DarNified UI v1.3.2 by DarN Source(s): http://www.tesnexus.com/downloads/file.php?id=10763 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 * Description This mod gives the Oblivion UI the most extensive facelift yet. It's goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved. * OBMM Install This requires OBMM v1.1.12+ and 'Allow additional script types' to be set in OBMM settings. 1. Extract OMOD file in the archive to "(Oblivion install folder)\obmm\mods\" 2. Start Oblivion Mod Manager. 3. Make sure the icon by the mod name is green/tan. 4. Double-click the the mod in the right-hand side of the OBMM screen. 5. After the install process has finished, icon should turn blue. 6. DarNify Books in Wrye Bash. Go to darnified.net for detailed instructions: http://darnified.net/forums/index.php?topic=14.0 * 7z Install 1. Extract archive to Oblivion\Data. 2. Copy the desired fonts to Oblivion\Data\fonts 3. Edit "My Documents\My Games\Oblivion\Oblivion.ini" to use the new fonts: Normal fonts: [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt Large fonts: [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt SFontFile_1 will depend on your choice (see 4.4). 4. Custom options (custom_files folder) 4.1: If you're using AF/KCAS/Realistic Leveling for leveling, copy KCAS_levelup_menu.xml to "Data\menus". Remove the KCAS_ prefix. Set the "_KCAS" setting in stats_config.xml to &true;. 4.2: The classic inventory can be installed by copying the contents of the "classic_inventory" folder to the "Data" folder. 4.3: If you're using Trollf's "Loading Screens Themed Replacer", copy trollf_loading_menu.xml to the "Data\menus" folder. Remove the trollf_ prefix. 4.4: The fonts folder has a selection of fonts suitable for replacing font 1 (preview included). Copy the desired .fnt and .tex pair to "Data\fonts", and edit the ini. 4.5 For the "No Quest Added popup" option, copy empty.xml to "Data\menus\generic", and name it quest_added.xml. 5. DarNify Books DarNified Books is handled in Wrye Bash from v1.3.1. You need Wrye Bash 1.54+. To DarNify your books, Rebuild Patch and select "Tweak Assorted->DarNify Books". Go to darnified.net for detailed instructions: http://darnified.net/forums/index.php?topic=14.0 * Uninstall OMOD 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green) * Uninstall 7z 1. Delete the files you don't want. 2. Edit your ini to the original font setup: [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt * Usage All config files are in "Data\menus\prefabs\darn". The in game settings are in hudmainmenu_config.xml, and the name of the setting to adjust is displayed in parenthesis at the end of the help text when hovering the setting in game. In general, the files are named similarly to their core files with a "_config" at the end. The Map Menu is configured in map_config.xml, etc. All the new (1.3.0) options can be configured there. If you're installing via OBMM, the filenames and their config files are listed in the descriptions. You'll find several articles on installation, configuration and DarNified Books in my Articles forum: http://darnified.net/forums/index.php?board=10.0 * Compatibility If you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :) See paragraph 4.x of the "7z Install" section for specific compatability menus included. nGCD: Use the levelup_menu.xml provided with nGCD. Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml. Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it. Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this. Keychain: This mod is not compatible (nor required) with the default inventory. May cause lag. OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten. * Known Issues or Bugs - When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order): 1. Get the Unofficial Oblivion Patch v2.2.0+: http://www.tesnexus.com/downloads/file.php?id=5296 2. Get the Faction Rank Fix: http://www.tesnexus.com/downloads/file.php?id=5862 or http://www.tesnexus.com/downloads/file.php?id=12039 3. Use this workaround that will hide the next rank info completely: Open stats_config.xml, change <_s4fnrv> &true; to <_s4fnrv> &false; . - As of v1.3.0, the HUD functions as a settings repository for the other menus. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... The HUD is required for the ui to work properly. * History 1.3.2, 2008/12/07 - Fixed white square bug in the stats menu - Fixed minimum (no) area in enchantmentsetting menu says "9" - Fixed a height inconsistency with the Stats Menu - Cleaned up Magic Menu a bit - Added config file for Persuasion Menu - Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod) - Added alignment options to HUD Location text - Script: Added compatability for Oblivion XP Levelling - Script: Fixed some issues with modular installs - Script: Hopefully fixed "Palatino" error - Script: Mod detection now also detects active mods 1.3.1, 2008/4/19 - Fixed Arc Timer position - Fixed Activation icons in 3rd person - Fixed wrong tab icon for ranged spells in Magic Menu - Fixed a prefab path in KCAS Level Up Menu - Fixed Hand To Hand damage display in stats popup - Fixed an error in Kingthings Calligraphica - Smoothed out Sneak Eye visuals - Added Autofade Cutoff setting - Added Effect icons position setting - Separated gfx and text hud alpha settings - Reimplemented bGridSepNewline for the inventory - Optimized map icon filter a bit - Added filter for local map icons - Removed in-game map scaling - Added RealisticLeveling to mod detection - Improved installer font handling - Removed DarNified Books 1.3.0, 2008/3/19 - Moved all config files to prefabs\darn - Renamed "Readme files" to "Docs" - Added new shortcuts to Docs - Cleaned up some config files considerably - Scaled tabs in all menus to .75 and added hover effects - Included DarNified Books for OOO - DarNified wz_Inventory is now the default inventory - Fixed a bug in the controls mapping menu (Bethsoft original) - Tweaked 8 of the custom font 1 choices Installer: - Added filters for redundant items in the options page - Made HUD, Stats Menu, Breathmeter, Subtitles and Info Menu one choice Stats Menu: - DarNified and merged page 1 and 2. - Page 5 is now used for in game settings (actually part of the hud) - Cleaned up and tweaked all pages - Added modifier numbers where applicable in page 1 and 2 - Fixed page 2 layout prior to class selection (le. tutorial dungeon) Main Menu: - Made buttons vertical and static width - Added option for Daedric menu - Enhanced version info HUD: - Moved durability bar - Prevented "talk" and "crown" icons from appearing in 3rd person mode (compromise) - Added in game settings - New settings: - Global scale setting for hud elements - Control POI icons in the compass: toggle quest/player marker/poi icons, reveal distance - Global HUD tranparency - Compass background/frame on/off - Statusbars fade as they fill up - "Hide Essential" setting for characters ("No crown") - Enemy Health Bar on/off - Location Info on/off - frame on/off - Messages on/off - Magic effects on/off - Level Up icon on/off DarNified wz_Inventory: - Added filters to hide irrelevant icons in grid popup - Made proper icons show up in grid popup - Fixed a bug in right aligned popup code (container theme) - Fixed headers position bug on initial list view - Optimized code considerably Map Menu: - Implemented full in-game scaling - Added filters for location icons, quest markers, player marker and player location 1.2.6, 2007/9/29 - Fixed bug in credits menu causing user name not to appear in credits - Made the ui compatible with Toggleable Quantity Prompt 2.0+ - Dialog background is off when dialog subtitles are disabled - Removed debug text from the enchantmentsetting menu - Added Quest popup remover option - Added "Cinematic dialog" options to dialog_config.xml - Generic icon is now off when using message removers - Added setting to remove sneak eye to hudreticle_config.xml - Tweaked some positions in the Alchemy Menu - Fixed color bug in the Alchemy Menu - Enhanced version info in Main Menu - Made proper generic message icon 1.2.5, 2007/9/16 - Added Loading Menu - Added DarNified wz_Inventory - Added Credits Menu - Rewrote and ported omod install script to c# - Added custom options for font 1 - Updated Intelligence Overhaul plugins to 1.21 1.2.1, 2007/8/18 - Fix the tiling fix to work on texture size < high - Fix some positioning in the hud bars - Commented out a superfluos image in the hud - Fix EnchantmentSetting Menu height overlap when items > 4 - Fix Audio Menu width calculation - Depth change to the selector nif to prevent overlap in DarNified wz_ inventory 1.2, 2007/7/7 - Added larger font alternative - Added Message Menu - Added Sigil Stone Menu - Added Enchantment Setting Menu - Added TextEdit Menu - Added Skill Perk Menu - Made all files valid xml (fixed quite a few Bethsoft bugs in the process) - Made edits to the required files for menu escape compatability hud_main_menu.xml - Made a new location background graphic to work with the larger fonts horizontal_floating_scroll.xml - Changes to accomodate user limits in the Enchantment Setting Menu DarNified Books - Added compatible versions for Book Placement, Intelligence Overhaul and combinations thereof 1.1, 2007/5/27 - Added modified stats_menu.xml and levelup_menu.xml for AF/KCAS users - Added Chargen Pack - Added book_menu.xml - Fixed spelling in/improved omod script - Relocated all common control prefabs to fool proof selective installs hud_info_menu.xml - Added config file - Made info icon size/alpha/text configurable - Cleaned up position code hud_reticle.xml - Made crosshair size configurable - Added setting for 3rd person crosshair - Made activation icon size configurable - Made activation icon alpha configurable - Scaled enemy health bar (optional) - Move/rewrite of hud_reticle_config.xml hud_subtitle.xml - Added config option to remove misc icon for people using message remover mods - Added optional backdrop image to subtitle text for readability - Move/rewrite of hud_subtitle_config.xml sleep_wait_menu.xml - Made width dynamic to prohibit text overflow for users of the Days&Months mod dialog_menu.xml - Added config file - Added optional backdrop image to dialog text for readability hud_main_menu.xml - Fixed compass causing scissor rect to be set outside of the backbuffer map_menu.xml - Fixed map causing scissor rect to be set outside of the backbuffer - Removed a separator line - Fixed some depth bugs DarNified Books - Fixed stray font tag in "The Legend Of Krately House" - Centered title in "On Artaeum" (don't think it's centered in default, but whattahey) - Centered title in "Mythic Dawn Commentaries Vol. 2" - Fixed page layout in "The Firmament" - Fixed several book bugs - Removed all traces of explicit font 1 references, which means that some scrolls are now DarNified as well (Black Horse Courier for instance) - DarNified Books for Book Jackets is now generated with TES4Gecko 1.0, 2007/5/5 - Initial release. * FAQ Q: Why is my hud cut off at the bottom? A: Make sure the iSafeZone* values in the ini are set to default (20). Q: My browser gives me some rubbish error message when I open the xml files! A: Open them with a normal text editor. Do not use Word or anything that inserts formatting codes. Q: What is that small bar below my weapon? A: That's the durability bar. It shows the health of your currently equipped weapon. Q: My durability bar doesn't go all the way up. Why? A: It has a notch @100%. Once you reach expert level in armorer, it will fill up completely (125%). Q: Is it compatible with DarkUI? A: Not out of the box. Try Gothic251's DarkUI'd DarN: http://www.tesnexus.com/downloads/file.php?id=11280 Q: My loot menu lags. Why? A: That's there in the default menu as well. Time required to open this menu increases with the number of items in your inventory. Q: My resolution is < 1024 and ... A: Anything below 1024 will look bad. I suggest using vanilla BTMod, DarkUI, or the default config in this case. Q: I'm making some adjustments to some settings and nothing happens, wtf? A: The settings you're adjusting are probably overridden. This will most likely change in the future. Q: I'm editing the ini and nothing changes, wtf? A: Make sure you're editing the right one (My Documents\My Games\Oblivion\Oblivion.ini). * Contact You can find me on the darnified.net forums as 'DarN' You can find me on the official Elder Scrolls forums as 'DarN' You can find me on TESNexus.com as 'DarN' * Credits Beider & Tikigod for BTMod Theo Habit for the Font Generator Darkbirdy for DarkUIfying my DarNifications and sending bugfixes Gothic251 for DarkUIfying my DarNifications and sending bugfixes wz_ for offering his excellent inventory Eugen Prediger for allowing me to rip off some of his ideas Timeslip for OBMM and implementing my suggestions Fawzib for TweakOblivion MiSP for his omod script Brumbek for his tiling fix dongle for his Oblivion font ScripterRon for making DarNified Books easy to deal with Tobit for DarNified Books for OOO Wrye for taking DarNified Books off my hands Bethesda Software for making some of the most enjoyable and buggy games I have ever encountered Everyone making bug reports, suggestions and feeback! * Tools Used Notepad++ - http://notepad-plus.sourceforge.net/uk/site.htm Font Generator - http://www.tesnexus.com/downloads/file.php?id=2331 DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698 NIFSkope - http://niftools.sourceforge.net/ TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665 Oblivion Mod Manager - http://timeslip.chorrol.com/obmm.html Visual C# Express 2008 - http://msdn2.microsoft.com/en-us/express/aa700756.aspx Photoshop - http://www.adobe.com/products/photoshop/ TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp * Licensing/Legal Contact me and obtain my permission before re-packaging and/or modifying any part of this mod for release. You'll most likely get it, but I just appreciate being asked y'know? If you're doing so for personal use, then by all means go ahead. :)