Mod: Blood Raven, Version 1.1 Game: TES IV: Oblivion Requires: Shivering Isles Expansion Author: David Brasher Release Date: 3/31/11 ************************************************************************ CONTENTS ************************************************************************ 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ************************************************************************ 1. INFORMATION ON THE MOD ************************************************************************ This mod is a recreation of the Diablo II graveyard with Blood Raven and her army of reviving undead minions. It also includes two tomb dungeons. Some of the skeletons and zombies do not revive, but some do. Some are very weak and some are very strong. You will not always know the difference during combat. Those that revive will never stop coming back until you can slay Blood Raven, but that is easier said than done. She is surrounded by a horde of her minions, and can do great damage to you with her fire-enchanted bow and arrows. this is not a challenge for low-level characters. To get to the cemetery, go east/north-east of Weynon Priory, or north-east of Odil farm. The map-marker will show up on your compass bar when you get close. For the best ambiance, go there at night. ************************************************************************ 2. Installation ************************************************************************ Extract (decompress) the .esp file, and sounds to your Oblivion directory, the default is: C:\Program Files\Bethesda Softworks\Oblivion\Data\ Mark the box next to the "Blood Raven" plugin. Alternately, extract someplace else. Then move the esp. to Oblivion\Data\, and the and Sound folders there also. Merge the new folder with the old. Often you can simply drop the "Data" file into the "Oblivion" folder Make sure the files go into the proper directories they were in when you downloaded the mod. ************************************************************************ 3. Version History ************************************************************************ V 1.1 3/31/11 More mod-cleaning. V 1.0 4/25/10 Initial Release. ************************************************************************ 4. Conflicts, Known Issues, and Troubleshooting ************************************************************************ This mod was designed, balanced, and play-tested for high-level characters. Because of the large numbers of enemies, gamers with weaker computers may experience some lag. The AI of the large groups of enemies may malfunction. It may happen that only eight enemies will attack you at once while the others watch. But if you survive that onslaught and inflict casualties, then the others will engage. ************************************************************************ 5. Copy Status and Credits ************************************************************************ Credits: Rey for his Blutrabe mod concept. Blizzard for Diablo II. Bethesda for making the game in an open format that anyone can mod. Copy Status: Feel free to modify this, share this, or use parts of it. Just be sure to include my name in your credits and send me a personal message on TES Nexus as a courtesy. ************************************************************************ ************************************************************************ ************************************************************************ ************************************************************************