Name: Daedric Trap Weapons (modder's resource) Version: 1.1 Date: 02/04/2008 Category: Weapons and Armor Requirements: 7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579 Recommended: Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097 Author: LHammonds - http://www.tesnexus.com/modules/members/index.php?id=128909 Source: http://www.tesnexus.com/downloads/file.php?id=15086 RELz Thread: http://thenexusforums.com/index.php?showtopic=48899 File Mirror #1: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3899 File Mirror #2: http://www.mediafire.com/?3yx9xlyjxx0 File Mirror #3: http://files.filefront.com/Daedric+Trap+Weapons+117z/;9570452;/fileinfo.html File Mirror #4: http://www.4shared.com/file/36847835/6df55a4c/Daedric_Trap_Weapons_11.html File Mirror #5: http://www.sendspace.com/file/7vfsds File Mirror #6: http://rapidshare.com/files/89143172/Daedric_Trap_Weapons_11.7z Description =========== This mod adds two claymores, one longsword and an offhand longsword (shield) to a vendor shop. Location ======== Visit Rohssan at A Fighting Chance in the Imperial City Market District. Details ======= The claymores are Daedric-quality and non-enchanted. The longsword is Daedric-quality and non-enchanted. The offhand longsword (shield) is Daedric-quality and non-enchanted. Install ======= This archive is distributed in I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation: Manual Installation - = or = - OBMM Installation Manual Install -------------- 1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder. 2. If you are using a beast race or have an oddly shaped head that causes clipping on the helmets, you can use one of the included EGM files by renaming the corresponding helmet file such as "HelmetBeast.egm" to "Helmet.egm" 3. Start Oblivion Launcher, click Data Files, and enable "Daedric Trap Weapons.esp" OBMM Install ------------ Create the OMOD (Do this section only once) 1. Copy archive to (install folder)\Oblivion\obmm\mods\ 2. Start Oblivion Mod Manager. 3. Click the Create button. 4. Click the Add Archive button, find and select the archive, then click Yes. 5. Click the Create omod button, then click OK when it finishes. Install the mod using OBMM 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue) Uninstall ========= Pick which method you are going to use for uninstall based on how you installed it: Manual Uninstall - = or = - OBMM Uninstall Manual Uninstall ---------------- 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file. 2. Delete the files/folders associated with the mod. Oblivion\Data\Meshes\Armor\LHammonds\DaedricTrap*.nif Oblivion\Data\Meshes\Weapons\LHammonds\DaedricTrap*.nif Oblivion\Data\Textures\Menus\Icons\Armor\LHammonds\iconDaedricTrap*.dds Oblivion\Data\Textures\Menus\Icons\Weapons\LHammonds\iconDaedricTrap*.dds Oblivion\Data\Daedric Trap Weapons Readme.txt Oblivion\Data\Daedric Trap Weapons.esp OBMM Uninstall -------------- 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green) Upgrade ======= None. Incompatibility =============== None known. Known Issues or Bugs ==================== The offhand longsword (shield) could use a custom collision model for better havok effects while on the ground. It currently uses the collision model from a Daedric shield. History ======= 1.1, 2008/02/04 - Added claymore model by Trollf 1.0, 2008/02/03 - Initial Release. Future ====== Nothing planned. Contact ======= You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Credits ======= LHammonds for the mesh splicing, inventory icons and plugin. Thanks to Bethesda creating Oblivion, the meshes and textures, construction kit and forums. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to Trollf for the claymore with the modified hilt (DaedricTrapClaymoreTrollf.nif) Thanks to claudekennilol for the initial request and idea. Tools Used ========== DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698 NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097 Paint Shop Pro - http://www.paintshoppro.com Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489 TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Licensing/Legal =============== Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it's due. I would also like to know what mods are including this work out of simple curiosity.