detect Key" and "Detect Enchantment" spells, that can be very useful for thieves and all kinds of stealth-based classes. ------------------------------------ AGENT (Agility + Personality) Major skills: - Short Blade - Sneak - Light Armor - Speechcraft - Security Minor skills: - Conjuration - Unarmored - Acrobatics - Long Blade - Spear Problems in Vanilla: - no way of opening locks (neither Alteration nor Security) - too many skills in Personality (3/3) -- removed Mercantile, Illusion - too many skills in Agility (3/4) --- removed Block Changes: - added Security as a major skill (demoted Acrobatics to a minor skill instead) - added Spear and Long Blade as minor skills ------------------------------------ ARCHER (Strength + Agility) Major skills: - Marksman - Long Blade - Light Armor - Athletics - Spear Minor skills: - Restoration - Unarmored - Mercantile - Security - Armorer Problems in Vanilla: - too many skills in Endurance (2/3) --- removed Medium Armor - too many skills in Agility (4/4) --- removed Block, Sneak - no way of opening locks - no way of persuading characters Changes: - added Security as a minor skill to open locks - added Mercantile as a minor skill to bribe characters - added Armorer as a minor skill (bows tend to break fast) - promoted Spear to a major skill ------------------------------------ ASSASSIN (Strength + Agility) Major skills: - Short Blade - Marksman - Light Armor - Security - Illusion Minor skills: - Acrobatics - Long Blade - Spear - Athletics - Alchemy Problems in Vanilla: - too many skills in Agility (4/4) --- removed Block, Sneak - no way of persuading characters - main Attributes (Speed and Intelligence) are useless to Assassins --- replaced with Strength and Agility (hit chance and damage) Changes: - added Illusion as a major skill both to help persuade characters and compensate for the necessary removal of Sneak - promoted Security to a major skill (demoted Acrobatics to a minor skill instead) - added Spear as a minor skill ------------------------------------ BARBARIAN (Strength + Speed) Major skills: - Axe - Athletics - Acrobatics - Light Armor - Spear Minor skills: - Unarmored - Block - Long Blade - Mercantile - Security Problems in Vanilla: - too many skills in Strength (4/5) --- removed Armorer - too many skills in Agility (3/4) --- removed Marksman - no way to open locks - no way to persuade characters - very weird skill choices --- removed Medium Armor and Blunt Changes: - added Security and Mercantile as minor skills - added Spear as an Endurance skill instead of Medium Armor - added Long Blade as a minor skill (specifically for Claymores and Nordic Broadswords) - promoted Light Armor to major skill (demoted Block to a minor skill instead) - promoted Acrobatics to a major skill ------------------------------------ BARD (Willpower + Personality) Major skills: - Long Blade - Acrobatics - Block - Speechcraft - Medium Armor Minor skills: - Security - Enchantment - Athletics - Marksman - Restoration Problems in Vanilla: - too many skills in Personality (3/3) --- removed Illusion, Mercantile - too many skills in Intelligence (3/4) --- removed Alchemy - Intelligence shouldn't be the major skill for Bards (it is for mages and enchanters) --- replaced with Willpower Changes: - promoted Medium Armor to major skill - added Restoration as a magic school to replace Illusion - added Marksman, Athletics ------------------------------------ BATTLEMAGE (Strength + Intelligence) Major skills: - Axe - Heavy Armor - Alteration - Destruction - Conjuration Minor skills: - Long Blade - Blunt - Marksman - Illusion - Enchantment Problems in Vanilla: - too many skills in Willpower (3/4) --- removed Mysticism - too many skills in Intelligence (3/4) --- removed Alchemy - no way to persuade characters Changes: - added Illusion as a minor skill to persuade NPCs - added Blunt as a minor skill ------------------------------------ CRUSADER (Strength + Willpower) Major skills: - Blunt - Long Blade - Heavy Armor - Block - Destruction Minor skills: - Armorer - Mercantile - Restoration - Alchemy - Security Problems in Vanilla: - too many skills in Endurance (2/3) --- removed Medium Armor - no way to open locks or persuade characters - bonus to Agility doesn't make much sense for Crusaders --- they are described as spellcasting warriors, so Willpower instead Changes: - added Security, Mercantile as minor skills - removed Hand to Hand to free the space ------------------------------------ HEALER (Intelligence + Personality) Major skills: - Hand to Hand - Speechcraft - Restoration - Alteration - Conjuration Minor skills: - Blunt - Unarmored - Light Armor - Marksman - Alchemy Problems in Vanilla: - too many skills in Willpower (3/4) --- removed Mysticism - too many skills in Personality (2/3) --- removed Illusion - no Intelligence bonus is bad for magic-based characters --- replaced Willpower with Intelligence (also good for alchemy, which fits healers) Changes: - added Marksman as a minor skill - added Conjuration as a major skill Conjuration is meant as compensation for the loss of Illusion and Mysticism ------------------------------------ KNIGHT (Strength + Personality) Major skills: - Axe - Long Blade - Heavy Armor - Block - Speechcraft Minor skills: - Armorer - Athletics - Restoration - Enchantment - Security Problems in Vanilla: - too many skills in Endurance (2/3) --- removed Medium Armor - too many skills in Personality (2/3) --- removed Mercantile - no way to open locks Changes: - added Security as a minor skill to open locks - added Athletics as a minor skill ------------------------------------ MAGE (Intelligence + Willpower) Major skills: - Destruction - Alteration - Conjuration - Alchemy - Illusion Minor skills: - Blunt - Short Blade - Long Blade - Unarmored - Medium Armor Problems in Vanilla: - too many skills in Willpower (4/4) --- removed Mysticism, Restoration (more priestly schools) - too many skills in Intelligence (3/4) --- removed Enchantment Changes: - promoted Conjuration and Alchemy to major skills to compensate for the necessary loss of other magical skills - added Blunt (staff - weapon of mages), short and long blades as minor skills - added Unarmored and Medium Armor as minor skills ------------------------------------ MONK (Agility + Willpower) Major skills: - Acrobatics - Unarmored - Hand to Hand - Sneak - Blunt Minor skills: - Light Armor - Restoration - Speechcraft - Mysticism - Security Problems in Vanilla: - too many skills in Agility (4/4) --- removed Block, Marksman - too many skills in Speed (3/4) --- removed Athletics - no way to open locks - no way to persuade people Changes: - added Speechcraft and Security as minor skills - added Mysticism as a minor skill - promoted Blunt to a major skill (again, staffs) ------------------------------------ NIGHTBLADE (Intelligence + Agility) Major skills: - Short Blade - Sneak - Illusion - Mysticism - Security Minor skills: - Unarmored - Marksman - Long Blade - Destruction - Conjuration Problems in Vanilla: - too many skills in Agility (3/4) --- removed Light Armor - too many skills in Willpower (3/4) --- removed Alteration - too many ways to open locks - Speed bonus is rather weak for stealth characters --- replace with Agility - Willpower bonus is rather weak for magic characters --- replace with Intelligence Changes: - promoted Security to major skill - added Conjuration as a minor skill - added Long Blade as a minor skill ------------------------------------ PILGRIM (Speed + Personality) Major skills: - Medium Armor - Marksman - Speechcraft - Restoration - Mysticism Minor skills: - Blunt - Hand to Hand - Alchemy - Security - Block Problems in Vanilla: - too many skills in Personality (3/3) --- removed Mercantile, Illusion - no way to open locks Changes: - added Security as a minor skill - added Mysticism as a major skill - replaced Short Blade with Blunt as a minor skill (better fits a pilgrim and medium armor) - since Pilgrims are meant to travel a lot, I replaced Endurance with Speed, which is much more useful for travel ------------------------------------ ROGUE (Endurance + Personality) Major skills: - Axe - Short Blade - Hand to Hand - Light Armor - Mercantile Minor skills: - Long Blade - Acrobatics - Medium Armor - Block - Security Problems in Vanilla: - too many skills in Speed (3/4) --- removed Athletics - too many skills in Personality (2/3) --- removed Speechcraft (since Mercantile was a major) - no way to open locks Changes: - add Security and Acrobatics as minor skills - replaced Speed with Endurance to swap bonuses with Pilgrim class ------------------------------------ SCOUT (Endurance + Speed) Major skills: - Long Blade - Medium Armor - Athletics - Marksman - Sneak Minor skills: - Acrobatics - Unarmored - Illusion - Alteration - Alchemy Problems in Vanilla: - too many skills in Agility (4/4) --- removed Light Armor, Block - no way to persuade people Changes: - added Acrobatics, Illusion as minor skills - promoted Marksman to major skill ------------------------------------ SORCERER (Intelligence + Willpower) Major skills: - Destruction - Alteration - Enchantment - Conjuration - Illusion Minor skills: - Blunt - Long Blade - Heavy Armor - Short Blade - Marksman Problems in Vanilla: - too many skills in Willpower (3/4) --- removed Mysticism - too many skills in Endurance (2/3) --- removed Medium Armor Changes: - promoted Illusion to major (compensation for the necessary loss of Mysticism) - added Blunt and Long blade as minor skills - replaced Endurance with Willpower, since Sorcerer (along with Mage) is the fundamental class for Mages and Willpower is more important for spellcasters ------------------------------------ SPELLSWORD (Endurance + Willpower) Major skills: - Long Blade - Medium Armor - Block - Alteration - Destruction Minor skills: - Axe - Blunt - Speechcraft - Alchemy - Enchantment Problems in Vanilla: - too many skills in Willpower (3/4) --- removed Restoration - no way to persuade people Changes: - added Speechcraft as a minor skill - promoted Medium Armor to a major skill ------------------------------------ THIEF (Agility + Speed) Major skills: - Acrobatics - Short Blade - Sneak - Light Armor - Security Minor skills: - Hand to Hand - Blunt - Spear - Speechcraft - Mysticism Problems in Vanilla: - too many skills in Speed (3/4) --- removed Athletics - too many skills in Agility (3/4) --- removed Marksman - too many skills in Personality (2/3) --- removed Mercantile Changes: - added Spear as an Endurance skill - added Blunt (staffs and clubs are fitting for thieves) - added Mysticism (Telekinesis and Detection spells compliment thief playstyle nicely) Thief was a harder class to balance. After removing overflowing skills in Speed, Agility and Personality I had to add either a magic skill or some strength skill. I think Mysticism is the best option. ------------------------------------ WARRIOR (Strength + Endurance) Major skills: - Axe - Long Blade - Heavy Armor - Athletics - Block Minor skills: - Armorer - Hand to Hand - Marksman - Mercantile - Security Problems in Vanilla: - too many skills in Strength (4/5) --- removed Blunt - too many skills in Endurance (3/3) --- removed Medium Armor, Spear - no way to open locks - no way to persuade people Changes: - added Mercantile, Security as minor skills - promoted Axe to a major skill - added Hand to Hand as a minor skill ------------------------------------ WITCHHUNTER (Intelligence + Speed) Major skills: - Marksman - Light Armor - Mysticism - Enchantment - Alchemy Minor skills: - Blunt - Spear - Unarmored - Illusion - Alteration Problems in Vanilla: - too many skills in Agility (4/4) --- removed Sneak, Block - too many skills in Intelligence (3/4) --- removed Conjuration - no way to open locks - no way to persuade people Changes: - added minor Alteration to open locks - added minor Illusion to persuade people - added major Mysticism - added minor Spear as an Endurance skill - changed Agility to Speed bonus, since Witchhunters will be unlocking doors with Spells anyway, so Agility doesn't help