============================ ParasiteX's New Vampire Mod ============================ Version 1.52 Created By: ParasiteX Based on mod created by Kiyoshi ============================ Contact: ParasiteX @ ihatehotmaail@hotmail.com ============= Description ============= This Vampire mod is based of the awsome vampire mod Kiyoshi created. It started out initially as simple bug fixing to his mod but quickly moved on to new functions and improvments. Because just about every single stat is treated as an disease this mod is fully compatible with any leveling mod that changes or modyfies the base stats.(ex. AF or Kubo's leveling mods) If your using any mods that change behavoiur or stats of vampires in game then please use the NoNPC version included in zip. One exception is Oscuro's Oblivion Overhaul which ive added NPC support to. ============= Change Log ============= 1.52 * Fixed bug where you contracted the NPC Vampires abilities as an disease. * You can no longer use feed spells on dead stuff 1.51 * Increased Resist Disease value. Should now definatly make you immune to disease * Did some minor tweaks on weakness values. 1.5 * Changed all abilities to work as diseases now. Was a major problem with previous version with abilities messing up the base values of resists, attributes etc. This has now been corrected. Unfourtunatly theres no way for me to fix it if your base values are already messed up. You will have to adjust these values manualy. Please refer to Self Help for instructions. * Added NPC support to Oscuro's Oblivion Overhaul. Please change the name of the version your using be it FULL or LITE to Oscuro's_Oblivion_Overhaul.esp. Also make sure that PxNewVampires_OOO.esp is loaded BELOW Oscuro's_Oblivion_Overhaul.esp in Oblivion Mod manager, otherwise the changes ive done will not work. * Fixed bug where mask timer would stop suntimer leaving you with constant sun resistance. * Changed name of mod. * You now gain Health Regeneration at age 2 instead. You still get Nocturnal's Embrace Regeneration at Age 1 * Removed Magicka Regeneration and resist Normal Weapons from Nocturnal's Embrace 1.42 * Fixed a bug where Mask Darkness and Shroud of Shadows spell would cause your current magicka value to be set much higher than your maximum value * Added Spell that will allow you to correct incorrect value of Magicka. Check Self Help for detailed instructions. 1.41 * New Ability - Mask Darkness - Toggled power gained after feeding, lasts 12 hours. Allows you to toggle your vampire appearance on and off. You have to toggle it back on if you want to feed on sleeping NPCs * Added Vamp Spells to all NPC Vamps. A version of KIVamps without the NPC changes is also included if you find it causes problems with any other mods. But for the most part having it load above the conflicting mod should be ok. * Changed Red Fear from ability to disease. Should now not cause problems with any leveling mods. If you find Red Fear causing your stats to drain more and more the higher level you are then dont worry, this is a byproduct of having it as an disease instead. Besides you shouldnt run around too much during daylight. * When upgrading from old standard Oblivion vamp, the script will now check your stats log on how many days you have been a vampire and will adjust vampire age acordingly. * Cleaned up script a bit and improved accuracy of disease, sun and craving timers. 1.4 * New Abilities! - Nocturnal's Embrace - New ability that activates when its night time. Adds small amount of extra mana, health and fatiuge regen. Also Hardens your skin. - Red Fear - Nasty new Bebuff that works only outside and during the day (should not be active in Oblivion. But if it does then please report it to me and ill fix it). Drains you primary physical attributes and lowers resistance to normal weapons and fire. * Rebalance! - Removed Hardened ability(Constant Shield) - Increased effectiveness of Mortis Shield - Lowerd mana cost slightly for Power of Blood I, and increased costs slightly for Power of Blood II - Paralyzing Gaze changed to touch range and duration changed to 5 seconds. Mana cost slightly lowerd to help non magic classes cast it. - Removed Magicka regen(Still present in Nocturnal's Embrace) And instead added Increasing Fortify Magicka as you age. - Shroud of Shadows is now a toggled effect. Mainly did this as i wanted to be able to turn of chameleon at will. Still costs mana to activate turning off needs atleast 90 mana but will give back mana immidiatly after casting. - Terrifying Countenance is now more fitting as a final vampire spell. Demoralize effect slightly increased and it now also area drains targets of their attributes. Mainly drains int and wil but lowers physical attributes as well. Mana cost increased quite a bit. * Fixed a bug where drinking the cure vampirism spell would cause script to display initialize message and make you a vamp again. Forgot to fix it for 1.31 * Fixed bug with Health regen not working. * NPCs should now react correctly to you when your in high starvation stage. Added it as an seperate .esp file incase another mod causes conflicts that mess up the game. Some mods may report conflict with GREETING and HELLO but dont think that will mess anything up. * Added seperate .esp files that let you choose which VampirismAgeOffset you want to run with. The KIVampireAge0.esp is set to same as previos KIVamp versions. KIVampireAge-10000.esp greatly lowers aging might not work for some. Not running any of them will set it to game default value. * Added seperate .esp that resets the VampireRace Textures. This may or may not help some having trouble with their face textures. Not running will set it to game default. * Sun Resist timer will not start ticking till 6am and will stop ticking at 8pm. So if you forinstance feed in midnight then the run damage ticker wont start till morning. * Starvation will now greatly cripple your attributes as it gets worse. * Umm think thats all the fixes. may have missed something 1.31 * Fixed strange crashing bug that was happening to some people. Should be fixed now i hope. but if its still crashing for you then send me your save game and ill look at it. * Also Included Optional Life Detect Shaders as a lil bonus. One low quality version and one for high end computers. Its based off the one i found on forums (Cant seem to find it again on searches) But it adds a red smoke to it to make it fit better with the Scent of Blood Name. LQ version only adds red smoke. HQ adds the Full bodly glow membrane and smoke. Its purly optional so dont install if you dont want it. 1.3 * Added lil message that displays in upper left corner if you have gained a blood point (feed count increased). * Added 3 new Feeding spells! Blood Feed - Gained at age 2. High mana cast and low damage. Mainly used for feeding only. Blood Purge - Gained at 75 Bloodpoints. Replaces Blood Feed. Combat feeding spell. More damage and less mana cost. Blood Feast - Gained at age 4 and needs 150 Bloodpoints. Area effect aborb health. Will trigger feed upon direct hit. Better damage than Purge but higher mana cost. * Changed how Attributes are added. Instead of being added as an Ability (Like a Birthsign) it now adds it as an . This will allow you to now max your base attributes when you level up without worrying about the vamp attributes maxing them. No need to worry about going to temple or drinking a cure disease potion as that wont remove the attributes. they wil just readd themself after you cure any diseases. * Fixed a bug where drinking the cure vampirism spell would cause script to display initialize message and make you a vamp again. * Changed Drain fatiuge back to Damage Fatiuge in Starvation effects. Was causing some odd problems with you fatiuge stats seting itself to 65000+. * Sun damage will now increase when you gain starvation as intended. So be careful running out in daylight while starving. * Fixed NPC Reactions when starving. They will now stop talking to you and fear you at starvation stages 4 and 5. * Changed feed time so you have to feed more often now at higher levels. With the new feed spells it not as difficult to feed anymore. * Included optional Vampire eyes that look way cooler than original. Just copy the texture folder into Data folder if you want to use them instead of standard. 1.24 * Added Support for DLmyst's Blood Potion mod. * Changed how spells you get from feeding gets updated. Now if you want to add the blood spells via console you will do like before and use "set vampire.nFeedCount to (Value)" but after doing so you also have to type "set vampire.bUpdateFeedCount to 1" to update it 1.23 * Fixed a bug with Disease taking twice as long to reach vampirism * Fixed bug with mod not getting properly initialized and thus causing problems for those upgrading old oblivion vamps to kiyoshi ones and disease not updating correctly * Added some code to make sure the important variables are as they should be * Added a Uninstall and remove all abilities code. type "set Vampire.bUninstallMod to 1" if your planning on removing the mod and "set Vampire.bRemoveAbilities to 1" to remove all Vampire abilites and set PCVampire and nVampireAge to 0. * Added a lil message when running mod for first time to let you know its all booted up ;) If it does not appear at first run then something is wrong :S * Drinking Vampire Cure potion should now also remove any active Scent of Blood and Eye of the Hunter thats currently active. * Changing nFeedCount will now instantly update with new spell when set at the right value. Something for you impatient cheaters :P ============= Known Bugs ============= * People have reported being stuck with Night-Eye and Detect Life. This is due to a game bug when you rename or remove the mod with the effects active. Its now possible to remove it if your suffering from permanant effects. in console type: To remove perma Night eye: Player.SetAV NightEyeBonus 0 To remove Perma Detect Life: Player.SetAV DetectLifeRange 0 Now all you have to do is save game and reload it and it should be gone! * There is a bug in Oblivion with the saving/loading of vampire characters. The face mesh will reset to that of the default male vampire race facial mesh. You can work around this by loading any other savegame first, then loading your vampire game. ============= Installation ============= Unzip the .esp file into your "Oblivion\Data" Directory I included extra esp that are purly optional that tweak face textures and age on vampire face. As well ass an optional Detect Life shader(Included a Hi-Q and Low-Q version depending on your system, choose only one of them) There are two main .esp files PxNewVampires_NPC.esp and PxNewVampires_NoNPC.esp. the NoNPC version is self explanatory and doesnt include he changed NPC vampires. Only run one version dont have both active. If you upgrade with a save where you have night-eye or detect life toggled on then there is a strong chance it will get perma stuck. In case of that check Self help on how to fix that, or turn off night-eye/detect life prior to upgrading. An other option is to name the file KINewVampires.esp to avoid those problems alltogheter. * Installing Oscuro's Oblivion Overhaul support You will need to rename the version of OOO your using to Oscuro's_Oblivion_Overhaul.esp Then you need to make sure PxNewVampires_OOO.esp is loaded BELOW Oscuro's_Oblivion_Overhaul.esp in Oblivion Mod Manager. Do not run PxNewVampires_OOO.esp with the NPC or NoNPC version active! If you want to keep the OOO vamps NPCs the way they are then please use the NoNPC version. there is no need to rename the OOO.esp file when using the NoNPC version. =============== Uninstallation =============== Before removing this mod from game you have to type "set Vampire.bUninstallMod to 1" in console. A message should eventually pop up letting you know mod has been uninstalled. It also resets you back to a original Oblivion Vamp if you are a vamp currently. Once you have typed the uninstall command in game then its safe to remove the mod. If you reinstall the mod again at a later date then you have to type "set Vampire.binitialized to 0" ========================== Console Commands Variables ========================== Vampire.nVampireAge - Set this to anywhere between 0-5. You need to set bUpdateAbilities to 1 to properly update age. vampire.bUpdateAbilities - set this to 1 to update abilites. Mainly used when aging and updating new abilities. Vampire.bResetAbilities - set to 1, Removes and updates abilities. Used for updating mod version and debugging. Vampire.bRemoveAbilites - set to 1, Removes all abilites and sets PCVampire and nVampireAge to 0. Used for debugging mostly and fixing issues you may be having. Vampire.bUninstallMod - set to 1, Removes and resets everything and returns you to a normal oblivion vampire if you where one. Vampire.fBloodCraving - sets your Blood craving. Craving1-50, Craving2-75, Starvation1-100, Starvation2-125, Starvation3-150, Starvation4-175, Starvation5-200 Vampire.nFeedCount - Sets you blood points. Vampire.bUpdateFeedCount - set to 1, Checks nfeedcount if it high enough to add a new blood power. Vampire.nAwakenedDate - This keeps track of the game day you became vampire. Important for aging progression calculations. Can be set to negative values. Check "GameDaysPassed" to check current game day Vampire.bBloodVial - Used by feeding spell and Blood Poiton mods. Setting to 1 triggers feed update. ============= Self helping ============= * PLEASE READ THIS IF UPGRADING FROM v1.42 or below!! Because of the way abilities (Birthsigns/racial bonuses for instance) you will most likley have your base values of your resists, attributes and also your waterbreathing values screwed up. I will try to explain how to correct this. No need to do this if your starting a new character though! Only needed if upgrading existing characters from old version. Values that will mostlikley be set wrong are your Resistance to Fire, Disease, Paralasys, Frost, Normal Weapons. Also your Water Breathing, Chameleon, Night-eye, Detect Life. Most of these values should be set to 0 base. With the exception of resist fire and disease as you may have racial bonuses that affect the base value of these so take these into consideration. Below ill now list the commands needed to correct these values. Player.SetAV ResistFire 0 (If you have any birthsign bonuses or racial bonuses that affect this like Dark Elf 75% Resist Fire then set this value to 75 instead.) Player.SetAV ResistDisease 0 (Again if you have any racial bonsues that affect these then count that into this value) Player.SetAV ResistParalysis 0 (Think theres a Birthsign that affects this) Player.SetAV ResistFrost 0 (Think Nords get a racial resistance to this) Player.SetAV ResistNormalWeapons 0 Player.SetAV WaterBreathing 0 (Argonians have this as a racial i think so have it as 1 if waterbreathing is an racial bonus for you) Player.SetAV Chameleon 0 Player.SetAV NightEyeBonus 0 Player.SetAV DetectLifeRange 0 This should be all of them. IF i missed one then you can look up the ID code for it at http://cs.elderscrolls.com/constwiki/index.php/Stats_List You may also have to adjust the base values of your Attributes like strength, agility etc. if you think its set wrong. Sorry for this inconvinience but with the changes ive done now this will never have to be done ever again from version 1.5 and up * Correcting incorrect value of Magicka. This bug should only be present if your upgrading from 1.4 or 1.41 1. type "set Vampire.bFixMagicka to 1" 2. You will now get a set of spell you can cast on your self that will allow you to correct your magicka value. 3. Rest/wait for atleast an hour. 4. Now check your current magicka value in stats menu. 5. If its much higher than your max magicka, something like 460/310 then youll have to use the Remove Magicka spells to correct this. 6. You have 2 versions of each type one that removes 10 and one that removes 100 magicka. I also added ones that Add magicka incase you accedentaly remove too much. 7. Once your current magicka is the same as your max magicka you should be ok. 8. type "set Vampire.bFixMagicka to 2" to remove spells from your spell book. * If you find your vampire age, stats or anything like that isnt what it should be then you can follow these steps to fix things. 1. type "show Vampire.bVampireAge" Take note of value. If the value isnt the age it should be then ignore that. 2. type "Vampire.nFeedCount" Take note of this value as this is how much blood points you have gained. Again if this aint what its supposed to be ignore that. 3. set Vampire.bInitialized to 0 4. exit console and wait till a message pops up letting you know everything got initialized. 5. set PCVampire to 1 6. set Vampire.nAwakeneddate to GameDaysPassed - (Here you type how old in days your vamp should be. You can look up how old it should be in your stats log. 7. set Vampire.nVampireAge to (Umm well this is pretty straight forward value 0-5) 8. set Vampire.nFeedCount to (set this to your blood point value you checked earlier. If you nFeedCount was negative earlier then ignore that as it should now be reset to 0. 9. set Vampire.bUpdateAbilities to 1 10. exit console and let the script do its job. should set everything up right. * Game crashing as you load up? Not sure what is causing it, but this method should fix things. 1. Load up game with the last working version of KIVamp. 2. Take note of your vampires current age by typing "show vampire.nVampireAge" in console 3. Now type "set Vampire.bRemoveAbilites to 1" You should get a message that all vampire abilities have been removed. (Good thing i added this feature wink.gif ). 4. Now save and exit game. and load in the latest version. Game should load up fine now. 5. Now to reactivate your vamp again. Type "set PCVampire to 1" 6. And now to set your age type "set Vampire.nVampireAge to (Put age here)" 7. And to have it update abilities type "set vampire.bUpdateAbilities to 1" * Getting Permanant Night-eye/Detect/Vampirism Life? This should fix it. In console type: To remove perma Night eye: Player.SetAV NightEyeBonus 0 To remove perma Detect Life: Player.SetAV DetectLifeRange 0 To remove perma Vampirism: Player.SetAV Vampirism 0 Now all you have to do is save game and reload it and it should be gone ===================================== Original Changelog and Description ===================================== I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc). ============== Description ============== This is a lite description for folks who want to discover things on their own. A precise description of all the features will follow at the end. * Time Based Advancement (older = stronger) * "Traditional" Vampire Powers * Blood Cravings * Unlockable Vampire Powers * Appearance/NPC Reaction changes based on fed status * Resist Sunlight under appropriate circumstances ========== Credits ========== Thanks to Kiyoshi for making such an amazing vamp mod. Thanks to JTGibson from who the toggle ability method was borrowed. Thanks to Capucine for using his eye texture in this mod Thanks to Oscuro for his massive Oblivion Overhaul =============================== Detailed Feature Description =============================== Vampire Age: There are five age levels, advancement through them is based on time. Age Level 1 - 7 days to Advance Age Level 2 - 30 days to Advance (37 days from awakened date) Age Level 3 - 180 days to Advance (217 days from awakened date) Age Level 4 - 360 days to Advance (577 days from awakened date) Vampire Powers: Gained at Age 1 * +5 to STR, AGI, END, SPD and Magicka * Water Breathing (dead things don't need to breathe) * Disease Resistance (100) * Sun Vulnerability (variable) * Fire Damage Vulnerability * Nocturnal's Embrace - Increases your F/M/H regen and Resist to normal weapons and Shield. Always active during night * Red Fear - Reduces your physical attributes and gives weakness to fire and normal weapons * Mask Darkness - Activates for 12 hours after feeding. Allows you to toggle vampire appearance on and off. Purly cosmetic and has no affect on stats. Gained at Age 2 * +10 to STR, AGI, END, SPD and Magicka * Blood Feed - Gained at age 2. High mana cast and low damage. Mainly used for feeding only. * Vampiric Suggestion - Will force the NPC to sleep for one minute. They will sleep in any nearby beds if possible, ability will do nothing if there are no beds nearby. Combat or any interaction will interrupt the AI package. * Paralysis Resistance (increases with age) * Resist Normal Weapons (Increases with age) * Mesmerising Gaze - Charm * Regeneration (increases with age) Gained at Age 3 * +15 to STR, AGI, END, SPD and Magicka * Frost Resistance (Increases with age) * Fatigue and Magicka regeneration (at older stages of unlife) * Will of the Undead - Command Humanoid, Command Animal * Shroud of Shadows - Chameleon Gained at Age 4 * +25 to STR, AGI, END, SPD and Magicka * Paralysing Gaze - Paralyse Gained at Age 5 * +50 to STR, AGI, END, SPD and Magicka * Terrifying Countenance - Demoralize and reduces mental and physical attributes Blood Craving / Starvation: * Required to drink blood to survive, each age level has different craving levels (the younger you are the more often you need to drink blood). If you don't drink blood as often as required, suffer consequences. Age Level 1 - Once per day Age Level 2 - Once per two days Age Level 3 - Once per three days Age Level 4 - Once per five days Age Level 5 - Once per week Starvation Consequences: The consequences start off small and increase over time, if you continue to ignore the needs of your vampiric condition. * Fatigue Drain * Appearance/NPC Reaction change * Increased Fire Vulnerability * Personality Penalty * Increased Sun VUlnerability * Normal Weapon Vulnerability Unlockable Powers: Six unlockable powers, unlocked by drinking blood. Drink enough blood and eventually gain these powers. * Scent of Blood - Gained at 25 Bloodpoints. Toggleable power (Detect Life) * Eye of the Hunter - Gained at 50 Bloodpoints. Toggleable power (Night-eye) * Blood Purge - Gained at 75 Bloodpoints. Replaces Blood Feed. Combat feeding spell. More damage and less mana cost. * Power Of Blood - Gained at 100 Bloodpoints. Temporary physical stat increases (higher level version available at older stages of unlife) * Blood Feast - Gained at 150 Bloodpoints also have to be age 4. Area effect aborb health. Will trigger feed upon direct hit. Better damage than Purge but higher mana cost. * Mortis Shield - Gained at 200 Bloodpoints. Temporary armour increase (higher level version available at older stages of unlife) Feeding & Sun Damage Starting at Age Level 2, you can go out in the sun for brief periods of time after feeding. The amount of time you can spend in the sun increases as you age. Sun Resist timer doesnt tick during night. Age Level 2 - Two hours Age Level 3 - Three hours Age Level 4 - Four hours Age Level 5 - Five hours