Mod: Daedric Shrine Ruins, Version 1.0 Game: TES IV: Oblivion Requires: Shivering Isles Expansion Author: David Brasher Release Date: 5/11/10 **************************************** CONTENTS **************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits **************************************** 1. INFORMATION ON THE MOD **************************************** Six Morrowind-style daedric shrine ruins are added to Tamriel. These ruins are complete with nasty daedra, even nastier daedra worshippers, traps, and nice treasure. These ruins have a very different look to them. The interior and exterior architectural objects have been retextured using re-worked textures from Visual Pack XT, which was designed for retexturing Morrowind. The interiors are retextured Ayleid ruins with so many retextured bricks and blocks added, that parts of them are unrecognizable as what they used to be. This mod automatically removes borders, so there is no need to modify your Oblivion.ini file. Here and there you will meet non-hostile NPCs with dialog, who for various reasons, have ended end up at the daedric shrines. In addition to the six Morrowind-style daedric shrines, there is one new Cyrodiil-style daedric shrine. What makes it unusual is that the people there are not peaceful and friendly. At the shrines, many of the enemies you will encounter will not be leveled, so you may wish to be level 15 or higher before going to the shrines. The enemies re-spawn, so if you have to leave the shrine for a long while, it will be hard again when you go back. The shrines can be raided multiple times because of the re-spawning monsters and some re-spawning treasure. The walls of the shrines are made of dark-reddish stone. They suck in the light and leave you in Stygian blackness. Be sure to bring some torches or have another plan for seeing in the intense gloom. In these shrines, death awaits the unprepared, the weak, and the incautious. Locations of the shrines: All of them but The shrine of the Faithful in the IC sewers have map markers with daedric shrine icons, so you will know when you are getting close to them ALD BALIMIZUM: (Copy of the daedric shrine Ramimilk from the Oblivion mod "Caldera Update - Return to Morrowind" http://www.tesnexus.com/downloads/file.php?id=28854 On the Brena River N of Last Chance Camp NW of Fort Hastrel ASHARNAKIBIBI: ( Conflicts with The House of Healing at Weye, which also has this shrine. Download the patch at the House of Healing at Weye download location: http://tesnexus.com/downloads/file.php?id=30964 ) On the border of Morrowind NE of Lake Canulus E/NE of Malada E of Collapsed Mine MEHRUNES DAGON'S SHRINE: (Cyrodiil-style daedric shrine, but with violent people.) NE of Skingrad N of Greyrock Cave S of Gottlesfont Priory MEHRUNES FEL On the Strid River E of Kvatch S of Ra'Sava Camp SW of Fort Istirus THE SHRINE OF THE FAITHFUL In the Imperial City Temple Sewers One possible route to get there: (1) Go down the IC Talos Plaza manhole to the Talos Plaza Sewers. (2) Go to The South Tunnel. (3) Go to the Temple Sewers. SHASHVARYAMMUS On a new island in the Abecean Sea W of Anvil W of the island that is W of Anvil. ZERGONIPILIMAT Across Cyrodiil/Morrowind border Far NE of Cheydinhal Far E of Dive Rock Far E of Aerin's Camp **************************************** 2. Installation **************************************** Remove all the copies of mods this conflicts with, which would be , "Asharnakibibi", "Zergonipilimat", and "Mehrunes Fel." If you use "House of Healing at Weye," download the patch at: http://tesnexus.com/downloads/file.php?id=30964 Extract (decompress) the .esp file, meshes, textures, and sounds to your Oblivion directory, the default is: C:\Program Files\Bethesda Softworks\Oblivion\Data\ Alternately, extract someplace else. Then move the .esp, Meshes, Textures, and Sound folders to Oblivion\Data\. This will merge the .nif, .dds, MP3, and .lip data files (Meshes, Texture, Sound, and lip movement files) from the mod with the data files on your computer. Often you can simply drop the "Data" folder into the "Oblivion" folder. Make sure the files go into the proper directories they were in when you downloaded the mod. In your mod manager, mark the box next to the "Daedric Shrine Ruins" plug-in. **************************************** 3. Version History **************************************** V 1.0 (5-11-10) Initial Release of four merged mods with removed and added content. **************************************** 4. Conflicts, Known Issues, and Troubleshooting **************************************** Conflicts with all the mods it supersedes, split off from, or merged from: House of Healing at Weye http://tesnexus.com/downloads/file.php?id=30964 Download the patch at this web address. Asharnakibibi http://www.tesnexus.com/downloads/file.php?id=27626 Zergonipilamat http://www.tesnexus.com/downloads/file.php?id=28007 Mehrunes Fel http://www.tesnexus.com/downloads/file.php?id=28369 IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE SEND ME A PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY. I WILL HOPEFULLY BE ABLE TO FIX IT AND RELEASE AN IMPROVED VERSION OF THIS MOD. **************************************** 5. Copy Status and Credits **************************************** Credits: The makers of Visual Pack XT for the textures used. Bethesda for making the game in an open format anyone can mod. Copy Status: Feel free to modify this, share this, or use parts of it. Just send me a Personal Message on TES Nexus as a courtesy, and include my name in your credits. ******************************************************************************* ******************************************************************************* ******************************************************************************* *******************************************************************************